- /* */
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@@ -919,13 +919,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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* 4. Don't display the song at all.
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*
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* We're doing #3. I'm not sure which is best.
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*
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* We have to pause the music, not stop it. If we stop it,
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* its position will be 0, and we'll render the *start*
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* of the song while we tween out, which looks really strange.
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* -glenn
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*/
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/* but with the new sound code, Stop leaves the position alone -glenn (XXX remove this comment) */
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m_soundMusic.StopPlaying();
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this->ClearMessageQueue();
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