small comment/cleanup

This commit is contained in:
AJ Kelly
2010-07-03 18:07:17 -05:00
parent 5c54a7985e
commit b40f144f1a
5 changed files with 128 additions and 135 deletions
+9 -9
View File
@@ -257,7 +257,8 @@ bool CourseLoaderCRS::LoadFromMsd( const RString &sPath, const MsdFile &msd, Cou
}
{
/* If "showcourse" or "noshowcourse" is in the list, force new_entry.secret on or off. */
// If "showcourse" or "noshowcourse" is in the list, force
// new_entry.secret on or off.
vector<RString> mods;
split( sParams[3], ",", mods, true );
for( int j = (int) mods.size()-1; j >= 0 ; --j )
@@ -338,7 +339,7 @@ bool CourseLoaderCRS::LoadFromMsd( const RString &sPath, const MsdFile &msd, Cou
out.m_sMainTitle = title.Title;
out.m_sMainTitleTranslit = title.TitleTranslit;
/* Cache and load the course banner. Only bother doing this if at least one
/* Cache and load the course banner. Only bother doing this if at least one
* song was found in the course. */
if( out.m_vEntries.empty() )
return true;
@@ -365,21 +366,20 @@ bool CourseLoaderCRS::LoadFromCRSFile( const RString &_sPath, Course &out )
{
vector<RString> parts;
split( sPath, "/", parts, false );
if( parts.size() >= 4 ) // e.g. "/Courses/blah/fun.cvs"
if( parts.size() >= 4 ) // e.g. "/Courses/blah/fun.crs"
out.m_sGroupName = parts[parts.size()-2];
}
bool bUseCache = true;
{
/* First look in the cache for this course. Don't bother
* honoring FastLoad for checking the course hash, since
* courses are normally grouped into a few directories, not
* one directory per course. XXX: if !FastLoad, regen
* cache if the used songs have changed */
/* First look in the cache for this course. Don't bother honoring
* FastLoad for checking the course hash, since courses are normally
* grouped into a few directories, not one directory per course. */
unsigned uHash = SONGINDEX->GetCacheHash( out.m_sPath );
if( !DoesFileExist(out.GetCacheFilePath()) )
bUseCache = false;
// XXX: if !FastLoad, regen cache if the used songs have changed
if( !PREFSMAN->m_bFastLoad && GetHashForFile(out.m_sPath) != uHash )
bUseCache = false; // this cache is out of date
}
@@ -407,7 +407,7 @@ bool CourseLoaderCRS::LoadFromCRSFile( const RString &_sPath, Course &out )
if( !bUseCache )
{
/* If we have any cache data, write the cache file. */
// If we have any cache data, write the cache file.
if( out.m_RadarCache.size() )
{
RString sCachePath = out.GetCacheFilePath();
+17 -15
View File
@@ -47,7 +47,7 @@ StringToX( LayoutType );
RString OptionRowHandler::OptionTitle() const
{
bool bTheme = false;
// HACK: Always theme the NEXT_ROW and EXIT items, even if metrics says not to theme.
if( m_Def.m_bAllowThemeTitle )
bTheme = true;
@@ -65,7 +65,7 @@ RString OptionRowHandler::GetThemedItemText( int iChoice ) const
if( s == "" )
return "";
bool bTheme = false;
if( m_Def.m_bAllowThemeItems ) bTheme = true;
// Items beginning with a pipe mean "don't theme".
@@ -201,7 +201,7 @@ public:
mc.ApplyCommitsScreens( false );
mc.Load( 0, ParseCommands(ENTRY_MODE(sParam, col)) );
/* If the row has just one entry, use the name of the row as the name of the
* entry. If it has more than one, each one must be specified explicitly. */
* entry. If it has more than one, each one must be specified explicitly. */
if( mc.m_sName == "" && NumCols == 1 )
mc.m_sName = sParam;
if( mc.m_sName == "" )
@@ -248,9 +248,10 @@ public:
if( mc.IsZero() )
{
/* The entry has no effect. This is usually a default "none of the
* above" entry. It will always return true for DescribesCurrentMode().
