From d7eb216b710907ba4917dfcd7d4a587f860ca64a Mon Sep 17 00:00:00 2001 From: Thad Ward Date: Tue, 15 Jun 2004 06:45:11 +0000 Subject: [PATCH] use #else when there is no condition, not #elif or #else if --- stepmania/src/RageDisplay_D3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/RageDisplay_D3D.cpp b/stepmania/src/RageDisplay_D3D.cpp index e88e6a461c..08bd035d23 100644 --- a/stepmania/src/RageDisplay_D3D.cpp +++ b/stepmania/src/RageDisplay_D3D.cpp @@ -685,7 +685,7 @@ RageSurface* RageDisplay_D3D::CreateScreenshot() { #if defined(_XBOX) return NULL; -#else if +#else /* Get the back buffer. */ IDirect3DSurface8* pSurface; g_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pSurface );