small comment/cleanup
This commit is contained in:
@@ -257,7 +257,8 @@ bool CourseLoaderCRS::LoadFromMsd( const RString &sPath, const MsdFile &msd, Cou
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}
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{
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/* If "showcourse" or "noshowcourse" is in the list, force new_entry.secret on or off. */
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// If "showcourse" or "noshowcourse" is in the list, force
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// new_entry.secret on or off.
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vector<RString> mods;
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split( sParams[3], ",", mods, true );
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for( int j = (int) mods.size()-1; j >= 0 ; --j )
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@@ -338,7 +339,7 @@ bool CourseLoaderCRS::LoadFromMsd( const RString &sPath, const MsdFile &msd, Cou
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out.m_sMainTitle = title.Title;
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out.m_sMainTitleTranslit = title.TitleTranslit;
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/* Cache and load the course banner. Only bother doing this if at least one
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/* Cache and load the course banner. Only bother doing this if at least one
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* song was found in the course. */
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if( out.m_vEntries.empty() )
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return true;
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@@ -365,21 +366,20 @@ bool CourseLoaderCRS::LoadFromCRSFile( const RString &_sPath, Course &out )
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{
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vector<RString> parts;
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split( sPath, "/", parts, false );
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if( parts.size() >= 4 ) // e.g. "/Courses/blah/fun.cvs"
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if( parts.size() >= 4 ) // e.g. "/Courses/blah/fun.crs"
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out.m_sGroupName = parts[parts.size()-2];
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}
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bool bUseCache = true;
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{
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/* First look in the cache for this course. Don't bother
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* honoring FastLoad for checking the course hash, since
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* courses are normally grouped into a few directories, not
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* one directory per course. XXX: if !FastLoad, regen
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* cache if the used songs have changed */
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/* First look in the cache for this course. Don't bother honoring
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* FastLoad for checking the course hash, since courses are normally
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* grouped into a few directories, not one directory per course. */
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unsigned uHash = SONGINDEX->GetCacheHash( out.m_sPath );
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if( !DoesFileExist(out.GetCacheFilePath()) )
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bUseCache = false;
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// XXX: if !FastLoad, regen cache if the used songs have changed
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if( !PREFSMAN->m_bFastLoad && GetHashForFile(out.m_sPath) != uHash )
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bUseCache = false; // this cache is out of date
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}
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@@ -407,7 +407,7 @@ bool CourseLoaderCRS::LoadFromCRSFile( const RString &_sPath, Course &out )
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if( !bUseCache )
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{
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/* If we have any cache data, write the cache file. */
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// If we have any cache data, write the cache file.
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if( out.m_RadarCache.size() )
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{
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RString sCachePath = out.GetCacheFilePath();
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+17
-15
@@ -47,7 +47,7 @@ StringToX( LayoutType );
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RString OptionRowHandler::OptionTitle() const
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{
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bool bTheme = false;
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// HACK: Always theme the NEXT_ROW and EXIT items, even if metrics says not to theme.
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if( m_Def.m_bAllowThemeTitle )
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bTheme = true;
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@@ -65,7 +65,7 @@ RString OptionRowHandler::GetThemedItemText( int iChoice ) const
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if( s == "" )
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return "";
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bool bTheme = false;
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if( m_Def.m_bAllowThemeItems ) bTheme = true;
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// Items beginning with a pipe mean "don't theme".
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@@ -201,7 +201,7 @@ public:
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mc.ApplyCommitsScreens( false );
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mc.Load( 0, ParseCommands(ENTRY_MODE(sParam, col)) );
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/* If the row has just one entry, use the name of the row as the name of the
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* entry. If it has more than one, each one must be specified explicitly. */
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* entry. If it has more than one, each one must be specified explicitly. */
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if( mc.m_sName == "" && NumCols == 1 )
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mc.m_sName = sParam;
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if( mc.m_sName == "" )
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@@ -248,9 +248,10 @@ public:
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if( mc.IsZero() )
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{
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/* The entry has no effect. This is usually a default "none of the
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* above" entry. It will always return true for DescribesCurrentMode().
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* It's only the selected choice if nothing else matches. */
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/* The entry has no effect. This is usually a default "none
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* of the above" entry. It will always return true for
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* DescribesCurrentMode(). It's only the selected choice if
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* nothing else matches. */
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continue;
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}
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@@ -1028,8 +1029,8 @@ public:
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PlayerNumber p = *pn;
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const vector<bool> &vbSel = vbSelected[p];
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/* Evaluate SaveSelections(self,array,pn) function, where array is a table
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* representing vbSelectedOut. */
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/* Evaluate SaveSelections(self,array,pn) function, where array is
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* a table representing vbSelectedOut. */
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vector<bool> vbSelectedCopy = vbSel;
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@@ -1094,7 +1095,7 @@ public:
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Init();
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/* Configuration values are never per-player. */
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// Configuration values are never per-player.