* It's only the selected choice if nothing else matches. */
/* The entry has no effect. This is usually a default "none
* of the above" entry. It will always return true for
* DescribesCurrentMode(). It's only the selected choice if
* nothing else matches. */
continue;
}
@@ -1028,8 +1029,8 @@ public:
PlayerNumber p = *pn;
const vector<bool> &vbSel = vbSelected[p];
/* Evaluate SaveSelections(self,array,pn) function, where array is a table
* representing vbSelectedOut. */
/* Evaluate SaveSelections(self,array,pn) function, where array is
* a table representing vbSelectedOut. */
vector<bool> vbSelectedCopy = vbSel;
@@ -1094,7 +1095,7 @@ public:
Init();
/* Configuration values are never per-player. */
// Configuration values are never per-player.
m_Def.m_bOneChoiceForAllPlayers = true;
ConfOption *pConfOption = ConfOption::Find( sParam );
@@ -1136,16 +1137,16 @@ public:
int iSel = OptionRowHandlerUtil::GetOneSelection(vbSel);
/* Get the original choice. */
// Get the original choice.
int iOriginal = m_pOpt->Get();
/* Apply. */
// Apply.
m_pOpt->Put( iSel );
/* Get the new choice. */
// Get the new choice.
int iNew = m_pOpt->Get();
/* If it didn't change, don't return any side-effects. */
// If it didn't change, don't return any side-effects.
if( iOriginal != iNew )
bChanged = true;
}
@@ -1372,13 +1373,14 @@ OptionRowHandler* OptionRowHandlerUtil::MakeSimple( const MenuRowDef &mr )
pHand->m_Def.m_selectType = SELECT_ONE;
pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
pHand->m_Def.m_bExportOnChange = false;//true;
// MISTER CHOICES!
pHand->m_Def.m_vsChoices = mr.choices;
// Each row must have at least one choice.
if( pHand->m_Def.m_vsChoices.empty() )
pHand->m_Def.m_vsChoices.push_back( "" );
pHand->m_Def.m_bAllowThemeTitle = mr.bThemeTitle;
pHand->m_Def.m_bAllowThemeItems = mr.bThemeItems;
+7 -5
View File
@@ -190,7 +190,7 @@ void SetupFormat( RageSurfaceFormat &fmt,
ZERO( fmt.Mask );
ZERO( fmt.Shift );
/* Loss for paletted textures is zero, since the actual palette entries are 8-bit. */
// Loss for paletted textures is zero; the actual palette entries are 8-bit.
ZERO( fmt.Loss );
fmt.palette = new RageSurfacePalette;
@@ -227,10 +227,12 @@ RageSurface *CreateSurface( int width, int height, int BitsPerPixel, uint32_t Rm
pImg->pitch = width*BitsPerPixel/8;
pImg->pixels = new uint8_t[ pImg->pitch*height ];
// if( BitsPerPixel == 8 )
// {
// pImg->fmt.palette = new RageSurfacePalette;
// }
/*
if( BitsPerPixel == 8 )
{
pImg->fmt.palette = new RageSurfacePalette;
}
*/
return pImg;
}
+89 -101
View File
@@ -18,7 +18,7 @@ uint32_t RageSurfaceUtils::decodepixel( const uint8_t *p, int bpp )
return p[0] | p[1] << 8 | p[2] << 16;
case 4: return *(uint32_t *)p;
default: return 0; /* shouldn't happen, but avoids warnings */
default: return 0; // shouldn't happen, but avoids warnings
}
}
@@ -44,7 +44,7 @@ void RageSurfaceUtils::encodepixel( uint8_t *p, int bpp, uint32_t pixel )
}
}
/* Get and set colors without scaling to 0..255. */
// Get and set colors without scaling to 0..255.
void RageSurfaceUtils::GetRawRGBAV( uint32_t pixel, const RageSurfaceFormat &fmt, uint8_t *v )
{
if( fmt.BytesPerPixel == 1 )
@@ -87,11 +87,11 @@ void RageSurfaceUtils::GetRGBAV( const uint8_t *p, const RageSurface *src, uint8
memcpy( v, &src->format->palette->colors[pixel], sizeof(RageSurfaceColor));
}
else // RGBA
GetRGBAV(pixel, src, v);
GetRGBAV(pixel, src, v);
}
/* Inverse of GetRawRGBAV. */
// Inverse of GetRawRGBAV.
