From d827ed05f7fa01f49e8b0f278920e2e4e59e3fdb Mon Sep 17 00:00:00 2001 From: Flameshadowxeroshin Date: Tue, 12 Jun 2012 22:49:41 +0000 Subject: [PATCH] make hacks less noisy --- Themes/_fallback/Scripts/05 ScoringEngine2.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Themes/_fallback/Scripts/05 ScoringEngine2.lua b/Themes/_fallback/Scripts/05 ScoringEngine2.lua index e1e21029e8..fa7ca5e4aa 100644 --- a/Themes/_fallback/Scripts/05 ScoringEngine2.lua +++ b/Themes/_fallback/Scripts/05 ScoringEngine2.lua @@ -1,7 +1,10 @@ ---ScoringEngine2 by FSX v1.41 +--ScoringEngine2 by FSX v1.43 --essentially a really chunky layer to make SetScore elegant(ish) --arguments for scorekeepers: JudgmentMessageCommand,PlayerStageStats,PlayerNumber,State --[[changelog +v1.43 12 Jun 2012 +*Remove a log that could create a lot of log noise +in certain situations v1.42 21 May 2012 *Add more type checking. *Don't crash on missing modes. @@ -36,7 +39,6 @@ function InitScoreKeepers(p1Mode, p2Mode) local newStgK = {pcall(GameState.GetStageSeed,GAMESTATE)} assert(newStgK[1], "it's too early to initialize the ScoreKeepers, the GameState isn't ready yet") if newStgK[2] == stageKey then - Log "[InitScoreKeepers] unnecessary call" return true end if p1Mode~=nil then