use trail difficulty, too

This commit is contained in:
Glenn Maynard
2007-05-03 17:30:33 +00:00
parent 4b0b270089
commit d7af4e0e8e
+2
View File
@@ -305,6 +305,8 @@ void MusicWheelItem::RefreshGrades()
Difficulty dc;
if( GAMESTATE->m_pCurSteps[p] )
dc = GAMESTATE->m_pCurSteps[p]->GetDifficulty();
else if( GAMESTATE->m_pCurTrail[p] )
dc = GAMESTATE->m_pCurTrail[p]->m_CourseDifficulty;
else
dc = GAMESTATE->m_PreferredDifficulty[p];