various theme changes from midi

This commit is contained in:
AJ Kelly
2010-07-03 20:55:25 -05:00
parent b40f144f1a
commit d9aee67537
22 changed files with 291 additions and 78 deletions
@@ -0,0 +1,49 @@
local function CreditsText( pn )
function update(self)
local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
self:settext(str);
end
function UpdateVisible(self)
local screen = SCREENMAN:GetTopScreen();
local bShow = true;
if screen then
local sClass = screen:GetName();
bShow = THEME:GetMetric( sClass, "ShowCreditDisplay" );
end
self:visible( bShow );
end
local text = LoadFont(Var "LoadingScreen","credits") .. {
InitCommand=function(self)
self:name("Credits" .. PlayerNumberToString(pn))
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
UpdateTextCommand=function(self)
local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
self:settext(str);
end;
UpdateVisibleCommand=function(self)
local screen = SCREENMAN:GetTopScreen();
local bShow = true;
if screen then
local sClass = screen:GetName();
bShow = THEME:GetMetric( sClass, "ShowCreditDisplay" );
end
self:visible( bShow );
end;
--[[ RefreshCreditTextMessageCommand=update;
CoinInsertedMessageCommand=update;
PlayerJoinedMessageCommand=update;
ScreenChangedMessageCommand=UpdateVisible; --]]
};
return text;
end
local t = Def.ActorFrame {
CreditsText( PLAYER_1 );
CreditsText( PLAYER_2 );
};
return t;
@@ -22,4 +22,5 @@ local t = Def.ActorFrame {
HideSystemMessageMessageCommand = cmd(finishtweening);
};
};
t[#t+1] = LoadActor(THEME:GetPathB("ScreenSystemLayer","aux"));
return t;
@@ -0,0 +1 @@
Common Normal
+15 -1
View File
@@ -27,6 +27,20 @@ function SelectMusicOrCourse()
end
Branch = {
Init = function()
if GAMESTATE:GetCoinMode() == 'CoinMode_Home' then
return "ScreenInit"
else
return "ScreenInit"
end
end,
AfterInit = function()
if GAMESTATE:GetCoinMode() == 'CoinMode_Home' then
return Branch.TitleMenu()
else
return "ScreenTitle"
end
end,
TitleMenu = function()
-- home mode is the most assumed use of sm-ssc.
if GAMESTATE:GetCoinMode() == "CoinMode_Home" then
@@ -37,7 +51,7 @@ Branch = {
-- if no credits are inserted, don't show the Join screen. SM4 has
-- this as the initial screen, but that means we'd be stuck in a
-- loop with ScreenInit. No good.
return "ScreenDemonstration"
return "ScreenTitleJoin"
else
return "ScreenTitleJoin"
end
+14
View File
@@ -27,6 +27,20 @@ function LoadSongBackground()
}
end
function Sprite:LoadFromCurrentSongBackground()
local song = GAMESTATE:GetCurrentSong();
if not song then
local trail = GAMESTATE:GetCurrentTrail(GAMESTATE:GetMasterPlayerNumber());
local e = trail:GetEntries()
if #e > 0 then
song = e[1]:GetSong();
end
end
if not song then return end
self:LoadFromSongBackground(song);
end
function Sprite:position( f )
self:GetTexture():position( f )
@@ -0,0 +1 @@
_silent
@@ -0,0 +1 @@
_silent
@@ -0,0 +1 @@
_silent
@@ -0,0 +1 @@
_Music title
+63 -19
View File
@@ -40,7 +40,7 @@ StepsTypesToHide="lights-cabinet"
MaxCourseEntriesBeforeShowVarious=10
# Legacy metric: The first screen that shows up when you take forever to press
# start.
FirstAttractScreen="ScreenInit"
FirstAttractScreen="ScreenDemonstration"
# First screen that pops up when you start the game. ScreenInit in particular
# shows the theme information before going to the title screen.
InitialScreen="ScreenInit"
@@ -164,15 +164,14 @@ Cycle=true
# Text when there is no BPM
NoBpmText="000"
# How fast it cycles, smaller is faster
RandomCycleSpeed=0.2
RandomCycleSpeed=0.1
# Seperator between both bpms ( 100-200 ).
Separator="-"
# ??? when it cycles.
ShowQMarksInRandomCycle=true
RandomText="..."
RandomText="!!!"
# xxx: localize me -aj
VariousText="Various"
RandomText="???"