uint32_t RageSurfaceUtils::SetRawRGBAV( const RageSurfaceFormat *fmt, const uint8_t *v )
{
return v[0] << fmt->Rshift |
@@ -106,7 +106,7 @@ void RageSurfaceUtils::SetRawRGBAV( uint8_t *p, const RageSurface *src, const ui
encodepixel(p, src->format->BytesPerPixel, pixel);
}
/* Inverse of GetRGBAV. */
// Inverse of GetRGBAV.
uint32_t RageSurfaceUtils::SetRGBAV( const RageSurfaceFormat *fmt, const uint8_t *v )
{
return (v[0] >> fmt->Loss[0]) << fmt->Shift[0] |
@@ -124,14 +124,14 @@ void RageSurfaceUtils::SetRGBAV( uint8_t *p, const RageSurface *src, const uint8
void RageSurfaceUtils::GetBitsPerChannel( const RageSurfaceFormat *fmt, uint32_t bits[4] )
{
/* The actual bits stored in each color is 8-loss. */
// The actual bits stored in each color is 8-loss.
for( int c = 0; c < 4; ++c )
bits[c] = 8 - fmt->Loss[c];
}
void RageSurfaceUtils::CopySurface( const RageSurface *src, RageSurface *dest )
{
/* Copy the palette, if we have one. */
// Copy the palette, if we have one.
if( src->format->BitsPerPixel == 8 && dest->format->BitsPerPixel == 8 )
{
ASSERT( dest->fmt.palette );
@@ -147,7 +147,7 @@ bool RageSurfaceUtils::ConvertSurface( RageSurface *src, RageSurface *&dst,
{
dst = CreateSurface( width, height, bpp, R, G, B, A );
/* If the formats are the same, no conversion is needed. Ignore the palette. */
// If the formats are the same, no conversion is needed. Ignore the palette.
if( width == src->w && height == src->h && src->format->Equivalent( *dst->format ) )
{
delete dst;
@@ -172,16 +172,16 @@ void RageSurfaceUtils::ConvertSurface(RageSurface *&image,
}
/* Local helper for FixHiddenAlpha. */
// Local helper for FixHiddenAlpha.
static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t &b, bool reverse)
{
r = g = b = 0;
/* If we have no alpha, there's no alpha color. */
// If we have no alpha, there's no alpha color.
if( img->format->BitsPerPixel > 8 && !img->format->Amask )
return;
/* Eww. Sorry. Iterate front-to-back or in reverse. */
// Eww. Sorry. Iterate front-to-back or in reverse.
for(int y = reverse? img->h-1:0;
reverse? (y >=0):(y < img->h); reverse? (--y):(++y))
{
@@ -196,7 +196,7 @@ static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t
{
if( img->format->palette->colors[val].a )
{
/* This color isn't fully transparent, so grab it. */
// This color isn't fully transparent, so grab it.
r = img->format->palette->colors[val].r;
g = img->format->palette->colors[val].g;
b = img->format->palette->colors[val].b;
@@ -207,7 +207,7 @@ static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t
{
if( val & img->format->Amask )
{
/* This color isn't fully transparent, so grab it. */
// This color isn't fully transparent, so grab it.
img->format->GetRGB( val, &r, &g, &b );
return;
}
@@ -220,15 +220,15 @@ static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t
}
}
/* Huh? The image is completely transparent. */
// Huh? The image is completely transparent.
r = g = b = 0;
}
/* Local helper for FixHiddenAlpha. Set the underlying RGB values of all pixels in
* img that are completely transparent. */
/* Local helper for FixHiddenAlpha. Set the underlying RGB values of all pixels
* in img that are completely transparent. */
static void SetAlphaRGB(const RageSurface *pImg, uint8_t r, uint8_t g, uint8_t b)
{
/* If it's a paletted surface, all we have to do is change the palette. */
// If it's a paletted surface, all we have to do is change the palette.
if( pImg->format->BitsPerPixel == 8 )
{
for( int c = 0; c < pImg->format->palette->ncolors; ++c )
@@ -242,8 +242,7 @@ static void SetAlphaRGB(const RageSurface *pImg, uint8_t r, uint8_t g, uint8_t b
return;
}
/* If it's RGBA and there's no alpha channel, we have nothing to do. */
// If it's RGBA and there's no alpha channel, we have nothing to do.