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m_Def.m_bOneChoiceForAllPlayers = true;
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ConfOption *pConfOption = ConfOption::Find( sParam );
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@@ -1136,16 +1137,16 @@ public:
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int iSel = OptionRowHandlerUtil::GetOneSelection(vbSel);
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/* Get the original choice. */
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// Get the original choice.
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int iOriginal = m_pOpt->Get();
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/* Apply. */
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// Apply.
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m_pOpt->Put( iSel );
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/* Get the new choice. */
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// Get the new choice.
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int iNew = m_pOpt->Get();
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/* If it didn't change, don't return any side-effects. */
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// If it didn't change, don't return any side-effects.
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if( iOriginal != iNew )
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bChanged = true;
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}
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@@ -1372,13 +1373,14 @@ OptionRowHandler* OptionRowHandlerUtil::MakeSimple( const MenuRowDef &mr )
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pHand->m_Def.m_selectType = SELECT_ONE;
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pHand->m_Def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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pHand->m_Def.m_bExportOnChange = false;//true;
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// MISTER CHOICES!
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pHand->m_Def.m_vsChoices = mr.choices;
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// Each row must have at least one choice.
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if( pHand->m_Def.m_vsChoices.empty() )
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pHand->m_Def.m_vsChoices.push_back( "" );
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pHand->m_Def.m_bAllowThemeTitle = mr.bThemeTitle;
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pHand->m_Def.m_bAllowThemeItems = mr.bThemeItems;
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+7
-5
@@ -190,7 +190,7 @@ void SetupFormat( RageSurfaceFormat &fmt,
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ZERO( fmt.Mask );
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ZERO( fmt.Shift );
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/* Loss for paletted textures is zero, since the actual palette entries are 8-bit. */
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// Loss for paletted textures is zero; the actual palette entries are 8-bit.
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ZERO( fmt.Loss );
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fmt.palette = new RageSurfacePalette;
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@@ -227,10 +227,12 @@ RageSurface *CreateSurface( int width, int height, int BitsPerPixel, uint32_t Rm
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pImg->pitch = width*BitsPerPixel/8;
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pImg->pixels = new uint8_t[ pImg->pitch*height ];
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// if( BitsPerPixel == 8 )
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// {
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// pImg->fmt.palette = new RageSurfacePalette;
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// }
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/*
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if( BitsPerPixel == 8 )
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{
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pImg->fmt.palette = new RageSurfacePalette;
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}
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*/
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return pImg;
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}
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+89
-101
@@ -18,7 +18,7 @@ uint32_t RageSurfaceUtils::decodepixel( const uint8_t *p, int bpp )
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return p[0] | p[1] << 8 | p[2] << 16;
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case 4: return *(uint32_t *)p;
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default: return 0; /* shouldn't happen, but avoids warnings */
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default: return 0; // shouldn't happen, but avoids warnings
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}
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}
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@@ -44,7 +44,7 @@ void RageSurfaceUtils::encodepixel( uint8_t *p, int bpp, uint32_t pixel )
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}
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}
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/* Get and set colors without scaling to 0..255. */
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// Get and set colors without scaling to 0..255.
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void RageSurfaceUtils::GetRawRGBAV( uint32_t pixel, const RageSurfaceFormat &fmt, uint8_t *v )
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{
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if( fmt.BytesPerPixel == 1 )
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@@ -87,11 +87,11 @@ void RageSurfaceUtils::GetRGBAV( const uint8_t *p, const RageSurface *src, uint8
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memcpy( v, &src->format->palette->colors[pixel], sizeof(RageSurfaceColor));
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}
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else // RGBA
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GetRGBAV(pixel, src, v);
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GetRGBAV(pixel, src, v);
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}
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/* Inverse of GetRawRGBAV. */
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// Inverse of GetRawRGBAV.
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uint32_t RageSurfaceUtils::SetRawRGBAV( const RageSurfaceFormat *fmt, const uint8_t *v )
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{
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return v[0] << fmt->Rshift |
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@@ -106,7 +106,7 @@ void RageSurfaceUtils::SetRawRGBAV( uint8_t *p, const RageSurface *src, const ui
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encodepixel(p, src->format->BytesPerPixel, pixel);
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}
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/* Inverse of GetRGBAV. */
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// Inverse of GetRGBAV.
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uint32_t RageSurfaceUtils::SetRGBAV( const RageSurfaceFormat *fmt, const uint8_t *v )
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{
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return (v[0] >> fmt->Loss[0]) << fmt->Shift[0] |
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@@ -124,14 +124,14 @@ void RageSurfaceUtils::SetRGBAV( uint8_t *p, const RageSurface *src, const uint8
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void RageSurfaceUtils::GetBitsPerChannel( const RageSurfaceFormat *fmt, uint32_t bits[4] )
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{
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/* The actual bits stored in each color is 8-loss. */
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// The actual bits stored in each color is 8-loss.
