This commit is contained in:
Glenn Maynard
2005-02-27 20:31:40 +00:00
parent db0d07d574
commit d80f3c76db
3 changed files with 0 additions and 13 deletions
-6
View File
@@ -32,8 +32,6 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, CString NoteSkin, flo
// init arrows
for( int c=0; c<m_iNumCols; c++ )
{
// TODO: Remove indexing by PlayerNumber;
PlayerNumber pn = pPlayerState->m_PlayerNumber;
CString Button = GAMESTATE->GetCurrentGame()->ColToButtonName( c );
m_GhostDim.push_back( new GhostArrow );
@@ -44,10 +42,6 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, CString NoteSkin, flo
m_GhostBright[c]->SetName( "GhostArrowBright" );
m_HoldGhost[c]->SetName( "HoldGhostArrow" );
m_GhostDim[c]->Init( pn );
m_GhostBright[c]->Init( pn );
//m_HoldGhost[c]->Init( pn );
m_GhostDim[c]->Load( NoteSkin, Button, "tap explosion dim" );
m_GhostBright[c]->Load( NoteSkin, Button, "tap explosion bright" );
m_HoldGhost[c]->Load( NoteSkin, Button, "hold explosion" );