[CodeDetector]
# Codes on the MusicWheel that change stuff!
PrevSteps1="Up,Up"
@@ -236,10 +235,10 @@ NumberMaxZoom=1
NumberMaxZoomAt=100
#
LabelMinZoom=0.75*0.75
LabelMaxZoom=0.75*1
LabelMaxZoom=0.75*0.75
# Things the combo does when you bang on it, and what the text does
PulseCommand=%function(self,param) self:stoptweening(); self:zoom(1.125*param.Zoom); self:linear(0.05); self:zoom(param.Zoom); end
PulseLabelCommand=%function(self,param) self:stoptweening(); self:zoom(1.075*param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); end
PulseLabelCommand=%function(self,param) self:stoptweening(); self:zoom(param.LabelZoom); self:linear(0.05); self:zoom(param.LabelZoom); end
NumberOnCommand=y,240-216-1.5;shadowlength,1;halign,1;valign,1;skewx,-0.125;
LabelOnCommand=x,6;y,22.5;shadowlength,1;zoom,0.75;diffusebottomedge,color("0.75,0.75,0.75,1");halign,0;valign,1
@@ -1173,7 +1172,27 @@ LineOffColor=color("0.5,0.5,0.5,1.0")
Class="ScreenSystemLayer"
Fallback="Screen"
#
ShowCreditDisplay=true
CreditsJoinOnly=false
#
CreditsP1X=SCREEN_LEFT+4
CreditsP1Y=SCREEN_BOTTOM-4
CreditsP1RefreshCreditTextMessageCommand=playcommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand=playcommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand=playcommand,"UpdateText";
CreditsP1PlayerJoinedMessageCommand=playcommand,"UpdateText";
CreditsP1ScreenChangedMessageCommand=playcommand,"UpdateVisible";queuecommand,"On"
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;
CreditsP1OffCommand=
#
CreditsP2X=SCREEN_RIGHT-4
CreditsP2Y=SCREEN_BOTTOM-4
CreditsP2RefreshCreditTextMessageCommand=playcommand,"UpdateText";
CreditsP2CoinInsertedMessageCommand=playcommand,"UpdateText";
CreditsP2PlayerJoinedMessageCommand=playcommand,"UpdateText";
CreditsP2ScreenChangedMessageCommand=playcommand,"UpdateVisible";queuecommand,"On"
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;
CreditsP2OffCommand=
[ScreenConsoleOverlay]
Class="ScreenSystemLayer"
Fallback="ScreenSystemLayer"
@@ -1215,6 +1234,7 @@ StopMusicOnBack=false
WaitForChildrenBeforeTweeningOut=false
CancelTransitionsOut=false
#
ShowCreditDisplay=true
AllowDisabledPlayerInput=false
MemoryCardIcons=false
#
@@ -1381,12 +1401,14 @@ Class="ScreenAttract"
Fallback="ScreenAttract"
#
PrevScreen="ScreenInit"
NextScreen=Branch.TitleMenu()
NextScreen=Branch.AfterInit()
StartScreen=Branch.TitleMenu()
#
ForceTimer=true
TimerSeconds=5
#
PlayMusic=false
#
TimerMetricsGroup="MenuTimerNoSound"
TimerOnCommand=visible,false
@@ -1397,6 +1419,8 @@ Fallback="ScreenSelectMaster"
PrevScreen="ScreenInit"
NextScreen="ScreenInit"
#
StopMusicOnBack=true
#
CoinModeChangeScreen=Branch.TitleMenu()
#
ScreenOnCommand=lockinput,0
@@ -1405,7 +1429,7 @@ TimerSeconds=-1
#
SharedSelection=true
AllowDisabledPlayerInput=true
OverrideSleepAfterTweenOffSeconds=true
OverrideSleepAfterTweenOffSeconds=false
DoSwitchAnyways=false
#
SleepAfterTweenOffSeconds=0
@@ -1457,7 +1481,7 @@ ScrollerOnCommand=
ScrollerOffCommand=
IdleCommentSeconds=-1
IdleTimeoutSeconds=-1
IdleTimeoutScreen=THEME:GetMetric("Common","FirstAttractScreen")
IdleTimeoutScreen=Branch.AfterInit()
DoublePressToSelect=false
UseTwoLists=false
OptionOrderUp=""
@@ -1483,11 +1507,6 @@ LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-80
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,8,0;zoom,0;bounceend,0.35;zoom,1
LogoOffCommand=
[ScreenTitleJoin]
Fallback="ScreenTitleMenu"
ChoiceNames="1"
[ScreenQuickSetupOverview]
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