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for( int c = 0; c < 4; ++c )
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bits[c] = 8 - fmt->Loss[c];
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}
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void RageSurfaceUtils::CopySurface( const RageSurface *src, RageSurface *dest )
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{
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/* Copy the palette, if we have one. */
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// Copy the palette, if we have one.
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if( src->format->BitsPerPixel == 8 && dest->format->BitsPerPixel == 8 )
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{
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ASSERT( dest->fmt.palette );
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@@ -147,7 +147,7 @@ bool RageSurfaceUtils::ConvertSurface( RageSurface *src, RageSurface *&dst,
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{
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dst = CreateSurface( width, height, bpp, R, G, B, A );
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/* If the formats are the same, no conversion is needed. Ignore the palette. */
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// If the formats are the same, no conversion is needed. Ignore the palette.
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if( width == src->w && height == src->h && src->format->Equivalent( *dst->format ) )
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{
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delete dst;
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@@ -172,16 +172,16 @@ void RageSurfaceUtils::ConvertSurface(RageSurface *&image,
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}
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/* Local helper for FixHiddenAlpha. */
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// Local helper for FixHiddenAlpha.
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static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t &b, bool reverse)
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{
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r = g = b = 0;
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/* If we have no alpha, there's no alpha color. */
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// If we have no alpha, there's no alpha color.
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if( img->format->BitsPerPixel > 8 && !img->format->Amask )
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return;
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/* Eww. Sorry. Iterate front-to-back or in reverse. */
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// Eww. Sorry. Iterate front-to-back or in reverse.
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for(int y = reverse? img->h-1:0;
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reverse? (y >=0):(y < img->h); reverse? (--y):(++y))
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{
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@@ -196,7 +196,7 @@ static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t
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{
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if( img->format->palette->colors[val].a )
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{
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/* This color isn't fully transparent, so grab it. */
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// This color isn't fully transparent, so grab it.
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r = img->format->palette->colors[val].r;
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g = img->format->palette->colors[val].g;
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b = img->format->palette->colors[val].b;
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@@ -207,7 +207,7 @@ static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t
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{
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if( val & img->format->Amask )
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{
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/* This color isn't fully transparent, so grab it. */
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// This color isn't fully transparent, so grab it.
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img->format->GetRGB( val, &r, &g, &b );
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return;
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}
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@@ -220,15 +220,15 @@ static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t
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}
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}
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/* Huh? The image is completely transparent. */
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// Huh? The image is completely transparent.
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r = g = b = 0;
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}
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/* Local helper for FixHiddenAlpha. Set the underlying RGB values of all pixels in
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* img that are completely transparent. */
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/* Local helper for FixHiddenAlpha. Set the underlying RGB values of all pixels
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* in img that are completely transparent. */
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static void SetAlphaRGB(const RageSurface *pImg, uint8_t r, uint8_t g, uint8_t b)
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{
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/* If it's a paletted surface, all we have to do is change the palette. */
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// If it's a paletted surface, all we have to do is change the palette.
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if( pImg->format->BitsPerPixel == 8 )
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{
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for( int c = 0; c < pImg->format->palette->ncolors; ++c )
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@@ -242,8 +242,7 @@ static void SetAlphaRGB(const RageSurface *pImg, uint8_t r, uint8_t g, uint8_t b
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return;
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}
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/* If it's RGBA and there's no alpha channel, we have nothing to do. */
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// If it's RGBA and there's no alpha channel, we have nothing to do.
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if( pImg->format->BitsPerPixel > 8 && !pImg->format->Amask )
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return;
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@@ -266,32 +265,31 @@ static void SetAlphaRGB(const RageSurface *pImg, uint8_t r, uint8_t g, uint8_t b
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}
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}
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/*
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* When we scale up images (which we always do in high res), pixels
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/* When we scale up images (which we always do in high res), pixels
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* that are completely transparent can be blended with opaque pixels,
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* causing their RGB elements to show. This is visible in many textures
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* as a pixel-wide border in the wrong color. This is tricky to fix.
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* causing their RGB elements to show. This is visible in many textures
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* as a pixel-wide border in the wrong color. This is tricky to fix.
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* We need to set the RGB components of completely transparent pixels
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* to a reasonable color.
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*
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* Most images have a single border color. For these, the transparent
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* Most images have a single border color. For these, the transparent
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* color is easy: search through the image top-bottom-left-right,
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* find the first non-transparent pixel, and pull out its RGB.
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*
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* A few images don't. We can only make a guess here. After the above
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* search, do the same in reverse (bottom-top-right-left). If the color
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* A few images don't. We can only make a guess here. After the above
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* search, do the same in reverse (bottom-top-right-left). If the color
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* we find is different, just set the border color to black.
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*/
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void RageSurfaceUtils::FixHiddenAlpha( RageSurface *pImg )
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{
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/* If there are no alpha bits, there's nothing to fix. */
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// If there are no alpha bits, there's nothing to fix.
