use separate judge window for mines

This commit is contained in:
Chris Danford
2003-11-10 01:03:47 +00:00
parent bda3de91f7
commit d792a97227
3 changed files with 43 additions and 30 deletions
+39 -30
View File
@@ -518,6 +518,7 @@ void PlayerMinus::Step( int col, RageTimer tm )
const float fNoteOffset = (fStepSeconds - fMusicSeconds) / GAMESTATE->m_SongOptions.m_fMusicRate; // account for music rate
const float fSecondsFromPerfect = fabsf( fNoteOffset );
float fScaledSecondsFromPerfect = fSecondsFromPerfect / PREFSMAN->m_fJudgeWindowScale;
TapNote tn = GetTapNote(col,iIndexOverlappingNote);
@@ -528,37 +529,45 @@ void PlayerMinus::Step( int col, RageTimer tm )
switch( GAMESTATE->m_PlayerController[m_PlayerNumber] )
{
case PC_HUMAN: {
if(GAMESTATE->m_CurGame == GAME_EZ2)
{
/* 1 is normal. 2 means scoring is half as hard; .5 means it's twice as hard. */
/* Ez2 is only perfect / good / miss */
float fScaledSecondsFromPerfect = fSecondsFromPerfect / PREFSMAN->m_fJudgeWindowScale;
if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowMarvelousSeconds ) score = TNS_PERFECT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowPerfectSeconds ) score = TNS_PERFECT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowGreatSeconds ) score = TNS_PERFECT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowGoodSeconds ) score = TNS_GOOD;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowBooSeconds ) score = TNS_MISS;
else score = TNS_NONE;
}
else
{
/* 1 is normal. 2 means scoring is half as hard; .5 means it's twice as hard. */
float fScaledSecondsFromPerfect = fSecondsFromPerfect / PREFSMAN->m_fJudgeWindowScale;
if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowMarvelousSeconds ) score = TNS_MARVELOUS;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowPerfectSeconds ) score = TNS_PERFECT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowGreatSeconds ) score = TNS_GREAT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowGoodSeconds ) score = TNS_GOOD;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowBooSeconds ) score = TNS_BOO;
else score = TNS_NONE;
}
// Penalize for stepping on mines
if( tn == TAP_MINE && score > TNS_NONE )
{
m_soundMineExplosion.Play();
score = TNS_MISS;
m_pNoteField->TapMine( col, TNS_MISS );
}
if( tn == TAP_MINE )
{
// stepped too close to mine?
if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowMineSeconds )
{
m_soundMineExplosion.Play();
score = TNS_MISS;
m_pNoteField->TapMine( col, TNS_MISS );
}
else
{
score = TNS_NONE;
}
}
else // not a mine
{
if(GAMESTATE->m_CurGame == GAME_EZ2)
{
/* 1 is normal. 2 means scoring is half as hard; .5 means it's twice as hard. */
/* Ez2 is only perfect / good / miss */
if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowMarvelousSeconds ) score = TNS_PERFECT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowPerfectSeconds ) score = TNS_PERFECT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowGreatSeconds ) score = TNS_PERFECT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowGoodSeconds ) score = TNS_GOOD;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowBooSeconds ) score = TNS_MISS;
else score = TNS_NONE;
}
else
{
/* 1 is normal. 2 means scoring is half as hard; .5 means it's twice as hard. */
if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowMarvelousSeconds ) score = TNS_MARVELOUS;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowPerfectSeconds ) score = TNS_PERFECT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowGreatSeconds ) score = TNS_GREAT;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowGoodSeconds ) score = TNS_GOOD;
else if( fScaledSecondsFromPerfect <= PREFSMAN->m_fJudgeWindowBooSeconds ) score = TNS_BOO;
else score = TNS_NONE;
}
}
break;
}
case PC_CPU: