deps cleanup
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@@ -2,6 +2,7 @@
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#include "Player.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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#include "RageTimer.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameManager.h"
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@@ -18,6 +19,7 @@
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#include "LifeMeter.h"
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#include "CombinedLifeMeter.h"
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#include "PlayerAI.h"
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#include "NoteField.h"
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#include "NoteFieldPositioning.h"
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#include "NoteDataUtil.h"
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#include "ScreenGameplay.h" /* for SM_ComboStopped */
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@@ -658,7 +660,7 @@ int Player::GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fM
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}
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void Player::Step( int col, RageTimer tm )
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void Player::Step( int col, const RageTimer &tm )
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{
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bool bOniDead =
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GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY &&
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@@ -1392,6 +1394,11 @@ float Player::GetMaxStepDistanceSeconds()
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return GAMESTATE->m_SongOptions.m_fMusicRate * ADJUSTED_WINDOW(Boo);
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}
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void Player::CacheAllUsedNoteSkins( bool bDeleteUnused )
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{
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m_pNoteField->CacheAllUsedNoteSkins( bDeleteUnused );
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}
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void Player::FadeToFail()
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{
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if( m_pNoteField )
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