diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index 36f191de82..4165238265 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -204,13 +204,6 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S for( i = 0; i < m_textAlphabet[p].size(); ++i ) m_textAlphabet[p][i]->FinishTweening(); - /* We always show the banner frame (if any), because fading from a graphic to - * itself is ugly. */ - m_sprBannerFrame[p].SetName( ssprintf("BannerFrameP%i",p+1) ); - m_sprBannerFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional banner frame p%i",p+1)) ); - SET_XY_AND_ON_COMMAND( m_textSelection[p] ); - this->AddChild( &m_sprBannerFrame[p] ); - /* Show feat 0, hide others without tweening. Run the ON command for * all actors, even if we're going to hide it anyway, so any style commands * are run. */ @@ -243,7 +236,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S } m_textScore[p][i].SetName( ssprintf("ScoreP%i",p+1) ); - m_textScore[p][i].LoadFromFont( THEME->GetPathToF("ScreenNameEntryTraditional score") ); + m_textScore[p][i].LoadFromNumbers( THEME->GetPathToN("ScreenNameEntryTraditional score") ); if( PREFSMAN->m_bPercentageScoring ) m_textScore[p][i].SetText( ssprintf("%.2f%%", feat.fPercentDP*100) ); else @@ -262,6 +255,13 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S } #undef SET_ON + + /* We always show the banner frame (if any), because fading from a graphic to + * itself is ugly. */ + m_sprBannerFrame[p].SetName( ssprintf("BannerFrameP%i",p+1) ); + m_sprBannerFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional banner frame p%i",p+1)) ); + SET_XY_AND_ON_COMMAND( m_sprBannerFrame[p] ); + this->AddChild( &m_sprBannerFrame[p] ); } this->PostScreenMessage( SM_ChangeDisplayedFeat, FEAT_INTERVAL );