This commit is contained in:
Glenn Maynard
2003-01-25 09:04:19 +00:00
parent d4d8bea8bb
commit d3e564956b
-6
View File
@@ -919,13 +919,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
* 4. Don't display the song at all.
*
* We're doing #3. I'm not sure which is best.
*
* We have to pause the music, not stop it. If we stop it,
* its position will be 0, and we'll render the *start*
* of the song while we tween out, which looks really strange.
* -glenn
*/
/* but with the new sound code, Stop leaves the position alone -glenn (XXX remove this comment) */
m_soundMusic.StopPlaying();
this->ClearMessageQueue();