Add a memory card WorkerThread. This works simiilarly to the file
worker threads (though somewhat simpler). Changes: MemoryCardDriverThreaded is going away; all memory card drivers are implicitly threaded at a higher level (there's no reason to not do so). Memory card drivers can safely time out; we'll recover sanely. This needs a bit more work, but should be more tolerant of long memory card recovery periods.
This commit is contained in:
@@ -7,10 +7,12 @@
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#include "RageLog.h"
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#include "RageFileManager.h"
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#include "RageFileDriver.h"
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#include "RageFileDriverTimeout.h"
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#include "ScreenManager.h"
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#include "ProfileManager.h"
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#include "Foreach.h"
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#include "GameState.h"
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#include "RageUtil_WorkerThread.h"
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MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in our program
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@@ -28,9 +30,214 @@ static const CString MEM_CARD_MOUNT_POINT_INTERNAL[NUM_PLAYERS] =
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"@mc2int/",
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};
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MemoryCardManager::MemoryCardManager()
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/* Only access the memory card driver in a timeout-safe thread. */
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class ThreadedMemoryCardWorker: public WorkerThread
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{
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public:
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ThreadedMemoryCardWorker();
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~ThreadedMemoryCardWorker();
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enum MountThreadState
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{
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detect_and_mount,
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detect_and_dont_mount,
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paused
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};
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void SetMountThreadState( MountThreadState mts );
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/* These functions may time out. */
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bool Mount( const UsbStorageDevice *pDevice );
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bool Unmount( const UsbStorageDevice *pDevice );
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bool Flush( const UsbStorageDevice *pDevice );
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void Reset();
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/* This function will not time out. */
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bool StorageDevicesChanged( vector<UsbStorageDevice> &aOut );
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protected:
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void HandleRequest( int iRequest );
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void RequestTimedOut();
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void DoHeartbeat();
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private:
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MemoryCardDriver *m_pDriver;
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MountThreadState m_MountThreadState;
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/* We make a copy of the device info we're working with, since the pointer
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* we're given will become invalid if the operation times out and DoRequest
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* returns. */
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UsbStorageDevice m_RequestDevice;
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bool m_bResult;
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RageMutex UsbStorageDevicesMutex;
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bool m_bUsbStorageDevicesChanged;
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vector<UsbStorageDevice> m_aUsbStorageDevices;
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enum
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{
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REQ_MOUNT,
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REQ_UNMOUNT,
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REQ_FLUSH,
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REQ_RESET
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};
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};
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bool ThreadedMemoryCardWorker::StorageDevicesChanged( vector<UsbStorageDevice> &aOut )
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{
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UsbStorageDevicesMutex.Lock();
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if( !m_bUsbStorageDevicesChanged )
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{
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UsbStorageDevicesMutex.Unlock();
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return false;
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}
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aOut = m_aUsbStorageDevices;
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m_aUsbStorageDevices.clear();
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m_bUsbStorageDevicesChanged = false;
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UsbStorageDevicesMutex.Unlock();
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return true;
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}
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ThreadedMemoryCardWorker::ThreadedMemoryCardWorker():
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WorkerThread("ThreadedMemoryCardWorker"),
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UsbStorageDevicesMutex("UsbStorageDevicesMutex")
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{
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m_pDriver = MakeMemoryCardDriver();
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m_MountThreadState = detect_and_mount;
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SetHeartbeat( 0.1f );
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StartThread();
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}
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ThreadedMemoryCardWorker::~ThreadedMemoryCardWorker()
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{
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StopThread();
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delete m_pDriver;
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}
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void ThreadedMemoryCardWorker::SetMountThreadState( MountThreadState mts )
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{
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/* If "pause", stop calling updates in the heartbeat. In principle, we should
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* also not return from this function until the current heartbeat, if running,
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* finishes. However, since we can't guarantee that it'll exit within the timeout,
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* there's no point: we have to return when we time out, and in that case the
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* heartbeat will still be running. I don't know if the reasons for pausing
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* really need us to wait, so don't. */
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m_MountThreadState = mts;
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}
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void ThreadedMemoryCardWorker::HandleRequest( int iRequest )
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{
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switch( iRequest )