if( pImg->format->BitsPerPixel > 8 && !pImg->format->Amask )
return;
@@ -266,32 +265,31 @@ static void SetAlphaRGB(const RageSurface *pImg, uint8_t r, uint8_t g, uint8_t b
}
}
/*
* When we scale up images (which we always do in high res), pixels
/* When we scale up images (which we always do in high res), pixels
* that are completely transparent can be blended with opaque pixels,
* causing their RGB elements to show. This is visible in many textures
* as a pixel-wide border in the wrong color. This is tricky to fix.
* causing their RGB elements to show. This is visible in many textures
* as a pixel-wide border in the wrong color. This is tricky to fix.
* We need to set the RGB components of completely transparent pixels
* to a reasonable color.
*
* Most images have a single border color. For these, the transparent
* Most images have a single border color. For these, the transparent
* color is easy: search through the image top-bottom-left-right,
* find the first non-transparent pixel, and pull out its RGB.
*
* A few images don't. We can only make a guess here. After the above
* search, do the same in reverse (bottom-top-right-left). If the color
* A few images don't. We can only make a guess here. After the above
* search, do the same in reverse (bottom-top-right-left). If the color
* we find is different, just set the border color to black.
*/
void RageSurfaceUtils::FixHiddenAlpha( RageSurface *pImg )
{
/* If there are no alpha bits, there's nothing to fix. */
// If there are no alpha bits, there's nothing to fix.
if( pImg->format->BitsPerPixel != 8 && pImg->format->Amask == 0 )
return;
uint8_t r, g, b;
FindAlphaRGB( pImg, r, g, b, false );
uint8_t cr, cg, cb; /* compare */
uint8_t cr, cg, cb; // compare
FindAlphaRGB( pImg, cr, cg, cb, true );
if( cr != r || cg != g || cb != b )
@@ -300,7 +298,7 @@ void RageSurfaceUtils::FixHiddenAlpha( RageSurface *pImg )
SetAlphaRGB( pImg, r, g, b );
}
/* Scan the surface to see what level of alpha it uses. This can be used to
/* Scan the surface to see what level of alpha it uses. This can be used to
* find the best surface format for a texture; eg. a TRAIT_BOOL_TRANSPARENCY or
* TRAIT_NO_TRANSPARENCY surface can use RGB5A1 instead of RGBA4 for greater
* color resolution; a TRAIT_NO_TRANSPARENCY could also use R5G6B5. */
@@ -312,7 +310,7 @@ int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img )
uint32_t max_alpha;
if( img->format->BitsPerPixel == 8 )
{
/* Short circuit if we already know we have no transparency. */
// Short circuit if we already know we have no transparency.
bool bHaveNonOpaque = false;
for( int c = 0; !bHaveNonOpaque && c < img->format->palette->ncolors; ++c )
{
@@ -327,7 +325,7 @@ int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img )
}
else
{
/* Short circuit if we already know we have no transparency. */
// Short circuit if we already know we have no transparency.
if( img->format->Amask == 0 )
return TRAIT_NO_TRANSPARENCY;
@@ -370,7 +368,7 @@ int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img )
}
/* Local helper for BlitTransform. */
// Local helper for BlitTransform.
static inline void GetRawRGBAV_XY( const RageSurface *src, uint8_t *v, int x, int y )
{
const uint8_t *srcp = (const uint8_t *) src->pixels + (y * src->pitch);
@@ -384,7 +382,7 @@ static inline float scale( float x, float l1, float h1, float l2, float h2 )
return ((x - l1) / (h1 - l1) * (h2 - l2) + l2);
}
/* Completely unoptimized. */
// Completely unoptimized.