@@ -1513,7 +1532,7 @@ ShowIcon=true
Class="ScreenSelectMaster"
Fallback="ScreenQuickSetupOverview"
#
NextScreen=Branch.QuickSetupB
NextScreen=Branch.QuickSetupBl
PrevScreen=Branch.QuickSetupStart
#
DefaultChoice="Set"
@@ -1787,6 +1806,7 @@ Fallback="ScreenSelectMusic"
#
DefaultSort="Nonstop"
ScreenModsCommand=setupcoursestagemods
#
MusicWheelType="CourseWheel"
Codes="CourseCodeDetector"
[CourseCodeDetector]
@@ -2260,8 +2280,10 @@ CursorOnCommand=visible,false
[ScreenOptionsService]
Class="ScreenOptionsMaster"
Fallback="ScreenOptionsSimpleService"
NextScreen=Branch.TitleMenu()
PrevScreen=Branch.TitleMenu()
#
NextScreen=Branch.Init()
PrevScreen=Branch.Init()
LineNames="SD,1,2,Sync,13,3,10,11,4,12,6,5,Theme,8,9"
Line1="gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
Line2="gamecommand;screen,ScreenTestInput;name,Test Input"
@@ -2661,6 +2683,8 @@ Fallback="ScreenWithMenuElementsBlank"
StartScreen=""
LightsMode="LightsMode_Attract"
#
PlayMusic=false
#
ResetGameState=true
BackGoesToStartScreen=true
#
@@ -3250,7 +3274,7 @@ NextScreen="ScreenEditMenu"
PrevScreen="ScreenEditMenu"
ShowHelp=false
AllowOperatorMenuButton=false
ShowCoinsAndCredits=false
ShowCreditDisplay=false
ShowStyleIcon=false
TimerSeconds=-1
EditModifiers=""
@@ -3678,7 +3702,27 @@ UserDY=24
UserOnCommand=
UserOffCommand=
# some arcade mode things
# Arcade
[ScreenTitle]
Fallback="ScreenAttract"
#
PrevScreen=Branch.Init()
NextScreen="ScreenDemonstration"
NextScreen="ScreenDemonstration"
StartScreen=Branch.TitleMenu()
#
ForceTimer=true
TimerSeconds=5
#
TimerMetricsGroup="MenuTimerNoSound"
TimerOnCommand=visible,false
[ScreenTitleJoin]
Fallback="ScreenTitleMenu"
ChoiceNames="1"
#
IdleCommentSeconds=-1
IdleTimeoutSeconds=-1
IdleTimeoutScreen=Branch.AfterInit()
[ScreenDemonstration]
Fallback="ScreenGameplay"
Class="ScreenDemonstration"
@@ -13,10 +13,11 @@ t[#t+1] = Def.ActorFrame {
end
end;
};
--[[ Def.Quad {
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
};
--[[
LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_grid")).. {
InitCommand=cmd(customtexturerect,0,0,(SCREEN_WIDTH+1)/4,SCREEN_HEIGHT/4;SetTextureFiltering,true);
OnCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT;diffuse,Color("Black");diffuseshift;effecttiming,(1/8)*4,0,(7/8)*4,0;effectclock,'beatnooffset';
@@ -1 +0,0 @@
_blank
@@ -0,0 +1,7 @@
local t = Def.ActorFrame {};
t[#t+1] = Def.Sprite {
InitCommand=cmd(Center);
BeginCommand=cmd(LoadFromCurrentSongBackground);
OnCommand=cmd(diffusealpha,1;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;linear,1;diffusealpha,0;);
};
return t;
@@ -10,13 +10,8 @@ t[#t+1] = Def.Quad {
};
t[#t+1] = Def.Sprite {
InitCommand=cmd(Center);
BeginCommand=function(self)
if GAMESTATE:GetCurrentSong() then
self:LoadFromSongBackground(GAMESTATE:GetCurrentSong());
--self:LoadBackground( GAMESTATE:GetCurrentSong():GetBackgroundPath() );
end;
end;
OnCommand=cmd(diffusealpha,0;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;sleep,0.5;linear,0.50;diffusealpha,PREFSMAN:GetPreference("BGBrightness"));
BeginCommand=cmd(LoadFromCurrentSongBackground);
OnCommand=cmd(diffusealpha,0;scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT;sleep,0.5;linear,0.50;diffusealpha,1;sleep,3);
};
t[#t+1] = Def.ActorFrame {
@@ -1,6 +0,0 @@
return Def.ActorFrame {
Def.Quad {
InitCommand=cmd(Center;zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,color("0,0,0,0");sleep,0.15;linear,0.35;diffusealpha,1);
};
};
@@ -50,7 +50,7 @@ local t = Def.ActorFrame {
