scripting support in BGAnimations
This commit is contained in:
+396
-237
@@ -18,6 +18,8 @@
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#include "RageMath.h"
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#include "SDL_utils.h"
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#include <math.h>
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#include "RageTimer.h"
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#include "RageLog.h"
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inline float GetOffScreenLeft( Actor* pActor ) { return SCREEN_LEFT - pActor->GetZoomedWidth()/2; }
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@@ -42,7 +44,7 @@ inline bool HitGuardRailTop( Actor* pActor ) { return pActor->GetY() < GetGuar
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inline bool HitGuardRailBottom(Actor* pActor ) { return pActor->GetY() > GetGuardRailBottom(pActor); }
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const float PARTICLE_VELOCITY = 300;
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const float PARTICLE_SPEED = 300;
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const float SPIRAL_MAX_ZOOM = 2;
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const float SPIRAL_MIN_ZOOM = 0.3f;
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@@ -51,14 +53,48 @@ const float SPIRAL_MIN_ZOOM = 0.3f;
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BGAnimationLayer::BGAnimationLayer()
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{
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m_iNumSprites = 0;
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m_bCycleColor = false;
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m_bCycleAlpha = false;
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m_Effect = EFFECT_STRETCH_STILL;
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Init();
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}
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void BGAnimationLayer::Init()
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{
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// m_bCycleColor = false;
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// m_bCycleAlpha = false;
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// m_Effect = EFFECT_STRETCH_STILL;
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for( int i=0; i<MAX_SPRITES; i++ )
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m_vParticleVelocity[i] = RageVector3( 0, 0, 0 );
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m_Type = TYPE_SPRITE;
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m_fStretchTexCoordVelocityX = 0;
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m_fStretchTexCoordVelocityY = 0;
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m_bRewindMovie = false;
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m_fZoomMin = 1;
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m_fZoomMax = 1;
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m_fVelocityXMin = 10;
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m_fVelocityXMax = 10;
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m_fVelocityYMin = 0;
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m_fVelocityYMax = 0;
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m_fVelocityZMin = 0;
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m_fVelocityZMax = 0;
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m_fOverrideSpeed = 0;
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m_iNumParticles = 10;
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m_bParticlesBounce = false;
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m_iNumTilesWide = 10;
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m_iNumTilesHigh = 8;
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m_fTilesStartX = 0;
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m_fTilesStartY = 0;
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m_fTilesSpacingX = 64;
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m_fTilesSpacingY = 64;
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m_fTileVelocityX = 0;
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m_fTileVelocityY = 0;
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/* Why doesn't this use the existing tweening mechanism? I can't make
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* sense of what this code is doing; all I can tell is that it's duplicating
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* stuff we already have. -glenn */
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/*
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m_PosX = m_PosY = 0;
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m_Zoom = 0;
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m_Rot = 0;
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@@ -69,6 +105,7 @@ BGAnimationLayer::BGAnimationLayer()
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m_TweenSpeed = 0;
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m_TweenState = 0;
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m_TweenPassedX = m_TweenPassedY = 0;
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*/
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}
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/* Static background layers are simple, uncomposited background images with nothing
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@@ -76,15 +113,17 @@ BGAnimationLayer::BGAnimationLayer()
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* so turn that off. */
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void BGAnimationLayer::LoadFromStaticGraphic( CString sPath )
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{
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Init();
