source the comment
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@@ -360,8 +360,8 @@ void Sprite::UpdateAnimationState()
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* also don't loop when the effect timer loops.
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*
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* (I'd like to handle sprite and movie animation as consistently as possible;
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* the above is just documentation of current practice.) */
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// todo: source above comment, see if "current" practice is just that. -aj
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* the above is just documentation of current practice.) -glenn */
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// todo: see if "current" practice is just that. -aj
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void Sprite::Update( float fDelta )
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{
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Actor::Update( fDelta ); // do tweening
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