fixing stuff.
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@@ -476,7 +476,8 @@ Play=Play the course.
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Save=Save the course.
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Edit Course=Edit Course contents.
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Shuffle=Shuffle the songs around.
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#
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GamePrefDefaultFail=Immediate fail causes a player to die when their life bar reaches 0. ImmediateContinue allows you to continue playing afterwards.
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[OptionNames]
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0=0
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0.25x=0.25x
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@@ -1036,7 +1037,8 @@ Max Minutes=Max Minutes
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Play=Play
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Edit Course=Edit Course
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Shuffle=Shuffle
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#
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GamePrefDefaultFail=Default Fail Type
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[PaneDisplay]
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Steps=Steps
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Holds=Holds
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@@ -123,6 +123,22 @@ function table.deviation( t )
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end
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return offset
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end
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-- See if this exists
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function table.search( t, sFind )
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for i=1,#t do
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if t[i] == sFind then
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return true
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end
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end
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end
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-- Retreive the entry that has this
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function table.find( t, sFind )
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for i=1,#t do
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if t[i] == sFind then
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return i
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end
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end
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end
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function round(val, decimal)
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if (decimal) then
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@@ -1,6 +1,11 @@
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-- sm-ssc Default Theme Preferences Handler
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function InitGamePrefs()
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local Prefs =
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local Prefs =
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{
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{ "DefaultFail", "Immediate" },
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};
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local BPrefs =
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{
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{ "AutoSetStyle", false },
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{ "NotePosition", true },
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@@ -9,6 +14,12 @@ function InitGamePrefs()
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};
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for idx,pref in ipairs(Prefs) do
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if GetGamePref( pref[1] ) == nil then
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SetGamePref( pref[1], pref[2] );
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end;
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end;
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for idx,pref in ipairs(BPrefs) do
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if GetGamePrefB( pref[1] ) == nil then
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SetGamePref( pref[1], pref[2] );
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end;
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@@ -456,3 +467,43 @@ function GamePrefNotePosition()
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setmetatable( t, t );
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return t;
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end
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function GamePrefDefaultFail()
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local t = {
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Name = "GamePrefDefaultFail";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { "Immediate","ImmediateContinue", "AtEnd", "Off" };
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LoadSelections = function(self, list, pn)
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if ReadGamePrefFromFile("DefaultFail") ~= nil then
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if GetGamePref("DefaultFail") then
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list[table.find( list, GetGamePref("DefaultFail") )] = true;
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else
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list[1] = true;
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end;
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else
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WriteGamePrefToFile("DefaultFail","Immediate");
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list[1] = true;
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end;
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end;
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SaveSelections = function(self, list, pn)
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-- This is so stupid.
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local tChoices = { "Immediate","ImmediateContinue", "AtEnd", "Off" };
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local val;
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for i=1,#list do
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if list[i] then
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val = i;
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else
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val = 1;
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end
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end
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WriteGamePrefToFile("DefaultFail",tChoices[val]);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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};
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setmetatable( t, t );
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return t;
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end
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@@ -2732,7 +2732,8 @@ LineNames="2,3,4,8,11,13,14,15,16,28,29,30"
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Line2="conf,ScoringType"
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Line3="conf,TimingWindowScale"
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Line4="conf,LifeDifficulty"
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Line8="conf,DefaultFailType"
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Line8="lua,GamePrefDefaultFail()"
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# Line8="conf,DefaultFailType"
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Line11="conf,AllowW1"
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Line13="conf,HiddenSongs"
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Line14="conf,EasterEggs"
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@@ -33,7 +33,7 @@ local function CreateStats( pnPlayer )
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--
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(y,-16);
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InitCommand=cmd(y,-32);
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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InitCommand=cmd(zoom,0.875;diffuse,PlayerColor( pnPlayer ));
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};
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@@ -43,7 +43,7 @@ local function CreateStats( pnPlayer )
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aText .. { Text=string.format("%04i",tValues["ITG_MAX"]); InitCommand=cmd(x,32;y,5;vertalign,bottom;zoom,0.5); };
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};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(y,16);
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InitCommand=cmd(y,-16);
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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InitCommand=cmd(zoom,0.875;diffuse,PlayerColor( pnPlayer ));
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};
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@@ -52,6 +52,14 @@ local function CreateStats( pnPlayer )
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aText .. { Text="/"; InitCommand=cmd(x,28;y,5;vertalign,bottom;zoom,0.5;diffusealpha,0.5); };
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aText .. { Text=string.format("%04i",tValues["MIGS_MAX"]); InitCommand=cmd(x,32;y,5;vertalign,bottom;zoom,0.5); };
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};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(y,0);
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LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. {
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InitCommand=cmd(zoom,0.875;diffuse,PlayerColor( pnPlayer ));
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};
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aLabel .. { Text="Signed:"; InitCommand=cmd(x,-64) };
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aText .. { Text=string.format( #(tPlayerData[PLAYER_1].SignedJudgments) ); InitCommand=cmd(x,-8;y,5;vertalign,bottom;zoom,0.675); };
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};
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return t
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end;
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local t = Def.ActorFrame {};
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