FOREACH_PlayerNumber() should be FOREACH_GameController()
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@@ -12,8 +12,8 @@ InputQueue* INPUTQUEUE = NULL; // global and accessable from anywhere in our pro
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InputQueue::InputQueue()
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InputQueue::InputQueue()
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{
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{
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FOREACH_PlayerNumber( p )
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FOREACH_GameController ( gc )
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m_aQueue[p].insert(m_aQueue[p].begin(), MAX_INPUT_QUEUE_LENGTH, GameButtonAndTime() );
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m_aQueue[gc].insert(m_aQueue[gc].begin(), MAX_INPUT_QUEUE_LENGTH, GameButtonAndTime() );
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}
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}
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void InputQueue::RememberInput( const GameInput GameI )
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void InputQueue::RememberInput( const GameInput GameI )
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