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@@ -151,7 +151,7 @@ void NetworkSyncManager::PostStartUp(const CString& ServerIP)
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useSMserver = true;
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m_startupStatus = 1; //Connection attepmpt sucessful
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m_startupStatus = 1; //Connection attepmpt successful
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// If network play is desired and the connection works,
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// halt until we know what server version we're dealing with
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@@ -495,7 +495,7 @@ void NetworkSyncManager::DisplayStartupStatus()
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//Networking wasn't attepmpted
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return;
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case 1:
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sMessage = "Connection to " + m_ServerName + " sucessful.";
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sMessage = "Connection to " + m_ServerName + " successful.";
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break;
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case 2:
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sMessage = "Connection failed.";
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@@ -101,7 +101,7 @@ public:
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void CloseConnection();
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void DisplayStartupStatus(); //Used to note user if connect attempt was sucessful or not.
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void DisplayStartupStatus(); //Used to note user if connect attempt was successful or not.
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int m_playerLife[NUM_PLAYERS]; //Life (used for sending to server)
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@@ -159,7 +159,7 @@ private:
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int m_score;
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int m_combo;
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int m_startupStatus; //Used to see if attempt was sucessful or not.
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int m_startupStatus; //Used to see if attempt was successful or not.
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bool m_scoreboardchange[NUM_NSSB_CATEGORIES];
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