update lua documentation, fix formatting on PlayerStageStats
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@@ -761,11 +761,11 @@ public:
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return 0;
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}
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static int FailPlayer( T* p, lua_State *L )
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{
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p->m_bFailed = true;
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return 0;
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}
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static int FailPlayer( T* p, lua_State *L )
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{
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p->m_bFailed = true;
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return 0;
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}
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LunaPlayerStageStats()
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{
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