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m_iNumSprites = 1;
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RageTextureID ID(sPath);
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ID.iAlphaBits = 0;
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m_iNumSprites = 1;
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m_Sprites[0].LoadBG( ID );
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m_Sprites[0].StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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}
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void BGAnimationLayer::LoadFromMovie( CString sMoviePath, bool bLoop, bool bRewind )
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{
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Init();
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m_iNumSprites = 1;
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m_Sprites[0].LoadBG( sMoviePath );
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m_Sprites[0].StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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@@ -98,14 +137,17 @@ void BGAnimationLayer::LoadFromMovie( CString sMoviePath, bool bLoop, bool bRewi
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void BGAnimationLayer::LoadFromVisualization( CString sMoviePath )
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{
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Init();
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m_iNumSprites = 1;
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m_Sprites[0].LoadBG( sMoviePath );
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m_Sprites[0].StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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m_Sprites[0].EnableAdditiveBlend( true );
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}
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void BGAnimationLayer::LoadFromAniLayerFile( CString sPath, CString sSongBGPath )
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{
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Init();
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CString lcPath = sPath;
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lcPath.MakeLower();
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@@ -141,36 +183,23 @@ void BGAnimationLayer::LoadFromAniLayerFile( CString sPath, CString sSongBGPath
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"tileflipx",
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"tileflipy",
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"tilepulse",
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"stretchscrollhorizontal"
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};
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for( int i=0; i<NUM_EFFECTS; i++ )
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{
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if( lcPath.Find(EFFECT_STRING[i]) != -1 )
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{
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m_Effect = (Effect)i;
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goto found_effect;
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}
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}
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// If we get here, we didn't find an effect string in the file name. Use the defualt effect (StretchStill)
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found_effect:
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Effect effect = EFFECT_CENTER;
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//////////////////////
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// init
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//////////////////////
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switch( m_Effect )
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for( int i=0; i<NUM_EFFECTS; i++ )
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if( lcPath.Find(EFFECT_STRING[i]) != -1 )
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effect = (Effect)i;
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switch( effect )
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{
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case EFFECT_CENTER:
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m_Type = TYPE_SPRITE;
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m_iNumSprites = 1;
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m_Sprites[0].LoadBG( sPath );
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m_Sprites[0].Load( sPath );
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m_Sprites[0].SetXY( CENTER_X, CENTER_Y );
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break;
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case EFFECT_STRETCH_STILL:
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m_iNumSprites = 1;
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m_Sprites[0].LoadBG( sPath );
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m_Sprites[0].StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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break;
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case EFFECT_STRETCH_SCROLL_LEFT:
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case EFFECT_STRETCH_SCROLL_RIGHT:
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case EFFECT_STRETCH_SCROLL_UP:
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@@ -179,6 +208,7 @@ found_effect:
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case EFFECT_STRETCH_BUBBLE:
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case EFFECT_STRETCH_TWIST:
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{
