use #else when there is no condition, not #elif or #else if

This commit is contained in:
Thad Ward
2004-06-15 06:45:11 +00:00
parent 5123451925
commit d7eb216b71
+1 -1
View File
@@ -685,7 +685,7 @@ RageSurface* RageDisplay_D3D::CreateScreenshot()
{
#if defined(_XBOX)
return NULL;
#else if
#else
/* Get the back buffer. */
IDirect3DSurface8* pSurface;
g_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pSurface );