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{
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case REQ_MOUNT:
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m_bResult = m_pDriver->Mount( &m_RequestDevice );
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break;
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case REQ_UNMOUNT:
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m_pDriver->Unmount( &m_RequestDevice );
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break;
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case REQ_FLUSH:
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m_pDriver->Flush( &m_RequestDevice );
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break;
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case REQ_RESET:
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m_pDriver->Reset();
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break;
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}
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}
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void ThreadedMemoryCardWorker::RequestTimedOut()
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{
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}
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void ThreadedMemoryCardWorker::DoHeartbeat()
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{
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if( m_MountThreadState == paused )
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return;
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/* If true, detect and mount. If false, only detect. */
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bool bMount = (m_MountThreadState == detect_and_mount);
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vector<UsbStorageDevice> aStorageDevices;
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// LOG->Trace("update");
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if( !m_pDriver->DoOneUpdate( bMount, aStorageDevices ) )
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return;
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UsbStorageDevicesMutex.Lock();
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m_aUsbStorageDevices = aStorageDevices;
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m_bUsbStorageDevicesChanged = true;
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UsbStorageDevicesMutex.Unlock();
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}
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bool ThreadedMemoryCardWorker::Mount( const UsbStorageDevice *pDevice )
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{
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ASSERT( TimeoutEnabled() );
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/* If we're currently in a timed-out state, fail. */
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if( IsTimedOut() )
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return false;
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m_RequestDevice = *pDevice;
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if( !DoRequest(REQ_MOUNT) )
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return false;
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return m_bResult;
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}
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bool ThreadedMemoryCardWorker::Unmount( const UsbStorageDevice *pDevice )
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{
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ASSERT( TimeoutEnabled() );
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/* If we're currently in a timed-out state, fail. */
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if( IsTimedOut() )
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return false;
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m_RequestDevice = *pDevice;
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if( !DoRequest(REQ_UNMOUNT) )
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return false;
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return true;
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}
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bool ThreadedMemoryCardWorker::Flush( const UsbStorageDevice *pDevice )
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{
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ASSERT( TimeoutEnabled() );
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/* If we're currently in a timed-out state, fail. */
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if( IsTimedOut() )
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return false;
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m_RequestDevice = *pDevice;
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if( !DoRequest(REQ_FLUSH) )
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return false;
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return true;
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}
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void ThreadedMemoryCardWorker::Reset()
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{
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ASSERT( TimeoutEnabled() );
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/* If we're currently in a timed-out state, fail. */
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if( IsTimedOut() )
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return;
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DoRequest( REQ_RESET );
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}
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static ThreadedMemoryCardWorker *g_pWorker = NULL;
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MemoryCardManager::MemoryCardManager()
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{
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ASSERT( g_pWorker == NULL );
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g_pWorker = new ThreadedMemoryCardWorker;
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m_bCardsLocked = false;
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FOREACH_PlayerNumber( p )
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{
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@@ -47,7 +254,8 @@ MemoryCardManager::MemoryCardManager()
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MemoryCardManager::~MemoryCardManager()
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{
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delete m_pDriver;
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ASSERT( g_pWorker != NULL );
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SAFE_DELETE(g_pWorker);
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FOREACH_PlayerNumber( pn )
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{
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@@ -58,18 +266,18 @@ MemoryCardManager::~MemoryCardManager()
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void MemoryCardManager::Update( float fDelta )
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{
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if( m_pDriver->StorageDevicesChanged() )
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{
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vector<UsbStorageDevice> vOld = m_vStorageDevices; // copy
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m_pDriver->GetStorageDevices( m_vStorageDevices );
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vector<UsbStorageDevice> &vNew = m_vStorageDevices;
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const vector<UsbStorageDevice> vOld = m_vStorageDevices; // copy
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if( !g_pWorker->StorageDevicesChanged( m_vStorageDevices ) )
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return;
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const vector<UsbStorageDevice> &vNew = m_vStorageDevices;
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vector<UsbStorageDevice> vConnects; // fill these in below
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vector<UsbStorageDevice> vDisconnects; // fill these in below
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// check for disconnects
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FOREACH( UsbStorageDevice, vOld, old )
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FOREACH_CONST( UsbStorageDevice, vOld, old )
