This commit is contained in:
Glenn Maynard
2005-03-18 03:37:05 +00:00
parent fd12ab18b1
commit d7bcda9e38
+2 -10
View File
@@ -1113,17 +1113,9 @@ void GameState::SetNoteSkinForBeatRange( PlayerState* pPlayerState, const CStrin
map<float,CString> &BeatToNoteSkin = pPlayerState->m_BeatToNoteSkin;
/* Erase any other note skin settings in this range. */
map<float,CString>::iterator it = BeatToNoteSkin.lower_bound( StartBeat );
map<float,CString>::iterator begin = BeatToNoteSkin.lower_bound( StartBeat );
map<float,CString>::iterator end = BeatToNoteSkin.upper_bound( EndBeat );
while( it != end )
{
map<float,CString>::iterator next = it;
++next;
BeatToNoteSkin.erase( it );
it = next;
}
BeatToNoteSkin.erase( begin, end );
/* Add the skin to m_BeatToNoteSkin. */
BeatToNoteSkin[StartBeat] = sNoteSkin;