From d75b6686fe7b2dcd2e22d9eb8039aa195c98dddb Mon Sep 17 00:00:00 2001 From: Charles Lohr Date: Sat, 2 Apr 2005 16:29:29 +0000 Subject: [PATCH] Spell successful right. --- stepmania/src/NetworkSyncManager.cpp | 4 ++-- stepmania/src/NetworkSyncManager.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/stepmania/src/NetworkSyncManager.cpp b/stepmania/src/NetworkSyncManager.cpp index 83042072aa..533a4b8ae8 100644 --- a/stepmania/src/NetworkSyncManager.cpp +++ b/stepmania/src/NetworkSyncManager.cpp @@ -151,7 +151,7 @@ void NetworkSyncManager::PostStartUp(const CString& ServerIP) useSMserver = true; - m_startupStatus = 1; //Connection attepmpt sucessful + m_startupStatus = 1; //Connection attepmpt successful // If network play is desired and the connection works, // halt until we know what server version we're dealing with @@ -495,7 +495,7 @@ void NetworkSyncManager::DisplayStartupStatus() //Networking wasn't attepmpted return; case 1: - sMessage = "Connection to " + m_ServerName + " sucessful."; + sMessage = "Connection to " + m_ServerName + " successful."; break; case 2: sMessage = "Connection failed."; diff --git a/stepmania/src/NetworkSyncManager.h b/stepmania/src/NetworkSyncManager.h index 8dc201c7cd..4ebedf7b29 100644 --- a/stepmania/src/NetworkSyncManager.h +++ b/stepmania/src/NetworkSyncManager.h @@ -101,7 +101,7 @@ public: void CloseConnection(); - void DisplayStartupStatus(); //Used to note user if connect attempt was sucessful or not. + void DisplayStartupStatus(); //Used to note user if connect attempt was successful or not. int m_playerLife[NUM_PLAYERS]; //Life (used for sending to server) @@ -159,7 +159,7 @@ private: int m_score; int m_combo; - int m_startupStatus; //Used to see if attempt was sucessful or not. + int m_startupStatus; //Used to see if attempt was successful or not. bool m_scoreboardchange[NUM_NSSB_CATEGORIES];