use PlayerState::HOT, not GetLife

This commit is contained in:
Glenn Maynard
2006-11-09 06:49:39 +00:00
parent 49ce79328e
commit d59c978fef
+1 -1
View File
@@ -1725,7 +1725,7 @@ void ScreenGameplay::Update( float fDeltaTime )
break;
}
if( state == AS2D_GREAT && pi->m_pLifeMeter && pi->m_pLifeMeter->GetLife() == 1.0f ) // full life
if( state == AS2D_GREAT && pi->GetPlayerState()->m_HealthState == PlayerState::HOT )
state = AS2D_FEVER;
pCharacter->Change2DAnimState( pi->m_pn, state );