Rewrite CustomSpeedMods to use new profile hooks

This fixes bug 1054.
This commit is contained in:
Devin J. Pohly
2013-09-06 23:38:03 -04:00
parent cc38fa1d5a
commit d5345f2f37
+159 -178
View File
@@ -1,10 +1,13 @@
--[[
Custom Speed Mods v2.3 (for StepMania 5/SM5TE)
by AJ Kelly of KKI Labs ( http://kki.ajworld.net/ )
Custom Speed Mods v3 (for StepMania 5)
changelog:
v2.3 (StepMania 5 a2/SM5TE)
v3 (StepMania 5 b3)
* Complete rewrite to use profile load/save hooks.
--------------------------------------------------------------------------------
v2.3 (StepMania 5 a2/SM5TE) [by AJ]
* If someone has decided to remove 1x from the machine profile's speed mods,
silently fix it.
* Ignore Cmod and mmod capitalization errors.
@@ -47,187 +50,155 @@ v1.1
* Cleaned up code some, I think.
]]
-- ProfileDir(slot): gets the profile dir for slot,
-- where slot is a 'ProfileSlot_*' enum value.
local function ProfileDir(slot)
local profileDir = PROFILEMAN:GetProfileDir(slot)
return profileDir or nil
local ProfileSpeedMods = {}
-- Returns a new, empty mod table: a table with three members x, C, and m,
-- each being a table with the corresponding numbers set to true.
local function EmptyModTable()
return {x = {}, C = {}, m = {}}
end
-- Tries to parse the file at path. If successful, returns a table of mods.
-- If it can't open the file, it will write a fallback set of mods.
local function ParseSpeedModFile(path)
local function Failure()
-- error; write a fallback mod file and return it
local fallbackString = "0.5x,1x,1.5x,2x,3x,4x,5x,6x,7x,8x,C250,C450,m550"
Trace("[CustomSpeedMods]: Could not read SpeedMods; writing fallback to "..path)
local file = RageFileUtil.CreateRageFile()
file:Open(path, 2)
file:Write(fallbackString)
file:destroy()
return split(',',fallbackString)
-- Merge one mod table into another.
local function MergeInModTable(dst, src)
for typ, subtbl in pairs(src) do
for n, v in pairs(subtbl) do
dst[typ][n] = v
end
end
end
-- Parses a speed mod and returns the pair (type, number) or nil if parsing
-- failed.
local function CanonicalizeMod(mod)
num = tonumber(mod:match("^(%d+.?%d*)[xX]$"))
if num ~= nil then
return "x", num
end
num = tonumber(mod:match("^[cC](%d+.?%d*)$"))
if num ~= nil then
return "C", num
end
num = tonumber(mod:match("^[mM](%d+.?%d*)$"))
if num ~= nil then
return "m", num
end
return nil
end
-- Parse a comma-separated string into a mod table.
local function StringToModTable(str)
local mods = EmptyModTable()
local valid = false
string.gsub(str, "%s", "")
for _, mod in ipairs(split(",", str)) do
local t, n = CanonicalizeMod(mod)
if t then
mods[t][n] = true
valid = true
end
end
return valid and mods or nil
end
-- Return the contents of a mod table as a list of mod names.
local function ModTableToList(mods)
local l = {}
local tmp = {}
-- Do x-mods separately because the x comes after
for mod, _ in pairs(mods.x) do
table.insert(tmp, mod)
end
table.sort(tmp)
for _, mod in ipairs(tmp) do
table.insert(l, mod .. "x")
end
-- C- and m-mods
for _, modtype in ipairs({"C", "m"}) do
tmp = {}
for mod, _ in pairs(mods[modtype]) do
table.insert(tmp, mod)
end
table.sort(tmp)
for _, mod in ipairs(tmp) do
table.insert(l, modtype .. mod)
end
end
return l
end
local DefaultMods = StringToModTable("0.5x,1x,1.5x,2x,3x,4x,5x,6x,7x,8x,C250,C450,m550")
-- Reads the custom speed mod file at <path> and returns a corresponding mod
-- table.
