ret == 0 means EOF. Don't update the texture; it'll loop and update it again right away. This caused an update before the previous parallel unlock had finished, which apparently triggered the slow path in the driver and caused a 15ms skip.
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@@ -460,7 +460,7 @@ int MovieTexture_Generic::GetFrame( float fTargetTime )
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int ret = m_pDecoder->GetFrame( m_pSurface, fTargetTime );
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if( m_pTextureLock != NULL )
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m_pTextureLock->Unlock( m_pSurface, ret != -1 );
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m_pTextureLock->Unlock( m_pSurface, ret > 0 );
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return ret;
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}
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