diff --git a/stepmania/src/GhostArrow.cpp b/stepmania/src/GhostArrow.cpp index 67aeb752bd..ae3a614d5c 100644 --- a/stepmania/src/GhostArrow.cpp +++ b/stepmania/src/GhostArrow.cpp @@ -36,11 +36,6 @@ void GhostArrow::Load( CString sNoteSkin, CString sButton, CString sElement ) } } -void GhostArrow::Init( PlayerNumber pn ) -{ - m_PlayerNumber = pn; -} - void GhostArrow::Step( TapNoteScore score ) { FOREACH_TapNoteScore( i ) diff --git a/stepmania/src/GhostArrow.h b/stepmania/src/GhostArrow.h index e59ce6d80e..63f31308f8 100644 --- a/stepmania/src/GhostArrow.h +++ b/stepmania/src/GhostArrow.h @@ -15,12 +15,10 @@ public: GhostArrow(); void Load( CString sNoteSkin, CString sButton, CString sFile ); - virtual void Init( PlayerNumber pn ); void Step( TapNoteScore score ); protected: - PlayerNumber m_PlayerNumber; Sprite m_spr[NUM_TAP_NOTE_SCORES]; apActorCommands m_acScoreCommand[NUM_TAP_NOTE_SCORES]; }; diff --git a/stepmania/src/GhostArrowRow.cpp b/stepmania/src/GhostArrowRow.cpp index 9ebe9b25ec..7de62917f6 100644 --- a/stepmania/src/GhostArrowRow.cpp +++ b/stepmania/src/GhostArrowRow.cpp @@ -32,8 +32,6 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, CString NoteSkin, flo // init arrows for( int c=0; cm_PlayerNumber; CString Button = GAMESTATE->GetCurrentGame()->ColToButtonName( c ); m_GhostDim.push_back( new GhostArrow ); @@ -44,10 +42,6 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, CString NoteSkin, flo m_GhostBright[c]->SetName( "GhostArrowBright" ); m_HoldGhost[c]->SetName( "HoldGhostArrow" ); - m_GhostDim[c]->Init( pn ); - m_GhostBright[c]->Init( pn ); - //m_HoldGhost[c]->Init( pn ); - m_GhostDim[c]->Load( NoteSkin, Button, "tap explosion dim" ); m_GhostBright[c]->Load( NoteSkin, Button, "tap explosion bright" ); m_HoldGhost[c]->Load( NoteSkin, Button, "hold explosion" );