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{
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vector<UsbStorageDevice>::iterator iter = find( vNew.begin(), vNew.end(), *old );
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vector<UsbStorageDevice>::const_iterator iter = find( vNew.begin(), vNew.end(), *old );
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if( iter == vNew.end() ) // card no longer present
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{
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LOG->Trace( "Disconnected bus %d port %d device %d path %s", old->iBus, old->iPort, old->iLevel, old->sOsMountDir.c_str() );
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@@ -78,9 +286,9 @@ void MemoryCardManager::Update( float fDelta )
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}
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// check for connects
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FOREACH( UsbStorageDevice, vNew, newd )
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FOREACH_CONST( UsbStorageDevice, vNew, newd )
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{
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vector<UsbStorageDevice>::iterator iter = find( vOld.begin(), vOld.end(), *newd );
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vector<UsbStorageDevice>::const_iterator iter = find( vOld.begin(), vOld.end(), *newd );
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if( iter == vOld.end() ) // card wasn't present last update
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{
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LOG->Trace( "Connected bus %d port %d device %d path %s", newd->iBus, newd->iPort, newd->iLevel, newd->sOsMountDir.c_str() );
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@@ -198,7 +406,6 @@ void MemoryCardManager::Update( float fDelta )
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}
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SCREENMAN->RefreshCreditsMessages();
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}
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}
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MemoryCardState MemoryCardManager::GetCardState( PlayerNumber pn )
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@@ -230,7 +437,7 @@ void MemoryCardManager::UnlockCards()
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FOREACH_PlayerNumber( p )
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m_bTooLate[p] = false;
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m_pDriver->SetMountThreadState( MemoryCardDriver::detect_and_mount );
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g_pWorker->SetMountThreadState( ThreadedMemoryCardWorker::detect_and_mount );
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}
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/* Called just before reading or writing to the memory card. Should block. */
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@@ -251,7 +458,7 @@ void MemoryCardManager::MountCard( PlayerNumber pn )
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this->PauseMountingThread();
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}
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if( !m_pDriver->MountAndTestWrite(&m_Device[pn]) )
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if( !g_pWorker->Mount( &m_Device[pn] ) )
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{
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if( bStartingMemoryCardAccess )
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this->UnPauseMountingThread();
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@@ -291,7 +498,7 @@ void MemoryCardManager::UnmountCard( PlayerNumber pn )
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return;
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/* Leave our own filesystem drivers mounted. */
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m_pDriver->Unmount( &m_Device[pn] );
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g_pWorker->Unmount( &m_Device[pn] );
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m_bMounted[pn] = false;
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@@ -313,10 +520,10 @@ void MemoryCardManager::FlushAndReset()
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continue; // skip
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if( (!d.bNeedsWriteTest && !d.bWriteTestSucceeded) || m_bTooLate[p] )
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continue; // skip
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m_pDriver->Flush(&m_Device[p]);
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g_pWorker->Flush( &m_Device[p] );
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}
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m_pDriver->ResetUsbStorage(); // forces cards to be re-detected
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g_pWorker->Reset(); // forces cards to be re-detected
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}
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bool MemoryCardManager::PathIsMemCard( CString sDir ) const
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@@ -339,15 +546,22 @@ CString MemoryCardManager::GetName( PlayerNumber pn ) const
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void MemoryCardManager::PauseMountingThread()
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{
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m_pDriver->SetMountThreadState( MemoryCardDriver::paused );
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g_pWorker->SetMountThreadState( ThreadedMemoryCardWorker::paused );
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/* Start the timeout period. */
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g_pWorker->SetTimeout( 10 );
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RageFileDriverTimeout::SetTimeout( 10 );
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}
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void MemoryCardManager::UnPauseMountingThread()
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{
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m_pDriver->SetMountThreadState(
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g_pWorker->SetMountThreadState(
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m_bCardsLocked ?
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MemoryCardDriver::detect_and_dont_mount :
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MemoryCardDriver::detect_and_mount );
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ThreadedMemoryCardWorker::detect_and_dont_mount : ThreadedMemoryCardWorker::detect_and_mount );
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/* End the timeout period. */
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g_pWorker->SetTimeout( -1 );
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RageFileDriverTimeout::SetTimeout( -1 );
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}
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bool IsAnyPlayerUsingMemoryCard()
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@@ -364,7 +578,7 @@ bool IsAnyPlayerUsingMemoryCard()
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LuaFunction_NoArgs( IsAnyPlayerUsingMemoryCard, IsAnyPlayerUsingMemoryCard() )
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/*
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* (c) 2003-2004 Chris Danford
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* (c) 2003-2005 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -32,12 +32,9 @@ public:
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CString GetName( PlayerNumber pn ) const;
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protected:
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void UpdateUnassignedCards(); // do our best to assign a Device to each player
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void PauseMountingThread(); // call this before mouting, reading, or writing to memory card
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void UnPauseMountingThread(); // call this when done mouting, reading, or writing to memory card
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MemoryCardDriver *m_pDriver;
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vector<UsbStorageDevice> m_vStorageDevices; // all currently connected
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bool m_bCardsLocked;
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