void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
const float fCoords[8] /* TL, BR, BL, TR */ )
{
@@ -403,7 +401,7 @@ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
for( int y = 0; y < dst->h; ++y )
{
uint8_t *dstp = (uint8_t *) dst->pixels + (y * dst->pitch); /* line */
uint8_t *dstpx = dstp; /* pixel */
uint8_t *dstpx = dstp; // pixel
const float start_y = scale(float(y), 0, float(dst->h), Coords[TL_Y], Coords[BL_Y]);
const float end_y = scale(float(y), 0, float(dst->h), Coords[TR_Y], Coords[BR_Y]);
@@ -427,24 +425,24 @@ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
src_y[0] = (int) truncf(src_yp - 0.5f);
src_y[1] = src_y[0] + 1;
/* Emulate GL_REPEAT. */
// Emulate GL_REPEAT.
src_x[0] = clamp(src_x[0], 0, src->w);
src_x[1] = clamp(src_x[1], 0, src->w);
src_y[0] = clamp(src_y[0], 0, src->h);
src_y[1] = clamp(src_y[1], 0, src->h);
/* Decode our four pixels. */
// Decode our four pixels.
uint8_t v[4][4];
GetRawRGBAV_XY(src, v[0], src_x[0], src_y[0]);
GetRawRGBAV_XY(src, v[1], src_x[0], src_y[1]);
GetRawRGBAV_XY(src, v[2], src_x[1], src_y[0]);
GetRawRGBAV_XY(src, v[3], src_x[1], src_y[1]);
/* Distance from the pixel chosen: */
// Distance from the pixel chosen:
float weight_x = src_xp - (src_x[0] + 0.5f);
float weight_y = src_yp - (src_y[0] + 0.5f);
/* Filter: */
// Filter:
uint8_t out[4] = { 0,0,0,0 };
for(int i = 0; i < 4; ++i)
{
@@ -456,7 +454,7 @@ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
out[i] = (uint8_t) clamp( lrintf(sum), 0L, 255L );
}
/* If the source has no alpha, set the destination to opaque. */
// If the source has no alpha, set the destination to opaque.
if( src->format->Amask == 0 )
out[3] = uint8_t( dst->format->Amask >> dst->format->Ashift );
@@ -468,14 +466,12 @@ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
}
/*
* Simplified:
/* Simplified:
*
* No source alpha.
* Palette -> palette blits assume the palette is identical (no mapping).
* No color key.
* No general blitting rects.
*/
* No general blitting rects. */
static bool blit_same_type( const RageSurface *src_surf, const RageSurface *dst_surf, int width, int height )
{
@@ -489,14 +485,14 @@ static bool blit_same_type( const RageSurface *src_surf, const RageSurface *dst_
const uint8_t *src = src_surf->pixels;
uint8_t *dst = dst_surf->pixels;
/* If possible, memcpy the whole thing. */
// If possible, memcpy the whole thing.
if( src_surf->w == width && dst_surf->w == width && src_surf->pitch == dst_surf->pitch )
{
memcpy( dst, src, height*src_surf->pitch );
return true;
}
/* The rows don't line up, so memcpy row by row. */
// The rows don't line up, so memcpy row by row.
while( height-- )
{
memcpy( dst, src, width*src_surf->format->BytesPerPixel );
@@ -507,7 +503,7 @@ static bool blit_same_type( const RageSurface *src_surf, const RageSurface *dst_
return true;
}
/* Rescaling blit with no ckey. This is used to update movies in
/* Rescaling blit with no ckey. This is used to update movies in
* D3D, so optimization is very important. */
static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *dst_surf, int width, int height )
{
@@ -517,7 +513,7 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
const uint8_t *src = src_surf->pixels;
uint8_t *dst = dst_surf->pixels;
/* Bytes to skip at the end of a line. */
// Bytes to skip at the end of a line.
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
@@ -536,15 +532,14 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
if( src_masks[c] == 0 )
{
/* The source is missing a channel. Alpha defaults to opaque, other
/* The source is missing a channel. Alpha defaults to opaque, other
* channels default to 0. */
if( c == 3 )
lookup[c][0] = (uint8_t) max_dst_val;
else
lookup[c][0] = 0;
} else {
/*
* Calculate a color conversion table. There are a few ways we can do
/* Calculate a color conversion table. There are a few ways we can do
* this (each list is the resulting table for 4->2 bit):
*
* SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
@@ -569,8 +564,7 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
* second, since the first doesn't scale max_src_val to max_dst_val.