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m_Type = TYPE_STRETCH;
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m_iNumSprites = 1;
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RageTextureID ID(sPath);
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ID.bStretch = true;
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@@ -186,77 +216,85 @@ found_effect:
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m_Sprites[0].StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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m_Sprites[0].SetCustomTextureRect( RectF(0,0,1,1) );
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switch( m_Effect )
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switch( effect )
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{
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case EFFECT_STRETCH_SCROLL_LEFT: m_vTexCoordVelocity = RageVector2(+0.5f,0); break;
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case EFFECT_STRETCH_SCROLL_RIGHT: m_vTexCoordVelocity = RageVector2(-0.5f,0); break;
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case EFFECT_STRETCH_SCROLL_UP: m_vTexCoordVelocity = RageVector2(0,+0.5f); break;
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case EFFECT_STRETCH_SCROLL_DOWN: m_vTexCoordVelocity = RageVector2(0,-0.5f); break;
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case EFFECT_STRETCH_WATER:
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case EFFECT_STRETCH_BUBBLE:
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case EFFECT_STRETCH_TWIST:
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m_vTexCoordVelocity = RageVector2(-0.0f,0);
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case EFFECT_STRETCH_SCROLL_LEFT: m_fStretchTexCoordVelocityX = +0.5f; m_fStretchTexCoordVelocityY = 0; break;
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case EFFECT_STRETCH_SCROLL_RIGHT: m_fStretchTexCoordVelocityX = -0.5f; m_fStretchTexCoordVelocityY = 0; break;
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case EFFECT_STRETCH_SCROLL_UP: m_fStretchTexCoordVelocityX = 0; m_fStretchTexCoordVelocityY = +0.5f; break;
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case EFFECT_STRETCH_SCROLL_DOWN: m_fStretchTexCoordVelocityX = 0; m_fStretchTexCoordVelocityY = -0.5f; break;
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break;
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default:
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ASSERT(0);
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}
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}
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break;
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case EFFECT_STRETCH_SCROLL_H:
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{
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m_iNumSprites = 1;
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RageTextureID ID(sPath);
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ID.bStretch = true;
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m_Sprites[0].LoadBG( ID );
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m_Sprites[0].StretchTo( RectI(SCREEN_LEFT,0,SCREEN_RIGHT, int(m_Sprites[0].GetUnzoomedHeight())) );
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m_Sprites[0].SetCustomTextureRect( RectF(0,0,1,1) );
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m_vTexCoordVelocity = RageVector2(+0.5f,0);
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m_Sprites[0].SetY(m_fStretchScrollH_Y);
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}
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break;
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case EFFECT_STRETCH_SPIN:
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m_iNumSprites = 1;
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m_Sprites[0].LoadBG( sPath );
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m_Sprites[0].ScaleToCover( RectI(SCREEN_LEFT-200,SCREEN_TOP-200,SCREEN_RIGHT+200,SCREEN_BOTTOM+200) );
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m_fRotationalVelocity = 1;
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{
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m_Type = TYPE_STRETCH;
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m_iNumSprites = 1;
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m_Sprites[0].LoadBG( sPath );
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m_Sprites[0].ScaleToCover( RectI(SCREEN_LEFT-200,SCREEN_TOP-200,SCREEN_RIGHT+200,SCREEN_BOTTOM+200) );
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m_Sprites[0].SetEffectSpin( RageVector3(0,0,1) );
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}
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break;
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case EFFECT_PARTICLES_SPIRAL_OUT:
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case EFFECT_PARTICLES_SPIRAL_IN:
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{
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m_Sprites[0].LoadBG( sPath );
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/* {
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m_Type = TYPE_PARTICLES;
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m_Sprites[0].Load( sPath );
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int iSpriteArea = int( m_Sprites[0].GetUnzoomedWidth()*m_Sprites[0].GetUnzoomedHeight() );
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int iMaxArea = SCREEN_WIDTH*SCREEN_HEIGHT;
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m_iNumSprites = min( iMaxArea / iSpriteArea, MAX_SPRITES );
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for( int i=0; i<m_iNumSprites; i++ )