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if( pImg->format->BitsPerPixel != 8 && pImg->format->Amask == 0 )
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return;
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uint8_t r, g, b;
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FindAlphaRGB( pImg, r, g, b, false );
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uint8_t cr, cg, cb; /* compare */
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uint8_t cr, cg, cb; // compare
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FindAlphaRGB( pImg, cr, cg, cb, true );
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if( cr != r || cg != g || cb != b )
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@@ -300,7 +298,7 @@ void RageSurfaceUtils::FixHiddenAlpha( RageSurface *pImg )
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SetAlphaRGB( pImg, r, g, b );
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}
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/* Scan the surface to see what level of alpha it uses. This can be used to
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/* Scan the surface to see what level of alpha it uses. This can be used to
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||||
* find the best surface format for a texture; eg. a TRAIT_BOOL_TRANSPARENCY or
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* TRAIT_NO_TRANSPARENCY surface can use RGB5A1 instead of RGBA4 for greater
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* color resolution; a TRAIT_NO_TRANSPARENCY could also use R5G6B5. */
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@@ -312,7 +310,7 @@ int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img )
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uint32_t max_alpha;
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if( img->format->BitsPerPixel == 8 )
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{
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/* Short circuit if we already know we have no transparency. */
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// Short circuit if we already know we have no transparency.
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bool bHaveNonOpaque = false;
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for( int c = 0; !bHaveNonOpaque && c < img->format->palette->ncolors; ++c )
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{
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@@ -327,7 +325,7 @@ int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img )
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}
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else
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{
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/* Short circuit if we already know we have no transparency. */
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// Short circuit if we already know we have no transparency.
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if( img->format->Amask == 0 )
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return TRAIT_NO_TRANSPARENCY;
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@@ -370,7 +368,7 @@ int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img )
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}
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||||
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||||
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/* Local helper for BlitTransform. */
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// Local helper for BlitTransform.
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||||
static inline void GetRawRGBAV_XY( const RageSurface *src, uint8_t *v, int x, int y )
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||||
{
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||||
const uint8_t *srcp = (const uint8_t *) src->pixels + (y * src->pitch);
|
||||
@@ -384,7 +382,7 @@ static inline float scale( float x, float l1, float h1, float l2, float h2 )
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return ((x - l1) / (h1 - l1) * (h2 - l2) + l2);
|
||||
}
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||||
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||||
/* Completely unoptimized. */
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||||
// Completely unoptimized.
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||||
void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
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||||
const float fCoords[8] /* TL, BR, BL, TR */ )
|
||||
{
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||||
@@ -403,7 +401,7 @@ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
|
||||
for( int y = 0; y < dst->h; ++y )
|
||||
{
|
||||
uint8_t *dstp = (uint8_t *) dst->pixels + (y * dst->pitch); /* line */
|
||||
uint8_t *dstpx = dstp; /* pixel */
|
||||
uint8_t *dstpx = dstp; // pixel
|
||||
|
||||
const float start_y = scale(float(y), 0, float(dst->h), Coords[TL_Y], Coords[BL_Y]);
|
||||
const float end_y = scale(float(y), 0, float(dst->h), Coords[TR_Y], Coords[BR_Y]);
|
||||
@@ -427,24 +425,24 @@ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
|
||||
src_y[0] = (int) truncf(src_yp - 0.5f);
|
||||
src_y[1] = src_y[0] + 1;
|
||||
|
||||
/* Emulate GL_REPEAT. */
|
||||
// Emulate GL_REPEAT.
|
||||
src_x[0] = clamp(src_x[0], 0, src->w);
|
||||
src_x[1] = clamp(src_x[1], 0, src->w);
|
||||
src_y[0] = clamp(src_y[0], 0, src->h);
|
||||
src_y[1] = clamp(src_y[1], 0, src->h);
|
||||
|
||||
/* Decode our four pixels. */
|
||||
// Decode our four pixels.
|
||||
uint8_t v[4][4];
|
||||
GetRawRGBAV_XY(src, v[0], src_x[0], src_y[0]);
|
||||
GetRawRGBAV_XY(src, v[1], src_x[0], src_y[1]);
|
||||
GetRawRGBAV_XY(src, v[2], src_x[1], src_y[0]);
|
||||
GetRawRGBAV_XY(src, v[3], src_x[1], src_y[1]);
|
||||
|
||||
/* Distance from the pixel chosen: */
|
||||
// Distance from the pixel chosen:
|
||||
float weight_x = src_xp - (src_x[0] + 0.5f);
|
||||
float weight_y = src_yp - (src_y[0] + 0.5f);
|
||||
|
||||
/* Filter: */
|
||||
// Filter:
|
||||
uint8_t out[4] = { 0,0,0,0 };
|
||||
for(int i = 0; i < 4; ++i)
|
||||
{
|
||||
@@ -456,7 +454,7 @@ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
|
||||
out[i] = (uint8_t) clamp( lrintf(sum), 0L, 255L );
|
||||
}
|
||||
|
||||
/* If the source has no alpha, set the destination to opaque. */
|
||||
// If the source has no alpha, set the destination to opaque.