local function ReadSpeedModFile(path)
local file = RageFileUtil.CreateRageFile()
if file:Open(path, 1) then
-- success
local contents = file:Read()
mods = split(',',contents)
-- strip any whitespace and check
for i=1,#mods do
string.gsub(mods[i], "%s", "")
if not(mods[i]:find("%d+.?%d*[xX]") or mods[i]:find("[cmCM]%d+")) then
mods[i] = nil
elseif mods[i]:find("[mM]") then mods[i]=mods[i]:lower()
elseif mods[i]:find("[cC]") then mods[i]=mods[i]:upper() end
end
if #mods==0 then file:destroy() return Failure() end
if not file:Open(path, 1) then
file:destroy()
return mods
else
file:destroy()
return Failure()
return nil
end
local contents = file:Read()
file:Close()
file:destroy()
return StringToModTable(contents)
end
-- InvertTable(tbl)
-- Returns a table where a key-value pair is swapped.
local function InvertTable(tbl)
local rTable = {}
for k,v in pairs(tbl) do
rTable[v] = k
end
return rTable
end
-- Hook called during profile load
function LoadProfileCustom(profile, dir)
-- This will be (intentionally) nil if the file is missing or bad
local mods = ReadSpeedModFile(dir .. "SpeedMods.txt")
-- MergeTables(parent,child)
-- Puts two tables together, overwriting values
-- with the same key.
local function MergeTables(parent, child)
for k,v in pairs(parent) do
child[k] = v
-- Special case for the machine profile
if profile == PROFILEMAN:GetMachineProfile() then
ProfileSpeedMods.machine = mods
return
end
return child
end
-- code in this function is based off of code in
-- http://astrofra.com/weblog/files/sort.lua
local function AnonSort(t)
local index_min
for i=1,#t,1 do
index_min = i
for j=i+1,#t,1 do
if (t[j] < t[index_min]) then
index_min = j
end
-- Otherwise, it's a player profile. Store accordingly.
for i = 1, NUM_PLAYERS do
if profile == PROFILEMAN:GetProfile(PlayerNumber[i]) then
ProfileSpeedMods[PlayerNumber[i]] = mods
break
end
t[i], t[index_min] = t[index_min], t[i]
end
return t
end
local function SpeedModSort(tab)
local xMods = {}
local mMods = {}
local cMods = {}
-- convert to numbers so sorting works:
for i=1,#tab do
local typ,val
-- xxx: If people use a floating point CMod (e.g. C420.50),
-- it will get rounded. C420.50 gets rounded to 421, btw. -aj
if string.find(tab[i],"C%d") then
typ = cMods
val = string.gsub(tab[i], "C", "")
-- support both cases because I want to hit people -freem
elseif string.find(tab[i],"m%d") or string.find(tab[i],"M%d") then
typ = mMods
val = string.gsub(tab[i], "m", "")
else
typ = xMods
val = string.gsub(tab[i], "x", "")
end
table.insert(typ,tonumber(val))
end
-- sort Mods
xMods = AnonSort(xMods)
cMods = AnonSort(cMods)
mMods = AnonSort(mMods)
local fin = {}
-- convert it back to a string since that's what it expects
for i=1,#xMods do
table.insert(fin, xMods[i].."x")
end
for i=1,#cMods do
table.insert(fin, "C"..cMods[i])
end
for i=1,#mMods do
table.insert(fin, "m"..mMods[i])
end
return fin
-- Hook called during profile save
function SaveProfileCustom(profile, dir)
-- Change this if a theme allows you to change and save custom
-- per-profile settings.
end
-- parse everything
-- Returns a list of speed mods for the current round.
local function GetSpeedMods()
local finalMods = {}
-- Start with machine profile
local mods = ProfileSpeedMods.machine or EmptyModTable()
local baseFilename = "SpeedMods.txt"
local profileDirs = {
Machine = ProfileDir('ProfileSlot_Machine'),
PlayerNumber_P1 = ProfileDir('ProfileSlot_Player1'),
PlayerNumber_P2 = ProfileDir('ProfileSlot_Player2')
}
-- if someone is trying to be "smart" and removes 1x from the machine
-- profile's custom speed mods, re-add it to prevent crashes.