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m_iNumSprites = m_iNumParticles = iMaxArea / iSpriteArea;
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m_iNumSprites = m_iNumParticles = min( m_iNumSprites, MAX_SPRITES );
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for( unsigned i=0; i<m_iNumSprites; i++ )
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{
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m_Sprites[i].LoadBG( sPath );
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m_Sprites[i].Load( sPath );
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m_Sprites[i].SetZoom( randomf(0.2f,2) );
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m_Sprites[i].SetRotationZ( randomf(0,PI*2) );
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}
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}
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break;
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case EFFECT_PARTICLES_FLOAT_UP:
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*/ case EFFECT_PARTICLES_FLOAT_UP:
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case EFFECT_PARTICLES_FLOAT_DOWN:
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case EFFECT_PARTICLES_FLOAT_LEFT:
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case EFFECT_PARTICLES_FLOAT_RIGHT:
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case EFFECT_PARTICLES_BOUNCE:
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{
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m_Sprites[0].LoadBG( sPath );
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m_Type = TYPE_PARTICLES;
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m_Sprites[0].Load( sPath );
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int iSpriteArea = int( m_Sprites[0].GetUnzoomedWidth()*m_Sprites[0].GetUnzoomedHeight() );
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int iMaxArea = SCREEN_WIDTH*SCREEN_HEIGHT;
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m_iNumSprites = min( iMaxArea / iSpriteArea, MAX_SPRITES );
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for( int i=0; i<m_iNumSprites; i++ )
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m_iNumSprites = m_iNumParticles = iMaxArea / iSpriteArea;
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m_iNumSprites = m_iNumParticles = min( m_iNumSprites, MAX_SPRITES );
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for( unsigned i=0; i<m_iNumSprites; i++ )
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{
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m_Sprites[i].LoadBG( sPath );
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m_Sprites[i].Load( sPath );
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m_Sprites[i].SetZoom( 0.7f + 0.6f*i/(float)m_iNumSprites );
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m_Sprites[i].SetX( randomf( GetGuardRailLeft(&m_Sprites[i]), GetGuardRailRight(&m_Sprites[i]) ) );
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m_Sprites[i].SetY( randomf( GetGuardRailTop(&m_Sprites[i]), GetGuardRailBottom(&m_Sprites[i]) ) );
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if( m_Effect == EFFECT_PARTICLES_BOUNCE )
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switch( effect )
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{
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case EFFECT_PARTICLES_FLOAT_UP:
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case EFFECT_PARTICLES_SPIRAL_OUT:
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m_vParticleVelocity[i] = RageVector3( 0, -PARTICLE_SPEED*m_Sprites[i].GetZoom(), 0 );
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break;
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case EFFECT_PARTICLES_FLOAT_DOWN:
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case EFFECT_PARTICLES_SPIRAL_IN:
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m_vParticleVelocity[i] = RageVector3( 0, PARTICLE_SPEED*m_Sprites[i].GetZoom(), 0 );
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break;
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case EFFECT_PARTICLES_FLOAT_LEFT:
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m_vParticleVelocity[i] = RageVector3( -PARTICLE_SPEED*m_Sprites[i].GetZoom(), 0, 0 );
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break;
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case EFFECT_PARTICLES_FLOAT_RIGHT:
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m_vParticleVelocity[i] = RageVector3( +PARTICLE_SPEED*m_Sprites[i].GetZoom(), 0, 0 );
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break;
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case EFFECT_PARTICLES_BOUNCE:
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m_bParticlesBounce = true;
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m_Sprites[i].SetZoom( 1 );
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m_vHeadings[i] = RageVector2( randomf(), randomf() );
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RageVec2Normalize( &m_vHeadings[i], &m_vHeadings[i] );
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m_vParticleVelocity[i] = RageVector3( randomf(), randomf(), 0 );
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RageVec3Normalize( &m_vParticleVelocity[i], &m_vParticleVelocity[i] );
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break;
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default:
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ASSERT(0);
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}
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}
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}
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@@ -270,31 +308,57 @@ found_effect:
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case EFFECT_TILE_FLIP_Y:
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case EFFECT_TILE_PULSE:
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{
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m_Sprites[0].LoadBG( sPath );
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int iNumTilesWide = 1+int(SCREEN_WIDTH /m_Sprites[0].GetUnzoomedWidth());
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int iNumTilesHigh = 1+int(SCREEN_HEIGHT/m_Sprites[0].GetUnzoomedHeight());
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if( m_Effect == EFFECT_TILE_SCROLL_LEFT ||
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m_Effect == EFFECT_TILE_SCROLL_RIGHT ) {
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iNumTilesWide++;
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}
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if( m_Effect == EFFECT_TILE_SCROLL_UP ||
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m_Effect == EFFECT_TILE_SCROLL_DOWN ) {
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iNumTilesHigh++;
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}
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iNumTilesWide = min( iNumTilesWide, MAX_TILES_WIDE );
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iNumTilesHigh = min( iNumTilesHigh, MAX_TILES_HIGH );
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m_iNumSprites = min( iNumTilesWide * iNumTilesHigh, MAX_SPRITES );
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for( int x=0; x<iNumTilesWide; x++ )
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m_Type = TYPE_TILES;
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RageTextureID ID(sPath);
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ID.bStretch = true;
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m_Sprites[0].Load( ID );
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m_iNumTilesWide = 2+int(SCREEN_WIDTH /m_Sprites[0].GetUnzoomedWidth());
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m_iNumTilesWide = min( m_iNumTilesWide, MAX_TILES_WIDE );
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m_iNumTilesHigh = 2+int(SCREEN_HEIGHT/m_Sprites[0].GetUnzoomedHeight());
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m_iNumTilesHigh = min( m_iNumTilesHigh, MAX_TILES_HIGH );
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m_iNumSprites = m_iNumTilesWide * m_iNumTilesHigh;
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m_fTilesStartX = m_Sprites[0].GetUnzoomedWidth() / 2;
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m_fTilesStartY = m_Sprites[0].GetUnzoomedHeight() / 2;
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m_fTilesSpacingX = m_Sprites[0].GetUnzoomedWidth();
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m_fTilesSpacingY = m_Sprites[0].GetUnzoomedHeight();
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// HACK: fix cracks in tiles
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m_fTilesSpacingX -= 1;
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m_fTilesSpacingY -= 1;
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for( int x=0; x<m_iNumTilesWide; x++ )
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{
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for( int y=0; y<iNumTilesHigh; y++ )
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for( int y=0; y<m_iNumTilesHigh; y++ )
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{
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int i = x+y*iNumTilesWide;
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m_Sprites[i].LoadBG( sPath );
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m_Sprites[i].SetX( (x+0.5f)*m_Sprites[i].GetUnzoomedWidth() );
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m_Sprites[i].SetY( (y+0.5f)*m_Sprites[i].GetUnzoomedHeight() );
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int i = y*m_iNumTilesWide + x;
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m_Sprites[i].Load( ID );
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switch( effect )
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{
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case EFFECT_TILE_STILL:
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break;
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case EFFECT_TILE_SCROLL_LEFT:
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m_fTileVelocityX = -PARTICLE_SPEED;
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break;
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case EFFECT_TILE_SCROLL_RIGHT:
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m_fTileVelocityX = +PARTICLE_SPEED;
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break;
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case EFFECT_TILE_SCROLL_UP:
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m_fTileVelocityY = -PARTICLE_SPEED;
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break;
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case EFFECT_TILE_SCROLL_DOWN:
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m_fTileVelocityY = +PARTICLE_SPEED;
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break;
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case EFFECT_TILE_FLIP_X:
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m_Sprites[i].SetEffectSpin( RageVector3(2,0,0) );
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break;
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case EFFECT_TILE_FLIP_Y:
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m_Sprites[i].SetEffectSpin( RageVector3(0,2,0) );
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break;
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case EFFECT_TILE_PULSE:
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m_Sprites[i].SetEffectPulse( 1, 0.3f, 1.f );