|
||||
if( src->format->Amask == 0 )
|
||||
out[3] = uint8_t( dst->format->Amask >> dst->format->Ashift );
|
||||
|
||||
@@ -468,14 +466,12 @@ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst,
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Simplified:
|
||||
/* Simplified:
|
||||
*
|
||||
* No source alpha.
|
||||
* Palette -> palette blits assume the palette is identical (no mapping).
|
||||
* No color key.
|
||||
* No general blitting rects.
|
||||
*/
|
||||
* No general blitting rects. */
|
||||
|
||||
static bool blit_same_type( const RageSurface *src_surf, const RageSurface *dst_surf, int width, int height )
|
||||
{
|
||||
@@ -489,14 +485,14 @@ static bool blit_same_type( const RageSurface *src_surf, const RageSurface *dst_
|
||||
const uint8_t *src = src_surf->pixels;
|
||||
uint8_t *dst = dst_surf->pixels;
|
||||
|
||||
/* If possible, memcpy the whole thing. */
|
||||
// If possible, memcpy the whole thing.
|
||||
if( src_surf->w == width && dst_surf->w == width && src_surf->pitch == dst_surf->pitch )
|
||||
{
|
||||
memcpy( dst, src, height*src_surf->pitch );
|
||||
return true;
|
||||
}
|
||||
|
||||
/* The rows don't line up, so memcpy row by row. */
|
||||
// The rows don't line up, so memcpy row by row.
|
||||
while( height-- )
|
||||
{
|
||||
memcpy( dst, src, width*src_surf->format->BytesPerPixel );
|
||||
@@ -507,7 +503,7 @@ static bool blit_same_type( const RageSurface *src_surf, const RageSurface *dst_
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Rescaling blit with no ckey. This is used to update movies in
|
||||
/* Rescaling blit with no ckey. This is used to update movies in
|
||||
* D3D, so optimization is very important. */
|
||||
static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *dst_surf, int width, int height )
|
||||
{
|
||||
@@ -517,7 +513,7 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
|
||||
const uint8_t *src = src_surf->pixels;
|
||||
uint8_t *dst = dst_surf->pixels;
|
||||
|
||||
/* Bytes to skip at the end of a line. */
|
||||
// Bytes to skip at the end of a line.
|
||||
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
|
||||
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
|
||||
|
||||
@@ -536,15 +532,14 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
|
||||
|
||||
if( src_masks[c] == 0 )
|
||||
{
|
||||
/* The source is missing a channel. Alpha defaults to opaque, other
|
||||
/* The source is missing a channel. Alpha defaults to opaque, other
|
||||
* channels default to 0. */
|
||||
if( c == 3 )
|
||||
lookup[c][0] = (uint8_t) max_dst_val;
|
||||
else
|
||||
lookup[c][0] = 0;
|
||||
} else {
|
||||
/*
|
||||
* Calculate a color conversion table. There are a few ways we can do
|
||||
/* Calculate a color conversion table. There are a few ways we can do
|
||||
* this (each list is the resulting table for 4->2 bit):
|
||||
*
|
||||
* SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
|
||||
@@ -569,8 +564,7 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
|
||||
* second, since the first doesn't scale max_src_val to max_dst_val.
|
||||
*
|
||||
* Having separate formulas for increasing and decreasing resolution seems
|
||||
* strange; what's wrong here?
|
||||
*/
|
||||
* strange; what's wrong here? */
|
||||
if( max_src_val > max_dst_val )
|
||||
for( uint32_t i = 0; i <= max_src_val; ++i )
|
||||
lookup[c][i] = (uint8_t) SCALE( i, 0, max_src_val+1, 0, max_dst_val+1 );
|
||||
@@ -587,7 +581,7 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
|
||||
{
|
||||
unsigned int pixel = RageSurfaceUtils::decodepixel( src, src_surf->format->BytesPerPixel );
|
||||
|
||||
/* Convert pixel to the destination format. */
|
||||
// Convert pixel to the destination format.
|
||||
unsigned int opixel = 0;
|
||||
for( int c = 0; c < 4; ++c )
|
||||
{
|
||||
@@ -595,7 +589,7 @@ static bool blit_rgba_to_rgba( const RageSurface *src_surf, const RageSurface *d
|
||||
opixel |= lookup[c][src] << dst_shifts[c];
|
||||
}
|
||||
|
||||
/* Store it. */
|
||||
// Store it.
|
||||
RageSurfaceUtils::encodepixel( dst, dst_surf->format->BytesPerPixel, opixel );
|
||||
|
||||
src += src_surf->format->BytesPerPixel;
|
||||
@@ -617,7 +611,7 @@ static bool blit_generic( const RageSurface *src_surf, const RageSurface *dst_su
|
||||
const uint8_t *src = src_surf->pixels;
|
||||
uint8_t *dst = dst_surf->pixels;
|
||||
|
||||
/* Bytes to skip at the end of a line. */
|
||||
// Bytes to skip at the end of a line.
