use int instead of wchar_t; don't want to be limited to 16-bit
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@@ -47,7 +47,7 @@ protected:
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// recalculate the items below on SetText()
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CString m_szText;
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vector<wstring> m_szTextLines;
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vector<lstring> m_szTextLines;
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vector<int> m_iLineWidths; // in source pixels
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vector<int> m_iLineHeights; // in source pixels
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int m_iWidestLineWidth; // in source pixels
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