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break;
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default:
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ASSERT(0);
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}
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}
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}
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}
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@@ -304,21 +368,29 @@ found_effect:
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}
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m_bCycleColor = sPath.Find("cyclecolor") != -1;
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m_bCycleAlpha = sPath.Find("cyclealpha") != -1;
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sPath.MakeLower();
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if( sPath.Find("cyclecolor") != -1 )
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].SetEffectRainbow( 5 );
|
||||
|
||||
if( sPath.Find("cyclealpha") != -1 )
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].SetEffectDiffuseShift( 2, RageColor(1,1,1,1), RageColor(1,1,1,0) );
|
||||
|
||||
if( sPath.Find("startonrandomframe") != -1 )
|
||||
for( int i=0; i<m_iNumSprites; i++ )
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].SetState( rand()%m_Sprites[i].GetNumStates() );
|
||||
|
||||
if( sPath.Find("dontanimate") != -1 )
|
||||
for( int i=0; i<m_iNumSprites; i++ )
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].StopAnimating();
|
||||
|
||||
if( sPath.Find("add") != -1 )
|
||||
for( int i=0; i<m_iNumSprites; i++ )
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].EnableAdditiveBlend( true );
|
||||
|
||||
/*
|
||||
CString sDir, sFName, sExt;
|
||||
splitrelpath( sPath, sDir, sFName, sExt );
|
||||
CString sIniPath = sDir+"/"+sFName+".ini";
|
||||
@@ -362,75 +434,161 @@ found_effect:
|
||||
{
|
||||
m_Sprites[0].SetRotationZ(m_Rot);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void BGAnimationLayer::Update( float fDeltaTime )
|
||||
|
||||
void BGAnimationLayer::LoadFromIni( CString sAniDir, CString sLayer, CString sSongBGPath )
|
||||
{
|
||||
int i;
|
||||
Init();
|
||||
if( sAniDir.Right(1) != "/" )
|
||||
sAniDir += "/";
|
||||
|
||||
ASSERT( IsADirectory(sAniDir) );
|
||||
|
||||
CString sPathToIni = sAniDir + "BGAnimation.ini";
|
||||
|
||||
IniFile ini(sPathToIni);
|
||||
ini.ReadFile();
|
||||
|
||||
CString sFile;
|
||||
ini.GetValue( sLayer, "File", sFile );
|
||||
|
||||
bool bUseSongBG = false;
|
||||
ini.GetValueB( sLayer, "UseSongBG", bUseSongBG );
|
||||
if( bUseSongBG )
|
||||
sFile = sSongBGPath;
|
||||
|
||||
if( sFile == "" )
|
||||
RageException::Throw( "In the ini file for BGAnimation '%s', '%s' is missing a the line 'File='.", sAniDir.GetString(), sLayer.GetString() );
|
||||
|
||||
CString sPath = sAniDir+sFile;
|
||||
if( !DoesFileExist(sPath) )
|
||||
RageException::Throw( "In the ini file for BGAnimation '%s', the specified File '%s' does not exist.", sAniDir.GetString(), sFile.GetString() );
|
||||
|
||||
ini.GetValueI( sLayer, "Type", (int&)m_Type );
|
||||
ini.GetValue ( sLayer, "Command", m_sCommand );
|
||||
ini.GetValueF( sLayer, "StretchTexCoordVelocityX", m_fStretchTexCoordVelocityX );
|
||||
ini.GetValueF( sLayer, "StretchTexCoordVelocityY", m_fStretchTexCoordVelocityY );
|
||||
ini.GetValueB( sLayer, "RewindMovie", m_bRewindMovie );
|
||||
ini.GetValueF( sLayer, "ZoomMin", m_fZoomMin );
|
||||
ini.GetValueF( sLayer, "ZoomMax", m_fZoomMax );
|
||||
ini.GetValueF( sLayer, "VelocityXMin", m_fVelocityXMin );
|
||||
ini.GetValueF( sLayer, "VelocityXMax", m_fVelocityXMax );
|
||||
ini.GetValueF( sLayer, "VelocityYMin", m_fVelocityYMin );
|
||||
ini.GetValueF( sLayer, "VelocityYMax", m_fVelocityYMax );
|
||||
ini.GetValueF( sLayer, "VelocityZMin", m_fVelocityZMin );
|
||||
ini.GetValueF( sLayer, "VelocityZMax", m_fVelocityZMax );
|
||||
ini.GetValueF( sLayer, "OverrideSpeed", m_fOverrideSpeed );
|
||||
ini.GetValueI( sLayer, "NumParticles", m_iNumParticles );
|
||||
ini.GetValueB( sLayer, "ParticlesBounce", m_bParticlesBounce );
|
||||
ini.GetValueI( sLayer, "NumTilesWide", m_iNumTilesWide );
|
||||
ini.GetValueI( sLayer, "NumTilesHigh", m_iNumTilesHigh );
|
||||
ini.GetValueF( sLayer, "TilesStartX", m_fTilesStartX );
|
||||
ini.GetValueF( sLayer, "TilesStartY", m_fTilesStartY );
|
||||
ini.GetValueF( sLayer, "TilesSpacingX", m_fTilesSpacingX );
|
||||
ini.GetValueF( sLayer, "TilesSpacingY", m_fTilesSpacingY );
|
||||
ini.GetValueF( sLayer, "TileVelocityX", m_fTileVelocityX );
|
||||
ini.GetValueF( sLayer, "TileVelocityY", m_fTileVelocityY );
|
||||
|
||||
|
||||
switch( m_Type )
|
||||
{
|
||||
case TYPE_SPRITE:
|
||||
m_iNumSprites = 1;
|
||||
m_Sprites[0].Load( sPath );
|
||||
m_Sprites[0].SetXY( CENTER_X, CENTER_Y );
|
||||
break;
|
||||
case TYPE_STRETCH:
|
||||
{
|
||||
m_iNumSprites = 1;
|
||||
RageTextureID ID(sPath);
|
||||
ID.bStretch = true;
|
||||
m_Sprites[0].LoadBG( ID );
|
||||
m_Sprites[0].StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
|
||||
m_Sprites[0].SetCustomTextureRect( RectF(0,0,1,1) );
|
||||
}
|
||||
break;
|
||||
case TYPE_PARTICLES:
|
||||
{
|
||||
m_iNumSprites = m_iNumParticles;
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].Load( sPath );
|
||||
m_Sprites[i].SetXY( randomf(SCREEN_LEFT,SCREEN_RIGHT), randomf(SCREEN_TOP,SCREEN_BOTTOM) );
|
||||
m_Sprites[i].SetZoom( randomf(m_fZoomMin,m_fZoomMax) );
|
||||
m_vParticleVelocity[i] = RageVector3(
|
||||
randomf(m_fVelocityXMin,m_fVelocityXMax),
|
||||
randomf(m_fVelocityYMin,m_fVelocityYMax),
|
||||
randomf(m_fVelocityZMin,m_fVelocityZMax) );
|
||||
if( m_fOverrideSpeed != 0 )
|
||||
{
|
||||
RageVec3Normalize( &m_vParticleVelocity[i], &m_vParticleVelocity[i] );
|
||||
m_vParticleVelocity[i] *= m_fOverrideSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case TYPE_TILES:
|
||||
{
|
||||
m_iNumTilesWide = 2+(int)(SCREEN_WIDTH /m_fTilesSpacingX);
|
||||
m_iNumTilesHigh = 2+(int)(SCREEN_HEIGHT/m_fTilesSpacingY);
|
||||
m_iNumSprites = m_iNumTilesWide * m_iNumTilesHigh;
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].Load( sPath );
|
||||
//m_Sprites[i].SetXY( ); // let Update set X and Y
|
||||
m_Sprites[i].SetZoom( randomf(m_fZoomMin,m_fZoomMax) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
bool bStartOnRandomFrame = false;
|
||||
ini.GetValueB( sLayer, "StartOnRandomFrame", bStartOnRandomFrame );
|
||||
if( bStartOnRandomFrame )
|
||||
{
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].SetState( rand()%m_Sprites[i].GetNumStates() );
|
||||
}
|
||||
|
||||
if( m_sCommand != "" )
|
||||
{
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].Command( m_sCommand );
|
||||
}
|
||||
}
|
||||
|
||||
void BGAnimationLayer::Update( float fDeltaTime )
|
||||
{
|
||||
const float fSongBeat = GAMESTATE->m_fSongBeat;
|
||||
if( m_bCycleColor )
|
||||
{
|
||||
for( int i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
RageColor color = RageColor(
|
||||
cosf( fSongBeat+i ) * 0.5f + 0.5f,
|
||||
cosf( fSongBeat+i + PI * 2.0f / 3.0f ) * 0.5f + 0.5f,
|
||||
cosf( fSongBeat+i + PI * 4.0f / 3.0f) * 0.5f + 0.5f,
|
||||
1.0f
|
||||
);
|
||||
m_Sprites[i].SetDiffuse( color );
|
||||
}
|
||||
}
|
||||
if( m_bCycleAlpha )
|
||||
{
|
||||
for( int i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
RageColor color = m_Sprites[i].GetDiffuse();
|
||||
color.a = cosf( fSongBeat/2 ) * 0.5f + 0.5f;
|
||||
m_Sprites[i].SetDiffuse( color );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].Update( fDeltaTime );
|
||||
}
|
||||
|
||||
if(m_Effect == EFFECT_STRETCH_SCROLL_H)
|
||||
m_Sprites[0].SetY(m_fStretchScrollH_Y);
|
||||
|
||||
switch( m_Effect )
|
||||
switch( m_Type )
|
||||
{
|
||||
case EFFECT_CENTER:
|
||||
case EFFECT_STRETCH_STILL:
|
||||
case TYPE_SPRITE:
|
||||
break;
|
||||
case EFFECT_STRETCH_SCROLL_LEFT:
|
||||
case EFFECT_STRETCH_SCROLL_RIGHT:
|
||||
case EFFECT_STRETCH_SCROLL_UP:
|
||||
case EFFECT_STRETCH_SCROLL_DOWN:
|
||||
case EFFECT_STRETCH_SCROLL_H:
|
||||
float fTexCoords[8];
|
||||
m_Sprites[0].GetCustomTextureCoords( fTexCoords );
|
||||
|
||||
for( i=0; i<8; i+=2 )
|
||||
case TYPE_STRETCH:
|
||||
{
|
||||
fTexCoords[i ] += fDeltaTime*m_vTexCoordVelocity.x;
|
||||
fTexCoords[i+1] += fDeltaTime*m_vTexCoordVelocity.y;
|
||||
}
|
||||
float fTexCoords[8];
|
||||
m_Sprites[0].GetCustomTextureCoords( fTexCoords );
|
||||
|
||||
m_Sprites[0].SetCustomTextureCoords( fTexCoords );
|
||||
|
||||
for( i=0; i<8; i+=2 )
|
||||
{
|
||||
fTexCoords[i ] += fDeltaTime*m_fStretchTexCoordVelocityX;
|
||||
fTexCoords[i+1] += fDeltaTime*m_fStretchTexCoordVelocityY;
|
||||
}
|
||||
|
||||
m_Sprites[0].SetCustomTextureCoords( fTexCoords );
|
||||
}
|
||||
break;
|
||||
case EFFECT_STRETCH_SPIN:
|
||||
m_Sprites[0].SetRotationZ( m_Sprites[0].GetRotationZ() + fDeltaTime*m_fRotationalVelocity );
|
||||
case EFFECT_STRETCH_WATER:
|
||||
case EFFECT_STRETCH_BUBBLE:
|
||||
case EFFECT_STRETCH_TWIST:
|
||||
break;
|
||||
case EFFECT_PARTICLES_SPIRAL_OUT:
|
||||
/* case EFFECT_PARTICLES_SPIRAL_OUT:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetZoom( m_Sprites[i].GetZoom() + fDeltaTime );
|
||||
@@ -462,109 +620,101 @@ void BGAnimationLayer::Update( float fDeltaTime )
|
||||
m_Sprites[i].SetY( CENTER_Y + sinf(m_Sprites[i].GetRotationZ())*fRadius );
|
||||
}
|
||||
break;
|
||||
case EFFECT_PARTICLES_FLOAT_UP:
|
||||
*/
|
||||
case TYPE_PARTICLES:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY() - fDeltaTime * PARTICLE_VELOCITY * m_Sprites[i].GetZoom() );
|
||||
if( IsOffScreenTop(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetY( GetOffScreenBottom(&m_Sprites[i]) );
|
||||
}
|
||||
break;
|
||||
case EFFECT_PARTICLES_FLOAT_DOWN:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY() + fDeltaTime * PARTICLE_VELOCITY * m_Sprites[i].GetZoom() );
|
||||
if( IsOffScreenBottom(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetY( GetOffScreenTop(&m_Sprites[i]) );
|
||||
}
|
||||
break;
|
||||
case EFFECT_PARTICLES_FLOAT_LEFT:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX() - fDeltaTime * PARTICLE_VELOCITY * m_Sprites[i].GetZoom() );
|
||||
if( IsOffScreenLeft(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetX( GetOffScreenRight(&m_Sprites[i]) );
|
||||
}
|
||||
break;
|
||||
case EFFECT_PARTICLES_FLOAT_RIGHT:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX() + fDeltaTime * PARTICLE_VELOCITY * m_Sprites[i].GetZoom() );
|
||||
if( IsOffScreenRight(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetX( GetOffScreenLeft(&m_Sprites[i]) );
|
||||
}
|
||||
break;
|
||||
case EFFECT_PARTICLES_BOUNCE:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX() + fDeltaTime * PARTICLE_VELOCITY * m_vHeadings[i].x );
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY() + fDeltaTime * PARTICLE_VELOCITY * m_vHeadings[i].y );
|
||||
if( HitGuardRailLeft(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX() + fDeltaTime*m_vParticleVelocity[i].x );
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY() + fDeltaTime*m_vParticleVelocity[i].y );
|
||||
m_Sprites[i].SetZ( m_Sprites[i].GetZ() + fDeltaTime*m_vParticleVelocity[i].z );
|
||||
if( m_bParticlesBounce )
|
||||
{
|
||||
m_vHeadings[i].x *= -1;
|
||||
m_Sprites[i].SetX( GetGuardRailLeft(&m_Sprites[i]) );
|
||||
if( HitGuardRailLeft(&m_Sprites[i]) )
|
||||
{
|
||||
m_vParticleVelocity[i].x *= -1;
|
||||
m_Sprites[i].SetX( GetGuardRailLeft(&m_Sprites[i]) );
|
||||
}
|
||||
if( HitGuardRailRight(&m_Sprites[i]) )
|
||||
{
|
||||
m_vParticleVelocity[i].x *= -1;
|
||||
m_Sprites[i].SetX( GetGuardRailRight(&m_Sprites[i]) );
|
||||
}
|
||||
if( HitGuardRailTop(&m_Sprites[i]) )
|