|
||||
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
|
||||
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
|
||||
|
||||
@@ -629,14 +623,14 @@ static bool blit_generic( const RageSurface *src_surf, const RageSurface *dst_su
|
||||
unsigned int pixel = RageSurfaceUtils::decodepixel( src, src_surf->format->BytesPerPixel );
|
||||
|
||||
uint8_t colors[4];
|
||||
/* Convert pixel to the destination RGBA. */
|
||||
// Convert pixel to the destination RGBA.
|
||||
colors[0] = src_surf->format->palette->colors[pixel].r;
|
||||
colors[1] = src_surf->format->palette->colors[pixel].g;
|
||||
colors[2] = src_surf->format->palette->colors[pixel].b;
|
||||
colors[3] = src_surf->format->palette->colors[pixel].a;
|
||||
pixel = RageSurfaceUtils::SetRGBAV(dst_surf->format, colors);
|
||||
|
||||
/* Store it. */
|
||||
// Store it.
|
||||
RageSurfaceUtils::encodepixel( dst, dst_surf->format->BytesPerPixel, pixel );
|
||||
|
||||
src += src_surf->format->BytesPerPixel;
|
||||
@@ -650,7 +644,7 @@ static bool blit_generic( const RageSurface *src_surf, const RageSurface *dst_su
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Blit src onto dst. */
|
||||
// Blit src onto dst.
|
||||
void RageSurfaceUtils::Blit( const RageSurface *src, RageSurface *dst, int width, int height )
|
||||
{
|
||||
if( width == -1 )
|
||||
@@ -664,46 +658,43 @@ void RageSurfaceUtils::Blit( const RageSurface *src, RageSurface *dst, int width
|
||||
* so we use the fastest blit possible. */
|
||||
do
|
||||
{
|
||||
/* RGBA->RGBA with the same format, or PAL->PAL. Simple copy. */
|
||||
// RGBA->RGBA with the same format, or PAL->PAL. Simple copy.
|
||||
if( blit_same_type(src, dst, width, height) )
|
||||
break;
|
||||
|
||||
/* RGBA->RGBA with different formats. */
|
||||
// RGBA->RGBA with different formats.
|
||||
if( blit_rgba_to_rgba(src, dst, width, height) )
|
||||
break;
|
||||
|
||||
/* PAL->RGBA. */
|
||||
// PAL->RGBA.
|
||||
if( blit_generic(src, dst, width, height) )
|
||||
break;
|
||||
|
||||
/* We don't do RGBA->PAL. */
|
||||
// We don't do RGBA->PAL.
|
||||
ASSERT(0);
|
||||
} while(0);
|
||||
|
||||
/*
|
||||
* The destination surface may be larger than the source. For example, we may be
|
||||
* blitting a 200x200 image onto a 256x256 surface for OpenGL. Normally, that extra
|
||||
* space isn't actually used; we'll only render the image space. However, bilinear
|
||||
/* The destination surface may be larger than the source. For example, we may be
|
||||
* blitting a 200x200 image onto a 256x256 surface for OpenGL. Normally, that extra
|
||||
* space isn't actually used; we'll only render the image space. However, bilinear
|
||||
* filtering will cause the lines of pixels at 201x... and ...x201 to be visible. We
|
||||
* need to make sure those pixels make sense.
|
||||
*
|
||||
* Previously, we just cleared the image to transparent or the color key. This
|
||||
* has two problems. First, we may not have space for a color key (an image with
|
||||
* 256 non-transparent palette colors). Second, that's not completely correct;
|
||||
* it'll force the outside border of the image to filter to transparent. If the image
|
||||
* Previously, we just cleared the image to transparent or the color key. This
|
||||
* has two problems. First, we may not have space for a color key (an image with
|
||||
* 256 non-transparent palette colors). Second, that's not completely correct;
|
||||
* it'll force the outside border of the image to filter to transparent. If the image
|
||||
* is being tiled with another image, that may leave seams.
|
||||
*
|
||||
* (In some cases, filtering to transparent is preferable, particularly when displaying
|
||||
* a sprite in perspective. If you want that, add blank space to the image explicitly.)
|
||||
* a sprite in perspective. If you want that, add blank space to the image explicitly.)
|
||||
*
|
||||
* Copy the last column (200x... -> 201x...), then the last row (...x200 -> ...x201).
|
||||
*/
|
||||
* Copy the last column (200x... -> 201x...), then the last row (...x200 -> ...x201). */
|
||||
|
||||
CorrectBorderPixels( dst, width, height );
|
||||
}
|
||||
|
||||
/*
|
||||
* If only width x height of img is actually going to be used, and there's extra
|
||||
/* If only width x height of img is actually going to be used, and there's extra
|
||||
* space on the surface, duplicate the last row and column to ensure that we don't
|
||||
* pull in unexpected data when rendering with bilinear filtering.
