remove hardcoded bpmdisplay from net select music

This commit is contained in:
AJ Kelly
2011-07-19 19:42:56 -05:00
parent b1f4bb151d
commit d421211da4
+2 -13
View File
@@ -54,7 +54,7 @@ void ScreenNetSelectMusic::Init()
m_StepsDisplays[p].SetName( ssprintf("StepsDisplayP%d",p+1) ); m_StepsDisplays[p].SetName( ssprintf("StepsDisplayP%d",p+1) );
m_StepsDisplays[p].Load( "StepsDisplayNet", NULL ); m_StepsDisplays[p].Load( "StepsDisplayNet", NULL );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_StepsDisplays[p] ); LOAD_ALL_COMMANDS_AND_SET_XY( m_StepsDisplays[p] );
this->AddChild( &m_StepsDisplays[p] ); this->AddChild( &m_StepsDisplays[p] );
} }
@@ -66,20 +66,13 @@ void ScreenNetSelectMusic::Init()
this->AddChild( &m_MusicWheel ); this->AddChild( &m_MusicWheel );
this->MoveToHead( &m_MusicWheel ); this->MoveToHead( &m_MusicWheel );
// todo: handle me theme-side -aj
m_BPMDisplay.SetName( "BPMDisplay" );
m_BPMDisplay.LoadFromFont( THEME->GetPathF("BPMDisplay","bpm") );
m_BPMDisplay.Load();
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_BPMDisplay );
this->AddChild( &m_BPMDisplay );
// todo: handle me theme-side -aj // todo: handle me theme-side -aj
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
m_ModIconRow[p].SetName( ssprintf("ModIconsP%d",p+1) ); m_ModIconRow[p].SetName( ssprintf("ModIconsP%d",p+1) );
m_ModIconRow[p].Load( "ModIconRowSelectMusic", p ); m_ModIconRow[p].Load( "ModIconRowSelectMusic", p );
m_ModIconRow[p].SetFromGameState(); m_ModIconRow[p].SetFromGameState();
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_ModIconRow[p] ); LOAD_ALL_COMMANDS_AND_SET_XY( m_ModIconRow[p] );
this->AddChild( &m_ModIconRow[p] ); this->AddChild( &m_ModIconRow[p] );
} }
@@ -435,8 +428,6 @@ void ScreenNetSelectMusic::TweenOffScreen()
OFF_COMMAND( m_MusicWheel ); OFF_COMMAND( m_MusicWheel );
OFF_COMMAND( m_BPMDisplay );
FOREACH_EnabledPlayer (pn) FOREACH_EnabledPlayer (pn)
{ {
OFF_COMMAND( m_StepsDisplays[pn] ); OFF_COMMAND( m_StepsDisplays[pn] );
@@ -495,7 +486,6 @@ void ScreenNetSelectMusic::MusicChanged()
{ {
if( GAMESTATE->m_pCurSong == NULL ) if( GAMESTATE->m_pCurSong == NULL )
{ {
m_BPMDisplay.NoBPM();
FOREACH_EnabledPlayer (pn) FOREACH_EnabledPlayer (pn)
UpdateDifficulties( pn ); UpdateDifficulties( pn );
@@ -504,7 +494,6 @@ void ScreenNetSelectMusic::MusicChanged()
// SOUND->PlayMusic( m_sSectionMusicPath, NULL, true, 0, -1 ); // SOUND->PlayMusic( m_sSectionMusicPath, NULL, true, 0, -1 );
return; return;
} }
m_BPMDisplay.SetBpmFromSong( GAMESTATE->m_pCurSong );
FOREACH_EnabledPlayer (pn) FOREACH_EnabledPlayer (pn)
{ {