*
* Having separate formulas for increasing and decreasing resolution seems
* strange; what's wrong here?
*/
* strange; what's wrong here? */
if( max_src_val > max_dst_val )
for( uint32_t i = 0; i <= max_src_val; ++i )
lookup[c][i] = (uint8_t) SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
@@ -587,7 +581,7 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
{
unsigned int pixel = RageSurfaceUtils::decodepixel( src, src_surf->format->BytesPerPixel );
/* Convert pixel to the destination format. */
// Convert pixel to the destination format.
unsigned int opixel = 0;
for( int c = 0; c < 4; ++c )
{
@@ -595,7 +589,7 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
opixel |= lookup[c][src] << dst_shifts[c];
}
/* Store it. */
// Store it.
RageSurfaceUtils::encodepixel( dst, dst_surf->format->BytesPerPixel, opixel );
src += src_surf->format->BytesPerPixel;
@@ -617,7 +611,7 @@ static bool blit_generic( const RageSurface *src_surf, const RageSurface *dst_su
const uint8_t *src = src_surf->pixels;
uint8_t *dst = dst_surf->pixels;
/* Bytes to skip at the end of a line. */
// Bytes to skip at the end of a line.
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
@@ -629,14 +623,14 @@ static bool blit_generic( const RageSurface *src_surf, const RageSurface *dst_su
unsigned int pixel = RageSurfaceUtils::decodepixel( src, src_surf->format->BytesPerPixel );
uint8_t colors[4];
/* Convert pixel to the destination RGBA. */
// Convert pixel to the destination RGBA.
colors[0] = src_surf->format->palette->colors[pixel].r;
colors[1] = src_surf->format->palette->colors[pixel].g;
colors[2] = src_surf->format->palette->colors[pixel].b;
colors[3] = src_surf->format->palette->colors[pixel].a;
pixel = RageSurfaceUtils::SetRGBAV(dst_surf->format, colors);
/* Store it. */
// Store it.
RageSurfaceUtils::encodepixel( dst, dst_surf->format->BytesPerPixel, pixel );
src += src_surf->format->BytesPerPixel;
@@ -650,7 +644,7 @@ static bool blit_generic( const RageSurface *src_surf, const RageSurface *dst_su
return true;
}
/* Blit src onto dst. */
// Blit src onto dst.
void RageSurfaceUtils::Blit( const RageSurface *src, RageSurface *dst, int width, int height )
{
if( width == -1 )
@@ -664,46 +658,43 @@ void RageSurfaceUtils::Blit( const RageSurface *src, RageSurface *dst, int width
* so we use the fastest blit possible. */
do
{
/* RGBA->RGBA with the same format, or PAL->PAL. Simple copy. */
// RGBA->RGBA with the same format, or PAL->PAL. Simple copy.
if( blit_same_type(src, dst, width, height) )
break;
/* RGBA->RGBA with different formats. */
// RGBA->RGBA with different formats.
if( blit_rgba_to_rgba(src, dst, width, height) )
break;
/* PAL->RGBA. */
// PAL->RGBA.
if( blit_generic(src, dst, width, height) )
break;
/* We don't do RGBA->PAL. */
// We don't do RGBA->PAL.
ASSERT(0);
} while(0);
/*
* The destination surface may be larger than the source. For example, we may be
* blitting a 200x200 image onto a 256x256 surface for OpenGL. Normally, that extra
* space isn't actually used; we'll only render the image space. However, bilinear
/* The destination surface may be larger than the source. For example, we may be
* blitting a 200x200 image onto a 256x256 surface for OpenGL. Normally, that extra
* space isn't actually used; we'll only render the image space. However, bilinear
* filtering will cause the lines of pixels at 201x... and ...x201 to be visible. We
* need to make sure those pixels make sense.
*
* Previously, we just cleared the image to transparent or the color key. This
* has two problems. First, we may not have space for a color key (an image with
* 256 non-transparent palette colors). Second, that's not completely correct;
* it'll force the outside border of the image to filter to transparent. If the image
* Previously, we just cleared the image to transparent or the color key. This
* has two problems. First, we may not have space for a color key (an image with
* 256 non-transparent palette colors). Second, that's not completely correct;
* it'll force the outside border of the image to filter to transparent. If the image
* is being tiled with another image, that may leave seams.
