use trail difficulty, too
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@@ -305,6 +305,8 @@ void MusicWheelItem::RefreshGrades()
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Difficulty dc;
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if( GAMESTATE->m_pCurSteps[p] )
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dc = GAMESTATE->m_pCurSteps[p]->GetDifficulty();
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else if( GAMESTATE->m_pCurTrail[p] )
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dc = GAMESTATE->m_pCurTrail[p]->m_CourseDifficulty;
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else
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dc = GAMESTATE->m_PreferredDifficulty[p];
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