else
return
end; --]]
TwentyFiveMilestoneCommand=function(self,parent)
--[[ TwentyFiveMilestoneCommand=function(self,parent)
(cmd(skewy,-0.125;decelerate,0.325;skewy,0))(self);
end;
ToastyAchievedMessageCommand=function(self,params)
@@ -62,7 +62,7 @@ local t = Def.ActorFrame {
if params.PlayerNumber == player then
(cmd(stopeffect))(c.ComboFrame);
end;
end;
end; --]]
ComboCommand=function(self, param)
local iCombo = param.Misses or param.Combo;
if not iCombo or iCombo < ShowComboAt then
@@ -8,9 +8,9 @@ return Def.ActorFrame {
self:stoptweening();
-- self:linear(0.25);
if song then
self:diffusebottomedge( song:GetTimingData():HasStops() and color("#55CCEE") or color("#FFFFFF") );
self:diffusebottomedge( song:GetTimingData():HasStops() and Color("Orange") or Color("White") );
else
self:diffusebottomedge( color("#FFFFFF") );
self:diffusebottomedge( Color("White") );
end;
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
@@ -11,7 +11,7 @@ t[#t+1] = LoadFont("Common Normal") .. {
Name="HeaderText";
Text=Screen.String("HeaderText");
InitCommand=cmd(x,-SCREEN_CENTER_X+24;y,24;zoom,1;horizalign,left;shadowlength,0;maxwidth,200);
OnCommand=cmd(strokecolor,Color("Outline");diffusebottomedge,color("0.875,0.875,0.875"));
OnCommand=cmd(skewx,-0.125;strokecolor,Color("Outline");diffusebottomedge,color("0.875,0.875,0.875"));
UpdateScreenHeaderMessageCommand=function(self,param)
self:settext(param.Header);
end;
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+128 -38
View File
@@ -108,11 +108,19 @@ NumLivesP1X=-92
NumLivesP1Y=0
NumLivesP2X=92
NumLivesP2Y=0
NumLivesP2OnCommand=zoomx,-1
[LifeMeterBattery Percent]
# still asking for this even though it's in fallback... -aj
Format=
#
DancePointsP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
DancePointsP2OffCommand=
#
PercentP2X=0
PercentP2Y=0
PercentP2OnCommand=zoom,0.7;zoomx,-0.7;shadowlength,0;diffuse,PlayerColor(PLAYER_2)
PercentP2OffCommand=
[NoteField]
ShowBoard=GAMESTATE:GetCurrentGame():GetName() == "kb7"
@@ -169,7 +177,7 @@ NumSectionColors=1
SectionColor1=Color("Orange")
#
SongRealExtraColor=Color("Red")
SortMenuColor=Color("Blue")
SortMenuColor=Color("Orange")
#
ShowRoulette=true
ShowRandom=false
@@ -436,7 +444,7 @@ TicksSetCommand=%function(self,param) end;
#
ShowMeter=true
ZeroMeterString="?"
MeterX=56
MeterX=56-32
MeterY=0
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand=%function(self,param) \
@@ -460,6 +468,75 @@ MeterSetCommand=%function(self,param) \
end;
#
ShowDescription=true
DescriptionX=-20-32
DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
DescriptionSetCommand=%function(self,param) \
if self:GetText() == "" then \
self:settext("Edit"); \
end; \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
(cmd(finishtweening;diffusealpha,0;addx,-4;smooth,0.125;addx,4;diffusealpha,1))(self); \
end;
#
ShowAutogen=false
AutogenX=40-32
AutogenY=0
AutogenOnCommand=
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
#
ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
StepsTypeX=-20-32
StepsTypeY=7
StepsTypeOnCommand=zoom,0.45
[StepsDisplayEdit]
Fallback="StepsDisplay"
[StepsDisplayGameplay]
Fallback="StepsDisplay"
FrameX=0
FrameY=0
FrameOnCommand=
FrameLoadCommand=%function(self,param) end;
FrameSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
end; \
end;
#
ShowTicks=false
NumTicks=10
MaxTicks=14
TicksX=0
TicksY=0
TicksOnCommand=shadowlength,0;
TicksSetCommand=%function(self,param) end;
#
ShowMeter=true
ZeroMeterString="?"