local machineMods = ParseSpeedModFile(profileDirs.Machine..baseFilename)
if machineMods then
local found1X = false
for k,v in pairs(machineMods) do found1X = (v == "1x") end
if not found1X then table.insert(machineMods,"1x") end
end
-- load machine to finalMods
finalMods = InvertTable(machineMods)
-- figure out how many players we have to deal with.
local numPlayers = GAMESTATE:GetNumPlayersEnabled()
local playerMods = {}
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
-- file loading logic per player.
if PROFILEMAN:IsPersistentProfile(pn) then
playerMods[#playerMods+1] = ParseSpeedModFile(profileDirs[pn]..baseFilename)
-- we need to make sure the memory card is ready if we're gonna grab from it.
elseif MEMCARDMAN:GetCardState(pn) == 'MemoryCardState_ready' then
playerMods[#playerMods+1] = ParseSpeedModFile(profileDirs[pn]..baseFilename)
-- Merge in any active players
for _, p in ipairs(GAMESTATE:GetHumanPlayers()) do
if ProfileSpeedMods[p] and PROFILEMAN:IsPersistentProfile(p) then
MergeInModTable(mods, ProfileSpeedMods[p])
else
MergeInModTable(mods, DefaultMods)
end
end
-- join players, overwriting duplicates
for ply=1,#playerMods do
finalMods=MergeTables(finalMods,InvertTable(playerMods[ply]))
end
-- convert into an unsorted integer-indexed table
do
local curIndex = 1
local newFinalMods = {}
for k,v in pairs(finalMods) do
newFinalMods[curIndex] = k
curIndex = curIndex + 1
end
finalMods = newFinalMods
end
-- sort the mods before returning them
return SpeedModSort(finalMods)
-- Apparently removing 1x caused crashes, so be sure it's there.
-- (This may not be a problem anymore. -- djpohly)
mods.x[1] = true
return ModTableToList(mods)
end
-- Implementation of custom Lua option row
function SpeedMods()
local t = {
Name = "Speed",
@@ -238,31 +209,38 @@ function SpeedMods()
Choices = GetSpeedMods(),
LoadSelections = function(self, list, pn)
local pMods = GAMESTATE:GetPlayerState(pn):GetPlayerOptionsString("ModsLevel_Preferred")
for i = 1,table.getn(self.Choices) do
if string.find(pMods, self.Choices[i]) then
list[i] = true
return
local pref = GAMESTATE:GetPlayerState(pn):GetPlayerOptionsString("ModsLevel_Preferred")
local selected = 0
for i, choice in ipairs(self.Choices) do
if string.find(pref, choice) then
-- Found it, use it
selected = i
break
elseif choice == "1x" then
-- Pick this unless we find the
-- preferred choice
selected = i
end
end
-- if we've reached this point, try to find 1x or 1.0x instead,
-- in case the player has defined a speed mod under 1.0x
for i = 1,table.getn(self.Choices) do
if self.Choices[i] == "1x" or self.Choices[i] == "1.0x" then
list[i] = true
return
end
-- If we didn't find a match, just use the first
if selected ~= 0 then
list[selected] = true
else
list[1] = true
end
end,
SaveSelections = function(self, list, pn)
for i = 1,table.getn(self.Choices) do
local state = GAMESTATE:GetPlayerState(pn)
for i, choice in ipairs(self.Choices) do
if list[i] then
local PlayerState = GAMESTATE:GetPlayerState(pn)
PlayerState:SetPlayerOptions("ModsLevel_Preferred",self.Choices[i])
state:SetPlayerOptions("ModsLevel_Preferred", choice)
return
end
end
-- Or use the first
state:SetPlayerOptions("ModsLevel_Preferred", self.Choices[1])
end
}
setmetatable( t, t )
@@ -270,8 +248,9 @@ function SpeedMods()
end
--[[
Copyright © 2008-2012 AJ Kelly/KKI Labs.
Use freely, so long this notice and the above documentation remains.
CustomSpeedMods (c) 2013 StepMania team.
Use freely, so long as this notice and the above documentation remains.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
@@ -283,4 +262,6 @@ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
Previous version was copyright © 2008-2012 AJ Kelly/KKI Labs.
]]