*
* (In some cases, filtering to transparent is preferable, particularly when displaying
* a sprite in perspective. If you want that, add blank space to the image explicitly.)
* a sprite in perspective. If you want that, add blank space to the image explicitly.)
*
* Copy the last column (200x... -> 201x...), then the last row (...x200 -> ...x201).
*/
* Copy the last column (200x... -> 201x...), then the last row (...x200 -> ...x201). */
CorrectBorderPixels( dst, width, height );
}
/*
* If only width x height of img is actually going to be used, and there's extra
/* If only width x height of img is actually going to be used, and there's extra
* space on the surface, duplicate the last row and column to ensure that we don't
* pull in unexpected data when rendering with bilinear filtering.
*
@@ -711,13 +702,12 @@ void RageSurfaceUtils::Blit( const RageSurface *src, RageSurface *dst, int width
* of the image (in the per-line padding or after the end). This way, surfaces
* can be padded to power-of-two dimensions by the image loaders, and if no other
* adjustments are needed, they can be passed directly to the renderer without
* doing any extra copies.
*/
* doing any extra copies. */
void RageSurfaceUtils::CorrectBorderPixels( RageSurface *img, int width, int height )
{
if( width*img->fmt.BytesPerPixel < img->pitch )
{
/* Duplicate the last column. */
// Duplicate the last column.
int offset = img->format->BytesPerPixel * (width-1);
uint8_t *p = (uint8_t *) img->pixels + offset;
@@ -732,7 +722,7 @@ void RageSurfaceUtils::CorrectBorderPixels( RageSurface *img, int width, int hei
if( height < img->h )
{
/* Duplicate the last row. */
// Duplicate the last row.
uint8_t *srcp = img->pixels;
srcp += img->pitch * (height-1);
memcpy( srcp + img->pitch, srcp, img->pitch );
@@ -746,7 +736,7 @@ struct SurfaceHeader
int bpp;
};
/* Save and load RageSurfaces to disk, in a very fast, nonportable way. */
// Save and load RageSurfaces to disk, in a very fast, nonportable way.
bool RageSurfaceUtils::SaveSurface( const RageSurface *img, RString file )
{
RageFile f;
@@ -774,7 +764,7 @@ bool RageSurfaceUtils::SaveSurface( const RageSurface *img, RString file )
}
f.Write( img->pixels, img->h * img->pitch );
return true;
}
@@ -787,7 +777,7 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
SurfaceHeader h;
if( f.Read( &h, sizeof(h) ) != sizeof(h) )
return NULL;
RageSurfacePalette palette;
if( h.bpp == 8 )
{
@@ -798,7 +788,7 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
return NULL;
}
/* Create the surface. */
// Create the surface.
RageSurface *img = CreateSurface( h.width, h.height, h.bpp,
h.Rmask, h.Gmask, h.Bmask, h.Amask );
ASSERT( img );
@@ -820,15 +810,14 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
return NULL;
}
/* Set the palette. */
// Set the palette.
if( h.bpp == 8 )
*img->fmt.palette = palette;
return img;
}
/*
* This converts an image to a special 8-bit paletted format. The palette is set up
/* This converts an image to a special 8-bit paletted format. The palette is set up
* so that palette indexes look like regular, packed components.
*
* For example, an image with 8 bits of grayscale and 0 bits of alpha has a palette
@@ -843,19 +832,18 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
* values: the first two bits of the index are the grayscale component, and the next
* two bits are the alpha component.
*
* This gives us a generic way to handle arbitrary 8-bit texture formats.
*/
* This gives us a generic way to handle arbitrary 8-bit texture formats. */
RageSurface *RageSurfaceUtils::PalettizeToGrayscale( const RageSurface *src_surf, int GrayBits, int AlphaBits )
{
AlphaBits = min( AlphaBits, 8-src_surf->format->Loss[3] );
const int TotalBits = GrayBits + AlphaBits;
ASSERT( TotalBits <= 8 );
RageSurface *dst_surf = CreateSurface(src_surf->w, src_surf->h,
8, 0,0,0,0 );
/* Set up the palette. */
// Set up the palette.
const int TotalColors = 1 << TotalBits;
const int Ivalues = 1 << GrayBits; // number of intensity values
const int Ishift = 0; // intensity shift
@@ -899,7 +887,7 @@ RageSurface *RageSurfaceUtils::PalettizeToGrayscale( const RageSurface *src_surf
int height = src_surf->h;
int width = src_surf->w;
/* Bytes to skip at the end of a line. */
// Bytes to skip at the end of a line.
