Clarification and fix for two player login.
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@@ -80,6 +80,7 @@ void ScreenSMOnlineLogin::GoToPrevScreen()
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void ScreenSMOnlineLogin::GoToNextScreen()
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void ScreenSMOnlineLogin::GoToNextScreen()
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{
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{
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ExportOptions();
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PREFSMAN->SaveGlobalPrefsToDisk();
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PREFSMAN->SaveGlobalPrefsToDisk();
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FOREACH_EnabledPlayer(pn)
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FOREACH_EnabledPlayer(pn)
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{
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{
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@@ -119,8 +120,9 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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int Status = NSMAN->m_SMOnlinePacket.Read1();
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int Status = NSMAN->m_SMOnlinePacket.Read1();
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if(Status == 0)
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if(Status == 0)
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{
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{
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NSMAN->isSMOLoggedIn[m_iPlayer++] = true;
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NSMAN->isSMOLoggedIn[m_iPlayer] = true;
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if(GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
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m_iPlayer++;
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if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) && m_iPlayer < NUM_PLAYERS )
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SCREENMAN->Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter you password.", NULL );
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SCREENMAN->Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter you password.", NULL );
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else
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else
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SCREENMAN->SetNewScreen(NEXT_SCREEN);
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SCREENMAN->SetNewScreen(NEXT_SCREEN);
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