simplify
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@@ -379,7 +379,7 @@ void ScreenGameplay::Init()
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* user doesn't have full control; saving would force profiles to Difficulty_Hard
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* and save over their default modifiers every time someone got an extra stage.
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* Do this before course modifiers are set up. */
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if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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if( !GAMESTATE->IsAnExtraStage() )
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{
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FOREACH_HumanPlayer( pn )
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GAMESTATE->SaveCurrentSettingsToProfile(pn);
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