simplify
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@@ -964,15 +964,11 @@ void Player::Step( int col, const RageTimer &tm )
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if( m_pLifeMeter && m_pLifeMeter->GetLife() == 1.0f) // full life
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m_iDCState = AS2D_FEVER; // super celebrate time :)
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}
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if( m_pNoteField )
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m_pNoteField->Step( col, score );
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}
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else
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{
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if( m_pNoteField )
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m_pNoteField->Step( col, TNS_NONE );
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}
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if( m_pNoteField )
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m_pNoteField->Step( col, score );
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/* Search for keyed sounds separately. If we can't find a nearby note, search
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* backwards indefinitely, and ignore grading. */
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iIndexOverlappingNote = GetClosestNote( col, BeatToNoteRow(fSongBeat),
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