From d62b5176361f8497dbe725bcad497b3607b67ddd Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Mon, 12 Dec 2005 09:59:37 +0000 Subject: [PATCH] Use SpecialFiles. --- stepmania/src/InputMapper.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/stepmania/src/InputMapper.cpp b/stepmania/src/InputMapper.cpp index fe245edcfc..ec376e172c 100644 --- a/stepmania/src/InputMapper.cpp +++ b/stepmania/src/InputMapper.cpp @@ -10,8 +10,7 @@ #include "RageInput.h" #include "Game.h" #include "Style.h" - -const RString KEYMAPS_PATH = "Save/Keymaps.ini"; +#include "SpecialFiles.h" InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program @@ -444,8 +443,9 @@ void InputMapper::ReadMappingsFromDisk() ClearAllMappings(); IniFile ini; - if( !ini.ReadFile( KEYMAPS_PATH ) ) - LOG->Trace( "Couldn't open mapping file \"%s\": %s.", KEYMAPS_PATH.c_str(), ini.GetError().c_str() ); + if( !ini.ReadFile( SpecialFiles::KEYMAPS_PATH ) ) + LOG->Trace( "Couldn't open mapping file \"%s\": %s.", + SpecialFiles::KEYMAPS_PATH.c_str(), ini.GetError().c_str() ); const Game *pGame = GAMESTATE->GetCurrentGame(); @@ -481,7 +481,7 @@ void InputMapper::ReadMappingsFromDisk() void InputMapper::SaveMappingsToDisk() { IniFile ini; - ini.ReadFile( KEYMAPS_PATH ); + ini.ReadFile( SpecialFiles::KEYMAPS_PATH ); const Game* pGame = GAMESTATE->GetCurrentGame(); @@ -509,7 +509,7 @@ void InputMapper::SaveMappingsToDisk() } } - ini.WriteFile( KEYMAPS_PATH ); + ini.WriteFile( SpecialFiles::KEYMAPS_PATH ); }