Time to reopen this big 'ol bag of worms.
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@@ -83,6 +83,12 @@ bool ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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// fall through
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case GAME_BUTTON_START:
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case GAME_BUTTON_COIN:
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// If we're not in a game and there aren't enough credits to start,
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// eat the input and do nothing.
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if( GAMESTATE->GetCoinMode() == CoinMode_Pay &&
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GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit &&
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GAMESTATE->GetNumSidesJoined() == 0 )
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return true;
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if( pScreen->IsTransitioning() )
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return false;
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