cleanup
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@@ -32,8 +32,6 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, CString NoteSkin, flo
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// init arrows
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for( int c=0; c<m_iNumCols; c++ )
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{
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// TODO: Remove indexing by PlayerNumber;
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PlayerNumber pn = pPlayerState->m_PlayerNumber;
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CString Button = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
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m_GhostDim.push_back( new GhostArrow );
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@@ -44,10 +42,6 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, CString NoteSkin, flo
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m_GhostBright[c]->SetName( "GhostArrowBright" );
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m_HoldGhost[c]->SetName( "HoldGhostArrow" );
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m_GhostDim[c]->Init( pn );
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m_GhostBright[c]->Init( pn );
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//m_HoldGhost[c]->Init( pn );
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m_GhostDim[c]->Load( NoteSkin, Button, "tap explosion dim" );
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m_GhostBright[c]->Load( NoteSkin, Button, "tap explosion bright" );
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m_HoldGhost[c]->Load( NoteSkin, Button, "hold explosion" );
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