Show a combo if showing judgment, not if showing the note field.
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@@ -87,7 +87,7 @@ Player::Player( NoteData &nd, bool bShowNoteField, bool bShowJudgment ) : m_Note
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}
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m_pCombo = NULL;
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if( bShowNoteField )
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if( bShowJudgment )
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{
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m_pCombo = new Combo;
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this->AddChild( m_pCombo );
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