change rotations to degrees

This commit is contained in:
Glenn Maynard
2003-04-02 07:24:40 +00:00
parent c8755578fd
commit d515fba524
+3 -3
View File
@@ -136,9 +136,9 @@ bool Sprite::LoadFromSpriteFile( RageTextureID ID )
}
float f;
if( ini.GetValueF( "Sprite", "BaseRotationXDegrees", f ) ) Actor::SetBaseRotationX( f*PI/180.f );
if( ini.GetValueF( "Sprite", "BaseRotationYDegrees", f ) ) Actor::SetBaseRotationY( f*PI/180.f );
if( ini.GetValueF( "Sprite", "BaseRotationZDegrees", f ) ) Actor::SetBaseRotationZ( f*PI/180.f );
if( ini.GetValueF( "Sprite", "BaseRotationXDegrees", f ) ) Actor::SetBaseRotationX( f );
if( ini.GetValueF( "Sprite", "BaseRotationYDegrees", f ) ) Actor::SetBaseRotationY( f );
if( ini.GetValueF( "Sprite", "BaseRotationZDegrees", f ) ) Actor::SetBaseRotationZ( f );
if( ini.GetValueF( "Sprite", "BaseZoomX", f ) ) Actor::SetBaseZoomX( f );
if( ini.GetValueF( "Sprite", "BaseZoomY", f ) ) Actor::SetBaseZoomY( f );
if( ini.GetValueF( "Sprite", "BaseZoomZ", f ) ) Actor::SetBaseZoomZ( f );