||||
{
|
||||
m_vParticleVelocity[i].y *= -1;
|
||||
m_Sprites[i].SetY( GetGuardRailTop(&m_Sprites[i]) );
|
||||
}
|
||||
if( HitGuardRailBottom(&m_Sprites[i]) )
|
||||
{
|
||||
m_vParticleVelocity[i].y *= -1;
|
||||
m_Sprites[i].SetY( GetGuardRailBottom(&m_Sprites[i]) );
|
||||
}
|
||||
}
|
||||
if( HitGuardRailRight(&m_Sprites[i]) )
|
||||
else // !m_bParticlesBounce
|
||||
{
|
||||
m_vHeadings[i].x *= -1;
|
||||
m_Sprites[i].SetX( GetGuardRailRight(&m_Sprites[i]) );
|
||||
}
|
||||
if( HitGuardRailTop(&m_Sprites[i]) )
|
||||
{
|
||||
m_vHeadings[i].y *= -1;
|
||||
m_Sprites[i].SetY( GetGuardRailTop(&m_Sprites[i]) );
|
||||
}
|
||||
if( HitGuardRailBottom(&m_Sprites[i]) )
|
||||
{
|
||||
m_vHeadings[i].y *= -1;
|
||||
m_Sprites[i].SetY( GetGuardRailBottom(&m_Sprites[i]) );
|
||||
if( m_vParticleVelocity[i].x<0 && IsOffScreenLeft(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetX( GetOffScreenRight(&m_Sprites[i]) );
|
||||
if( m_vParticleVelocity[i].x>0 && IsOffScreenRight(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetX( GetOffScreenLeft(&m_Sprites[i]) );
|
||||
if( m_vParticleVelocity[i].y<0 && IsOffScreenTop(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetY( GetOffScreenBottom(&m_Sprites[i]) );
|
||||
if( m_vParticleVelocity[i].y>0 && IsOffScreenBottom(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetY( GetOffScreenTop(&m_Sprites[i]) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EFFECT_TILE_STILL:
|
||||
break;
|
||||
case EFFECT_TILE_SCROLL_LEFT:
|
||||
case TYPE_TILES:
|
||||
{
|
||||
float fSecs = RageTimer::GetTimeSinceStart();
|
||||
float fTotalWidth = m_iNumTilesWide * m_fTilesSpacingX;
|
||||
float fTotalHeight = m_iNumTilesHigh * m_fTilesSpacingY;
|
||||
|
||||
ASSERT( m_iNumSprites == m_iNumTilesWide * m_iNumTilesHigh );
|
||||
|
||||
for( int x=0; x<m_iNumTilesWide; x++ )
|
||||
{
|
||||
printf( "fY: " );
|
||||
for( int y=0; y<m_iNumTilesHigh; y++ )
|
||||
{
|
||||
int i = y*m_iNumTilesWide + x;
|
||||
|
||||
float fX = m_fTilesStartX + m_fTilesSpacingX * x + fSecs * m_fTileVelocityX;
|
||||
float fY = m_fTilesStartY + m_fTilesSpacingY * y + fSecs * m_fTileVelocityY;
|
||||
|
||||
fX += m_fTilesSpacingX/2;
|
||||
fY += m_fTilesSpacingY/2;
|
||||
|
||||
fX = fmodf( fX, fTotalWidth );
|
||||
fY = fmodf( fY, fTotalHeight );
|
||||
|
||||
if( fX < 0 ) fX += fTotalWidth;
|
||||
if( fY < 0 ) fY += fTotalHeight;
|
||||
|
||||
fX -= m_fTilesSpacingX/2;
|
||||
fY -= m_fTilesSpacingY/2;
|
||||
|
||||
printf( "%f, ", fY );
|
||||
|
||||
m_Sprites[i].SetX( fX );
|
||||
m_Sprites[i].SetY( fY );
|
||||
}
|
||||
printf( "\n" );
|
||||
}
|
||||
/*
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX() - fDeltaTime * PARTICLE_VELOCITY * (1 + m_vTexCoordVelocity.x) ); // metricable speed :)
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX() + fDeltaTime* );
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY() + fDeltaTime*m_vParticleVelocity[i].y );
|
||||
m_Sprites[i].SetZ( m_Sprites[i].GetZ() + fDeltaTime*m_vParticleVelocity[i].z );
|
||||
if( IsOffScreenLeft(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX()-GetOffScreenLeft(&m_Sprites[i]) + GetOffScreenRight(&m_Sprites[i]) );
|
||||
}
|
||||
break;
|
||||
case EFFECT_TILE_SCROLL_RIGHT:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX() + fDeltaTime * PARTICLE_VELOCITY * (1 + m_vTexCoordVelocity.x) );
|
||||
if( IsOffScreenRight(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetX( m_Sprites[i].GetX()-GetOffScreenRight(&m_Sprites[i]) + GetOffScreenLeft(&m_Sprites[i]) );
|
||||
}
|
||||
break;
|
||||
case EFFECT_TILE_SCROLL_UP:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY() - fDeltaTime * PARTICLE_VELOCITY );
|
||||
if( IsOffScreenTop(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY()-GetOffScreenTop(&m_Sprites[i]) + GetOffScreenBottom(&m_Sprites[i]) );
|
||||
}
|
||||
break;
|
||||
case EFFECT_TILE_SCROLL_DOWN:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY() + fDeltaTime * PARTICLE_VELOCITY );
|
||||
if( IsOffScreenBottom(&m_Sprites[i]) )
|
||||
m_Sprites[i].SetY( m_Sprites[i].GetY()-GetOffScreenBottom(&m_Sprites[i]) + GetOffScreenTop(&m_Sprites[i]) );
|
||||
}
|
||||
break;
|
||||
case EFFECT_TILE_FLIP_X:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetRotationX( m_Sprites[i].GetRotationX() + fDeltaTime * PI );
|
||||
}
|
||||
break;
|
||||
case EFFECT_TILE_FLIP_Y:
|
||||
for( i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
m_Sprites[i].SetRotationY( m_Sprites[i].GetRotationY() + fDeltaTime * PI );
|
||||
*/
|
||||
}
|
||||
break;
|
||||
case EFFECT_TILE_PULSE:
|
||||
@@ -577,6 +727,7 @@ void BGAnimationLayer::Update( float fDeltaTime )
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
/*
|
||||
if(m_TweenStartTime != 0 && !(m_TweenStartTime < 0))
|
||||
{
|
||||
m_TweenStartTime -= fDeltaTime;
|
||||
@@ -675,14 +826,19 @@ void BGAnimationLayer::Update( float fDeltaTime )
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void BGAnimationLayer::Draw()
|
||||
{
|
||||
for( int i=0; i<m_iNumSprites; i++ )
|
||||
{
|
||||
for( unsigned i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].Draw();
|
||||
}
|
||||
}
|
||||
|
||||
void BGAnimationLayer::SetDiffuse( RageColor c )
|
||||
{
|
||||
for(unsigned i=0; i<m_iNumSprites; i++)
|
||||
m_Sprites[i].SetDiffuse(c);
|
||||
}
|
||||
|
||||
void BGAnimationLayer::GainingFocus()
|
||||
@@ -691,6 +847,9 @@ void BGAnimationLayer::GainingFocus()
|
||||
m_Sprites[0].GetTexture()->SetPosition( 0 );
|
||||
// if movie texture, pause and play movie so we don't waste CPU cycles decoding frames that won't be shown
|
||||
m_Sprites[0].GetTexture()->Play();
|
||||
|
||||
for( int i=0; i<m_iNumSprites; i++ )
|
||||
m_Sprites[i].Command( m_sCommand );
|
||||
}
|
||||
|
||||
void BGAnimationLayer::LosingFocus()
|
||||
|
||||
Reference in New Issue
Block a user