From d8320fedb4a509b7640b3f21e48ea968ca5da8dd Mon Sep 17 00:00:00 2001 From: Charles Lohr Date: Mon, 16 Aug 2004 18:21:34 +0000 Subject: [PATCH] FOREACH_PlayerNumber() should be FOREACH_GameController() --- stepmania/src/InputQueue.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/InputQueue.cpp b/stepmania/src/InputQueue.cpp index 5aab84865b..40790e1d03 100644 --- a/stepmania/src/InputQueue.cpp +++ b/stepmania/src/InputQueue.cpp @@ -12,8 +12,8 @@ InputQueue* INPUTQUEUE = NULL; // global and accessable from anywhere in our pro InputQueue::InputQueue() { - FOREACH_PlayerNumber( p ) - m_aQueue[p].insert(m_aQueue[p].begin(), MAX_INPUT_QUEUE_LENGTH, GameButtonAndTime() ); + FOREACH_GameController ( gc ) + m_aQueue[gc].insert(m_aQueue[gc].begin(), MAX_INPUT_QUEUE_LENGTH, GameButtonAndTime() ); } void InputQueue::RememberInput( const GameInput GameI )