diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 43c8e68ea6..915447af1f 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -919,13 +919,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ * 4. Don't display the song at all. * * We're doing #3. I'm not sure which is best. - * - * We have to pause the music, not stop it. If we stop it, - * its position will be 0, and we'll render the *start* - * of the song while we tween out, which looks really strange. - * -glenn */ - /* but with the new sound code, Stop leaves the position alone -glenn (XXX remove this comment) */ m_soundMusic.StopPlaying(); this->ClearMessageQueue();