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
@@ -922,7 +910,7 @@ RageSurface *RageSurfaceUtils::PalettizeToGrayscale( const RageSurface *src_surf
pixel = (Ival >> Iloss) << Ishift |
(colors[3] >> Aloss) << Ashift;
/* Store it. */
// Store it.
*dst = uint8_t(pixel);
src += src_surf->format->BytesPerPixel;
@@ -949,8 +937,8 @@ RageSurface *RageSurfaceUtils::MakeDummySurface( int height, int width )
return ret_image;
}
/* HACK: Some banners and textures have #F800F8 as the color key. Search the edge
* it; if we find it, use that as the color key. */
/* HACK: Some banners and textures have #F800F8 as the color key.
* Search the edge for it; if we find it, use that as the color key. */
static bool ImageUsesOffHotPink( const RageSurface *img )
{
uint32_t OffHotPink;
@@ -978,8 +966,8 @@ static bool ImageUsesOffHotPink( const RageSurface *img )
return false;
}
/* Set #FF00FF and #F800F8 to transparent. img may be reallocated if it has no alpha
* bits. */
/* Set #FF00FF and #F800F8 to transparent. img may be reallocated if it has no
* alpha bits. */
void RageSurfaceUtils::ApplyHotPinkColorKey( RageSurface *&img )
{
if( img->format->BitsPerPixel == 8 )
@@ -992,14 +980,14 @@ void RageSurfaceUtils::ApplyHotPinkColorKey( RageSurface *&img )
return;
}
/* RGBA. Make sure we have alpha. */
// RGBA. Make sure we have alpha.
if( img->format->Amask == 0 )
{
/* We don't have any alpha. Try to enable it without copying. */
// We don't have any alpha. Try to enable it without copying.
/* XXX: need to scan the surface and make sure the new alpha bit is always 1 */
/*
const int used_bits = img->format->Rmask | img->format->Gmask | img->format->Bmask;
for( int i = 0; img->format->Amask == 0 && i < img->format->BitsPerPixel; ++i )
{
if( (used_bits & (1<<i)) )
@@ -1010,7 +998,7 @@ void RageSurfaceUtils::ApplyHotPinkColorKey( RageSurface *&img )
}
}
*/
/* If we didn't have any free bits, convert to make room. */
// If we didn't have any free bits, convert to make room.
if( img->format->Amask == 0 )
ConvertSurface( img, img->w, img->h,
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF );
+6 -5
View File
@@ -848,7 +848,7 @@ void ScreenSelectMusic::HandleMessage( const Message &msg )
if( m_bRunning && msg == Message_PlayerJoined )
{
// The current steps may no longer be playable. If one player has double
// steps selected, they are no longer playable now that P2 has joined.
// steps selected, they are no longer playable now that P2 has joined.
// TODO: Invalidate the CurSteps only if they are no longer playable.
// That way, after music change will clamp to the nearest in the StepsDisplayList.
@@ -889,7 +889,7 @@ void ScreenSelectMusic::HandleMessage( const Message &msg )
GAMESTATE->m_pCurSteps[pn].Set( pSteps );
}
}
ScreenWithMenuElements::HandleMessage( msg );
}
@@ -972,9 +972,10 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
if( input.type != IET_FIRST_PRESS )
return;
/* If select is being pressed, this is probably an attempt to change the
* sort, not to pick a song or difficulty. If it gets here, the actual
* select press was probably hit during a tween and ignored. Ignore it. */
/* If select is being pressed at the same time, this is probably an attempt
* to change the sort, not to pick a song or difficulty. If it gets here,
* the actual select press was probably hit during a tween and ignored.
* Ignore it. */
if( input.pn != PLAYER_INVALID && INPUTMAPPER->IsBeingPressed(GAME_BUTTON_SELECT, input.pn) )
return;