FOREACH_PlayerNumber() should be FOREACH_GameController()

This commit is contained in:
Charles Lohr
2004-08-16 18:21:34 +00:00
parent 472f2752fa
commit d8320fedb4
+2 -2
View File
@@ -12,8 +12,8 @@ InputQueue* INPUTQUEUE = NULL; // global and accessable from anywhere in our pro
InputQueue::InputQueue()
{
FOREACH_PlayerNumber( p )
m_aQueue[p].insert(m_aQueue[p].begin(), MAX_INPUT_QUEUE_LENGTH, GameButtonAndTime() );
FOREACH_GameController ( gc )
m_aQueue[gc].insert(m_aQueue[gc].begin(), MAX_INPUT_QUEUE_LENGTH, GameButtonAndTime() );
}
void InputQueue::RememberInput( const GameInput GameI )