use #else when there is no condition, not #elif or #else if
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@@ -685,7 +685,7 @@ RageSurface* RageDisplay_D3D::CreateScreenshot()
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{
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{
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#if defined(_XBOX)
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#if defined(_XBOX)
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return NULL;
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return NULL;
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#else if
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#else
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/* Get the back buffer. */
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/* Get the back buffer. */
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IDirect3DSurface8* pSurface;
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IDirect3DSurface8* pSurface;
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g_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pSurface );
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g_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pSurface );
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