Use SpecialFiles.
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@@ -10,8 +10,7 @@
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#include "RageInput.h"
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#include "Game.h"
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#include "Style.h"
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const RString KEYMAPS_PATH = "Save/Keymaps.ini";
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#include "SpecialFiles.h"
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InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program
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@@ -444,8 +443,9 @@ void InputMapper::ReadMappingsFromDisk()
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ClearAllMappings();
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IniFile ini;
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if( !ini.ReadFile( KEYMAPS_PATH ) )
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LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH.c_str(), ini.GetError().c_str() );
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if( !ini.ReadFile( SpecialFiles::KEYMAPS_PATH ) )
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LOG->Trace( "Couldn't open mapping file \"%s\": %s.",
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SpecialFiles::KEYMAPS_PATH.c_str(), ini.GetError().c_str() );
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const Game *pGame = GAMESTATE->GetCurrentGame();
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@@ -481,7 +481,7 @@ void InputMapper::ReadMappingsFromDisk()
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void InputMapper::SaveMappingsToDisk()
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{
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IniFile ini;
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ini.ReadFile( KEYMAPS_PATH );
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ini.ReadFile( SpecialFiles::KEYMAPS_PATH );
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const Game* pGame = GAMESTATE->GetCurrentGame();
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@@ -509,7 +509,7 @@ void InputMapper::SaveMappingsToDisk()
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}
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}
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ini.WriteFile( KEYMAPS_PATH );
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ini.WriteFile( SpecialFiles::KEYMAPS_PATH );
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}
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