MeterX=56
MeterY=0
MeterOnCommand=shadowlength,1;textglowmode,'TextGlowMode_Inner'
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 100 then \
self:zoom(0.8); \
else \
self:zoom(1); \
end; \
end; \
end;
#
ShowDescription=true
DescriptionX=-20
DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
@@ -485,25 +562,6 @@ StepsTypeX=-20
StepsTypeY=7
StepsTypeOnCommand=zoom,0.45
[StepsDisplayEdit]
Fallback="StepsDisplay"
[StepsDisplayGameplay]
Fallback="StepsDisplay"
MeterSetCommand=%function(self,param) \
if param.CustomDifficulty then \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \
if param.Meter then \
if param.Meter >= 100 then \
self:zoom(0.8); \
else \
self:zoom(1); \
end; \
end; \
end;
[StepsDisplayEvaluation]
Fallback="StepsDisplay"
@@ -586,10 +644,21 @@ PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
self:zoomtowidth(fItemWidth); \
self:diffuseramp(); \
self:effecttiming(3,0.01875*itemIndex,0,1-(0.01875*itemIndex)); \
self:effectperiod(4); \
self:effectoffset((itemIndex-1)/numItems * -1); \
self:effectcolor2(color("1,1,1,1")); \
self:effectcolor1(color("0.5,0.5,0.5,1")); \
self:effectclock('beatnooffset'); \
end;
TextureCoordScaleX=1*16
# PillTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
# local fItemWidth = ( 256 / numItems ) \
# self:x( ((itemIndex-(numItems/2))*fItemWidth) + ( numItems / 2 ) ); \
# self:zoomtowidth(fItemWidth); \
# self:diffuseramp(); \
# self:effecttiming(1,0.01875*itemIndex,1,1-(0.01875*itemIndex)); \
# self:effectclock('beatnooffset'); \
# end;
TextureCoordScaleX=2*16
NumPills=16
AlwaysBounceNormalBar=false
@@ -600,6 +669,12 @@ ArtistOnCommand=horizalign,left;shadowlength,1;skewx,-0.2
ArtistPrependString=""
AfterSetCommand=%TextBannerAfterSet
[ScreenSystemLayer]
CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;strokecolor,Color("Black");diffusebottomedge,PlayerColor(PLAYER_1);
CreditsP1OffCommand=
#
CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;strokecolor,Color("Black");diffusebottomedge,PlayerColor(PLAYER_2);
CreditsP2OffCommand=
[ScreenWithMenuElements]
WaitForChildrenBeforeTweening=true
@@ -622,13 +697,13 @@ FooterOffCommand=
ShowHelp=true
HelpX=SCREEN_CENTER_X
HelpY=IsArcade() and SCREEN_BOTTOM-16 or SCREEN_BOTTOM-16
HelpOnCommand=SetSecsBetweenSwitches,4;shadowlength,0;strokecolor,Color("Outline");draworder,105;zoomy,0;linear,0.175;zoom,1*0.75;maxwidth,(SCREEN_WIDTH-64)/0.75;diffuseshift;effectcolor1,color("0.5,0.5,0.5,1");
HelpOnCommand=SetSecsBetweenSwitches,4;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;linear,0.175;zoom,1*0.675;maxwidth,(640*0.75)/0.5;diffuseshift;effectcolor1,color("0.5,0.5,0.5,1");
HelpOffCommand=linear,0.175;zoomy,0
AlternateHelpDisplayX=SCREEN_CENTER_X
AlternateHelpDisplayY=SCREEN_BOTTOM-16
AlternateHelpDisplayY=IsArcade() and SCREEN_BOTTOM-16 or SCREEN_BOTTOM-16
# AlternateHelpDisplayOnCommand=draworder,105;
AlternateHelpDisplayOnCommand=SetSecsBetweenSwitches,4;shadowlength,0;strokecolor,Color("Outline");draworder,105;zoomy,0;linear,0.175;zoom,1*0.75;maxwidth,(SCREEN_WIDTH-64)/0.75;diffuseshift;effectcolor1,color("0.5,0.5,0.5,1");;diffusealpha,0
AlternateHelpDisplayOnCommand=SetSecsBetweenSwitches,4;shadowlength,1;strokecolor,Color("Black");draworder,105;zoomy,0;linear,0.175;zoom,1*0.675;maxwidth,(640*0.75)/0.5;diffuseshift;effectcolor1,color("0.5,0.5,0.5,1");;diffusealpha,0
AlternateHelpDisplayOffCommand=linear,0.175;zoomy,0
TimerX=SCREEN_RIGHT-36-4
@@ -945,7 +1020,7 @@ IconChoiceRaveOffCommand=linear,0.1175;zoomx,0
[ScreenSelectMusic]
