Spell successful right.

This commit is contained in:
Charles Lohr
2005-04-02 16:29:29 +00:00
parent 835fb1f004
commit d75b6686fe
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -151,7 +151,7 @@ void NetworkSyncManager::PostStartUp(const CString& ServerIP)
useSMserver = true;
m_startupStatus = 1; //Connection attepmpt sucessful
m_startupStatus = 1; //Connection attepmpt successful
// If network play is desired and the connection works,
// halt until we know what server version we're dealing with
@@ -495,7 +495,7 @@ void NetworkSyncManager::DisplayStartupStatus()
//Networking wasn't attepmpted
return;
case 1:
sMessage = "Connection to " + m_ServerName + " sucessful.";
sMessage = "Connection to " + m_ServerName + " successful.";
break;
case 2:
sMessage = "Connection failed.";
+2 -2
View File
@@ -101,7 +101,7 @@ public:
void CloseConnection();
void DisplayStartupStatus(); //Used to note user if connect attempt was sucessful or not.
void DisplayStartupStatus(); //Used to note user if connect attempt was successful or not.
int m_playerLife[NUM_PLAYERS]; //Life (used for sending to server)
@@ -159,7 +159,7 @@ private:
int m_score;
int m_combo;
int m_startupStatus; //Used to see if attempt was sucessful or not.
int m_startupStatus; //Used to see if attempt was successful or not.
bool m_scoreboardchange[NUM_NSSB_CATEGORIES];