From d515fba524826571257fc3e9aad98a2845a616d1 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 2 Apr 2003 07:24:40 +0000 Subject: [PATCH] change rotations to degrees --- stepmania/src/Sprite.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index c844857c2f..ba5940da30 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -136,9 +136,9 @@ bool Sprite::LoadFromSpriteFile( RageTextureID ID ) } float f; - if( ini.GetValueF( "Sprite", "BaseRotationXDegrees", f ) ) Actor::SetBaseRotationX( f*PI/180.f ); - if( ini.GetValueF( "Sprite", "BaseRotationYDegrees", f ) ) Actor::SetBaseRotationY( f*PI/180.f ); - if( ini.GetValueF( "Sprite", "BaseRotationZDegrees", f ) ) Actor::SetBaseRotationZ( f*PI/180.f ); + if( ini.GetValueF( "Sprite", "BaseRotationXDegrees", f ) ) Actor::SetBaseRotationX( f ); + if( ini.GetValueF( "Sprite", "BaseRotationYDegrees", f ) ) Actor::SetBaseRotationY( f ); + if( ini.GetValueF( "Sprite", "BaseRotationZDegrees", f ) ) Actor::SetBaseRotationZ( f ); if( ini.GetValueF( "Sprite", "BaseZoomX", f ) ) Actor::SetBaseZoomX( f ); if( ini.GetValueF( "Sprite", "BaseZoomY", f ) ) Actor::SetBaseZoomY( f ); if( ini.GetValueF( "Sprite", "BaseZoomZ", f ) ) Actor::SetBaseZoomZ( f );