Use SpecialFiles.

This commit is contained in:
Steve Checkoway
2005-12-12 09:59:37 +00:00
parent d833390f9d
commit d62b517636
+6 -6
View File
@@ -10,8 +10,7 @@
#include "RageInput.h"
#include "Game.h"
#include "Style.h"
const RString KEYMAPS_PATH = "Save/Keymaps.ini";
#include "SpecialFiles.h"
InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program
@@ -444,8 +443,9 @@ void InputMapper::ReadMappingsFromDisk()
ClearAllMappings();
IniFile ini;
if( !ini.ReadFile( KEYMAPS_PATH ) )
LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH.c_str(), ini.GetError().c_str() );
if( !ini.ReadFile( SpecialFiles::KEYMAPS_PATH ) )
LOG->Trace( "Couldn't open mapping file \"%s\": %s.",
SpecialFiles::KEYMAPS_PATH.c_str(), ini.GetError().c_str() );
const Game *pGame = GAMESTATE->GetCurrentGame();
@@ -481,7 +481,7 @@ void InputMapper::ReadMappingsFromDisk()
void InputMapper::SaveMappingsToDisk()
{
IniFile ini;
ini.ReadFile( KEYMAPS_PATH );
ini.ReadFile( SpecialFiles::KEYMAPS_PATH );
const Game* pGame = GAMESTATE->GetCurrentGame();
@@ -509,7 +509,7 @@ void InputMapper::SaveMappingsToDisk()
}
}
ini.WriteFile( KEYMAPS_PATH );
ini.WriteFile( SpecialFiles::KEYMAPS_PATH );
}