use PlayerState::HOT, not GetLife
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@@ -1725,7 +1725,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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break;
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}
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if( state == AS2D_GREAT && pi->m_pLifeMeter && pi->m_pLifeMeter->GetLife() == 1.0f ) // full life
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if( state == AS2D_GREAT && pi->GetPlayerState()->m_HealthState == PlayerState::HOT )
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state = AS2D_FEVER;
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pCharacter->Change2DAnimState( pi->m_pn, state );
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