make hacks less noisy

This commit is contained in:
Flameshadowxeroshin
2012-06-12 22:49:41 +00:00
parent d46ddd5331
commit d827ed05f7
@@ -1,7 +1,10 @@
--ScoringEngine2 by FSX v1.41
--ScoringEngine2 by FSX v1.43
--essentially a really chunky layer to make SetScore elegant(ish)
--arguments for scorekeepers: JudgmentMessageCommand,PlayerStageStats,PlayerNumber,State
--[[changelog
v1.43 12 Jun 2012
*Remove a log that could create a lot of log noise
in certain situations
v1.42 21 May 2012
*Add more type checking.
*Don't crash on missing modes.
@@ -36,7 +39,6 @@ function InitScoreKeepers(p1Mode, p2Mode)
local newStgK = {pcall(GameState.GetStageSeed,GAMESTATE)}
assert(newStgK[1], "it's too early to initialize the ScoreKeepers, the GameState isn't ready yet")
if newStgK[2] == stageKey then
Log "[InitScoreKeepers] unnecessary call"
return true
end
if p1Mode~=nil then