reset in attract
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@@ -38,6 +38,8 @@ ScreenAttract::ScreenAttract( CString sMetricName, CString sElementName )
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{
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LOG->Trace( "ScreenAttract::ScreenAttract(%s, %s)", sMetricName.c_str(), sElementName.c_str() );
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LOG->Trace( "ScreenAttract::ScreenAttract(%s, %s)", sMetricName.c_str(), sElementName.c_str() );
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GAMESTATE->Reset();
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m_sMetricName = sMetricName;
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m_sMetricName = sMetricName;
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m_sElementName = sElementName;
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m_sElementName = sElementName;
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