UsePlayerSelectMenu=false
# OptionsMenuAvailable=(getenv(sMode) ~= Oni)
SelectMenuAvailable=false
SelectMenuAvailable=true
# ModeMenuAvailable=(getenv(sMode) == Normal)
# HelpDisplay has things added here to make sure it disappears for another
# actor, which we defined in this screens decorations.
@@ -978,14 +1053,14 @@ SongTimeOnCommand=zoom,0.75;strokecolor,Color("Outline");shadowlength,1
SongTimeOffCommand=bouncebegin,0.15;zoom,0;diffusealpha,0;
SongTimeResetCommand=diffuse,Color("White");
SongTimeAutogenCommand=diffuse,Color("Green");
SongTimeLongCommand=diffusebottomedge,Color("Blue");
SongTimeMarathonCommand=diffuse,Color("Yellow");diffusebottomedge,Color("Orange");
SongTimeLongCommand=diffuse,Color("Yellow");diffusebottomedge,Color("Orange");
SongTimeMarathonCommand=diffuse,Color("Orange");diffusebottomedge,Color("Red");
#
ShowSortOrder=true
SortOrderX=SCREEN_CENTER_X+128+32
SortOrderY=SCREEN_TOP+24+4
SortOrderOnCommand=draworder,105;strokecolor,Color("Outline");zoom,0.75
SortOrderSortCommand=finishtweening;zoom,0.75*1.25;diffusebottomedge,Color("Blue");decelerate,0.5;zoom,0.75;diffuse,Color("White");
SortOrderSortCommand=finishtweening;zoom,0.75*1.25;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");decelerate,0.5;zoom,0.75;diffuse,Color("White");
SortOrderSongChosenCommand=linear,0.25;diffusealpha,0;
SortOrderOffCommand=bouncebegin,0.15;zoomy,0;
#
@@ -1621,21 +1696,35 @@ Summary=true
#
ShowStageDisplay=false
#
SmallBanner1X=SCREEN_CENTER_X
SmallBanner1Y=SCREEN_TOP+60
SmallBanner1X=SCREEN_CENTER_X-72
SmallBanner1Y=SCREEN_TOP+100-24
SmallBanner1OnCommand=zoom,0.5
SmallBanner1OffCommand=
SmallBanner2X=SCREEN_CENTER_X
SmallBanner2Y=SCREEN_TOP+120
SmallBanner2X=SCREEN_CENTER_X-48
SmallBanner2Y=SCREEN_TOP+100-16
SmallBanner2OnCommand=zoom,0.5
SmallBanner2OffCommand=
SmallBanner3X=SCREEN_CENTER_X
SmallBanner3Y=SCREEN_TOP+180
SmallBanner3X=SCREEN_CENTER_X-24
SmallBanner3Y=SCREEN_TOP+100-8
SmallBanner3OnCommand=zoom,0.5
SmallBanner3OffCommand=
SmallBanner4X=SCREEN_CENTER_X+24
SmallBanner4Y=SCREEN_TOP+100+8
SmallBanner4OnCommand=zoom,0.5
SmallBanner4OffCommand=
SmallBanner5X=SCREEN_CENTER_X+48
SmallBanner5Y=SCREEN_TOP+100+16
SmallBanner5OnCommand=zoom,0.5
SmallBanner5OfCommand=
SmallBanner6X=SCREEN_CENTER_X+72
SmallBanner6Y=SCREEN_TOP+100+24
SmallBanner6OnCommand=zoom,0.5
SmallBanner6OffCommand=
# arcade stuff
[ScreenTitleJoin]
HelpText=Screen.String("HelpTextTitleJoin")
@@ -1663,7 +1752,8 @@ ScoreP2OnCommand=visible,false
StepsDisplayP1OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
StepsDisplayP2OnCommand=zoomy,0;linear,0.3;zoomy,1;sleep,3;smooth,0.5;y,SCREEN_BOTTOM-20;zoomy,0
ShowBPMDisplay=false
#
PlayMusic=false
# sm-ssc helper screens
[ScreenHowToInstallSongs]
Class="ScreenSelectMaster"
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