frame fixes

use numbers for score
This commit is contained in:
Glenn Maynard
2003-12-27 23:26:48 +00:00
parent 5692504af0
commit d366d7d2aa
+8 -8
View File
@@ -204,13 +204,6 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
for( i = 0; i < m_textAlphabet[p].size(); ++i )
m_textAlphabet[p][i]->FinishTweening();
/* We always show the banner frame (if any), because fading from a graphic to
* itself is ugly. */
m_sprBannerFrame[p].SetName( ssprintf("BannerFrameP%i",p+1) );
m_sprBannerFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional banner frame p%i",p+1)) );
SET_XY_AND_ON_COMMAND( m_textSelection[p] );
this->AddChild( &m_sprBannerFrame[p] );
/* Show feat 0, hide others without tweening. Run the ON command for
* all actors, even if we're going to hide it anyway, so any style commands
* are run. */
@@ -243,7 +236,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
}
m_textScore[p][i].SetName( ssprintf("ScoreP%i",p+1) );
m_textScore[p][i].LoadFromFont( THEME->GetPathToF("ScreenNameEntryTraditional score") );
m_textScore[p][i].LoadFromNumbers( THEME->GetPathToN("ScreenNameEntryTraditional score") );
if( PREFSMAN->m_bPercentageScoring )
m_textScore[p][i].SetText( ssprintf("%.2f%%", feat.fPercentDP*100) );
else
@@ -262,6 +255,13 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
}
#undef SET_ON
/* We always show the banner frame (if any), because fading from a graphic to
* itself is ugly. */
m_sprBannerFrame[p].SetName( ssprintf("BannerFrameP%i",p+1) );
m_sprBannerFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional banner frame p%i",p+1)) );
SET_XY_AND_ON_COMMAND( m_sprBannerFrame[p] );
this->AddChild( &m_sprBannerFrame[p] );
}
this->PostScreenMessage( SM_ChangeDisplayedFeat, FEAT_INTERVAL );