|
||||
*
|
||||
@@ -711,13 +702,12 @@ void RageSurfaceUtils::Blit( const RageSurface *src, RageSurface *dst, int width
|
||||
* of the image (in the per-line padding or after the end). This way, surfaces
|
||||
* can be padded to power-of-two dimensions by the image loaders, and if no other
|
||||
* adjustments are needed, they can be passed directly to the renderer without
|
||||
* doing any extra copies.
|
||||
*/
|
||||
* doing any extra copies. */
|
||||
void RageSurfaceUtils::CorrectBorderPixels( RageSurface *img, int width, int height )
|
||||
{
|
||||
if( width*img->fmt.BytesPerPixel < img->pitch )
|
||||
{
|
||||
/* Duplicate the last column. */
|
||||
// Duplicate the last column.
|
||||
int offset = img->format->BytesPerPixel * (width-1);
|
||||
uint8_t *p = (uint8_t *) img->pixels + offset;
|
||||
|
||||
@@ -732,7 +722,7 @@ void RageSurfaceUtils::CorrectBorderPixels( RageSurface *img, int width, int hei
|
||||
|
||||
if( height < img->h )
|
||||
{
|
||||
/* Duplicate the last row. */
|
||||
// Duplicate the last row.
|
||||
uint8_t *srcp = img->pixels;
|
||||
srcp += img->pitch * (height-1);
|
||||
memcpy( srcp + img->pitch, srcp, img->pitch );
|
||||
@@ -746,7 +736,7 @@ struct SurfaceHeader
|
||||
int bpp;
|
||||
};
|
||||
|
||||
/* Save and load RageSurfaces to disk, in a very fast, nonportable way. */
|
||||
// Save and load RageSurfaces to disk, in a very fast, nonportable way.
|
||||
bool RageSurfaceUtils::SaveSurface( const RageSurface *img, RString file )
|
||||
{
|
||||
RageFile f;
|
||||
@@ -774,7 +764,7 @@ bool RageSurfaceUtils::SaveSurface( const RageSurface *img, RString file )
|
||||
}
|
||||
|
||||
f.Write( img->pixels, img->h * img->pitch );
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -787,7 +777,7 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
|
||||
SurfaceHeader h;
|
||||
if( f.Read( &h, sizeof(h) ) != sizeof(h) )
|
||||
return NULL;
|
||||
|
||||
|
||||
RageSurfacePalette palette;
|
||||
if( h.bpp == 8 )
|
||||
{
|
||||
@@ -798,7 +788,7 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Create the surface. */
|
||||
// Create the surface.
|
||||
RageSurface *img = CreateSurface( h.width, h.height, h.bpp,
|
||||
h.Rmask, h.Gmask, h.Bmask, h.Amask );
|
||||
ASSERT( img );
|
||||
@@ -820,15 +810,14 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* Set the palette. */
|
||||
// Set the palette.
|
||||
if( h.bpp == 8 )
|
||||
*img->fmt.palette = palette;
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
/*
|
||||
* This converts an image to a special 8-bit paletted format. The palette is set up
|
||||
/* This converts an image to a special 8-bit paletted format. The palette is set up
|
||||
* so that palette indexes look like regular, packed components.
|
||||
*
|
||||
* For example, an image with 8 bits of grayscale and 0 bits of alpha has a palette
|
||||
@@ -843,19 +832,18 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
|
||||
* values: the first two bits of the index are the grayscale component, and the next
|
||||
* two bits are the alpha component.
|
||||
*
|
||||
* This gives us a generic way to handle arbitrary 8-bit texture formats.
|
||||
*/
|
||||
* This gives us a generic way to handle arbitrary 8-bit texture formats. */
|
||||
RageSurface *RageSurfaceUtils::PalettizeToGrayscale( const RageSurface *src_surf, int GrayBits, int AlphaBits )
|
||||
{
|
||||
AlphaBits = min( AlphaBits, 8-src_surf->format->Loss[3] );
|
||||
|
||||
|
||||
const int TotalBits = GrayBits + AlphaBits;
|
||||
ASSERT( TotalBits <= 8 );
|
||||
|
||||
RageSurface *dst_surf = CreateSurface(src_surf->w, src_surf->h,
|
||||
8, 0,0,0,0 );
|
||||
|
||||
/* Set up the palette. */
|
||||
// Set up the palette.
|
||||
const int TotalColors = 1 << TotalBits;
|
||||
const int Ivalues = 1 << GrayBits; // number of intensity values
|
||||
const int Ishift = 0; // intensity shift
|
||||
@@ -899,7 +887,7 @@ RageSurface *RageSurfaceUtils::PalettizeToGrayscale( const RageSurface *src_surf
|
||||
int height = src_surf->h;
|
||||
int width = src_surf->w;
|
||||
|
||||
/* Bytes to skip at the end of a line. */
|
||||
// Bytes to skip at the end of a line.
