diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index a83d174edc..786ae01dba 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1725,7 +1725,7 @@ void ScreenGameplay::Update( float fDeltaTime ) break; } - if( state == AS2D_GREAT && pi->m_pLifeMeter && pi->m_pLifeMeter->GetLife() == 1.0f ) // full life + if( state == AS2D_GREAT && pi->GetPlayerState()->m_HealthState == PlayerState::HOT ) state = AS2D_FEVER; pCharacter->Change2DAnimState( pi->m_pn, state );