change rotations to degrees
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@@ -136,9 +136,9 @@ bool Sprite::LoadFromSpriteFile( RageTextureID ID )
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}
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float f;
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if( ini.GetValueF( "Sprite", "BaseRotationXDegrees", f ) ) Actor::SetBaseRotationX( f*PI/180.f );
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if( ini.GetValueF( "Sprite", "BaseRotationYDegrees", f ) ) Actor::SetBaseRotationY( f*PI/180.f );
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if( ini.GetValueF( "Sprite", "BaseRotationZDegrees", f ) ) Actor::SetBaseRotationZ( f*PI/180.f );
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if( ini.GetValueF( "Sprite", "BaseRotationXDegrees", f ) ) Actor::SetBaseRotationX( f );
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if( ini.GetValueF( "Sprite", "BaseRotationYDegrees", f ) ) Actor::SetBaseRotationY( f );
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if( ini.GetValueF( "Sprite", "BaseRotationZDegrees", f ) ) Actor::SetBaseRotationZ( f );
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if( ini.GetValueF( "Sprite", "BaseZoomX", f ) ) Actor::SetBaseZoomX( f );
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if( ini.GetValueF( "Sprite", "BaseZoomY", f ) ) Actor::SetBaseZoomY( f );
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if( ini.GetValueF( "Sprite", "BaseZoomZ", f ) ) Actor::SetBaseZoomZ( f );
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