|
||||
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
|
||||
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
|
||||
|
||||
@@ -922,7 +910,7 @@ RageSurface *RageSurfaceUtils::PalettizeToGrayscale( const RageSurface *src_surf
|
||||
pixel = (Ival >> Iloss) << Ishift |
|
||||
(colors[3] >> Aloss) << Ashift;
|
||||
|
||||
/* Store it. */
|
||||
// Store it.
|
||||
*dst = uint8_t(pixel);
|
||||
|
||||
src += src_surf->format->BytesPerPixel;
|
||||
@@ -949,8 +937,8 @@ RageSurface *RageSurfaceUtils::MakeDummySurface( int height, int width )
|
||||
return ret_image;
|
||||
}
|
||||
|
||||
/* HACK: Some banners and textures have #F800F8 as the color key. Search the edge
|
||||
* it; if we find it, use that as the color key. */
|
||||
/* HACK: Some banners and textures have #F800F8 as the color key.
|
||||
* Search the edge for it; if we find it, use that as the color key. */
|
||||
static bool ImageUsesOffHotPink( const RageSurface *img )
|
||||
{
|
||||
uint32_t OffHotPink;
|
||||
@@ -978,8 +966,8 @@ static bool ImageUsesOffHotPink( const RageSurface *img )
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Set #FF00FF and #F800F8 to transparent. img may be reallocated if it has no alpha
|
||||
* bits. */
|
||||
/* Set #FF00FF and #F800F8 to transparent. img may be reallocated if it has no
|
||||
* alpha bits. */
|
||||
void RageSurfaceUtils::ApplyHotPinkColorKey( RageSurface *&img )
|
||||
{
|
||||
if( img->format->BitsPerPixel == 8 )
|
||||
@@ -992,14 +980,14 @@ void RageSurfaceUtils::ApplyHotPinkColorKey( RageSurface *&img )
|
||||
return;
|
||||
}
|
||||
|
||||
/* RGBA. Make sure we have alpha. */
|
||||
// RGBA. Make sure we have alpha.
|
||||
if( img->format->Amask == 0 )
|
||||
{
|
||||
/* We don't have any alpha. Try to enable it without copying. */
|
||||
// We don't have any alpha. Try to enable it without copying.
|
||||
/* XXX: need to scan the surface and make sure the new alpha bit is always 1 */
|
||||
/*
|
||||
const int used_bits = img->format->Rmask | img->format->Gmask | img->format->Bmask;
|
||||
|
||||
|
||||
for( int i = 0; img->format->Amask == 0 && i < img->format->BitsPerPixel; ++i )
|
||||
{
|
||||
if( (used_bits & (1<<i)) )
|
||||
@@ -1010,7 +998,7 @@ void RageSurfaceUtils::ApplyHotPinkColorKey( RageSurface *&img )
|
||||
}
|
||||
}
|
||||
*/
|
||||
/* If we didn't have any free bits, convert to make room. */
|
||||
// If we didn't have any free bits, convert to make room.
|
||||
if( img->format->Amask == 0 )
|
||||
ConvertSurface( img, img->w, img->h,
|
||||
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF );
|
||||
|
||||
@@ -848,7 +848,7 @@ void ScreenSelectMusic::HandleMessage( const Message &msg )
|
||||
if( m_bRunning && msg == Message_PlayerJoined )
|
||||
{
|
||||
// The current steps may no longer be playable. If one player has double
|
||||
// steps selected, they are no longer playable now that P2 has joined.
|
||||
// steps selected, they are no longer playable now that P2 has joined.
|
||||
|
||||
// TODO: Invalidate the CurSteps only if they are no longer playable.
|
||||
// That way, after music change will clamp to the nearest in the StepsDisplayList.
|
||||
@@ -889,7 +889,7 @@ void ScreenSelectMusic::HandleMessage( const Message &msg )
|
||||
GAMESTATE->m_pCurSteps[pn].Set( pSteps );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ScreenWithMenuElements::HandleMessage( msg );
|
||||
}
|
||||
|
||||
@@ -972,9 +972,10 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
|
||||
if( input.type != IET_FIRST_PRESS )
|
||||
return;
|
||||
|
||||
/* If select is being pressed, this is probably an attempt to change the
|
||||
* sort, not to pick a song or difficulty. If it gets here, the actual
|
||||
* select press was probably hit during a tween and ignored. Ignore it. */
|
||||
/* If select is being pressed at the same time, this is probably an attempt
|
||||
* to change the sort, not to pick a song or difficulty. If it gets here,
|
||||
* the actual select press was probably hit during a tween and ignored.
|
||||
* Ignore it. */
|
||||
if( input.pn != PLAYER_INVALID && INPUTMAPPER->IsBeingPressed(GAME_BUTTON_SELECT, input.pn) )
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user