Files
itgmania212121/stepmania/src/MemoryCardManager.h
T
Glenn Maynard d468e15435 Add a memory card WorkerThread. This works simiilarly to the file
worker threads (though somewhat simpler).  Changes: MemoryCardDriverThreaded
is going away; all memory card drivers are implicitly threaded at a higher
level (there's no reason to not do so).  Memory card drivers can safely time
out; we'll recover sanely.  This needs a bit more work, but should be more
tolerant of long memory card recovery periods.
2005-02-05 19:00:33 +00:00

79 lines
2.8 KiB
C++

#ifndef MemoryCardManager_H
#define MemoryCardManager_H
#include "GameConstantsAndTypes.h" // for MemoryCardState
#include "PlayerNumber.h"
#include "RageSound.h"
#include "arch/MemoryCard/MemoryCardDriver.h"
extern const CString MEM_CARD_MOUNT_POINT[NUM_PLAYERS];
class MemoryCardManager
{
public:
MemoryCardManager();
~MemoryCardManager();
void Update( float fDelta );
MemoryCardState GetCardState( PlayerNumber pn );
void LockCards(); // prevent removing or changing of memory cards
void UnlockCards();
void MountCard( PlayerNumber pn );
void UnmountCard( PlayerNumber pn );
void FlushAndReset(); // force all files to be flushed to mounted memory cards
bool PathIsMemCard( CString sDir ) const;
bool IsNameAvailable( PlayerNumber pn ) const;
CString GetName( PlayerNumber pn ) const;
protected:
void PauseMountingThread(); // call this before mouting, reading, or writing to memory card
void UnPauseMountingThread(); // call this when done mouting, reading, or writing to memory card
vector<UsbStorageDevice> m_vStorageDevices; // all currently connected
bool m_bCardsLocked;
bool m_bTooLate[NUM_PLAYERS]; // card was inserted after lock
bool m_bMounted[NUM_PLAYERS]; // card is currently mounted
UsbStorageDevice m_Device[NUM_PLAYERS]; // device in the memory card slot, NULL if none
RageSound m_soundReady;
RageSound m_soundError;
RageSound m_soundTooLate;
RageSound m_soundDisconnect;
};
extern MemoryCardManager* MEMCARDMAN; // global and accessable from anywhere in our program
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/