note skin -> NoteSkin

This commit is contained in:
Chris Danford
2005-10-08 04:49:43 +00:00
parent e0c0795e18
commit d2fd0c5ed2
+2 -2
View File
@@ -786,7 +786,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
if( GAMESTATE->m_pCurGame == NULL || !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) )
{
if( GAMESTATE->m_pCurGame != NULL )
LOG->Warn( "Default note skin for \"%s\" missing, reverting to \"%s\"",
LOG->Warn( "Default NoteSkin for \"%s\" missing, reverting to \"%s\"",
GAMESTATE->m_pCurGame->m_szName, GAMEMAN->GetDefaultGame()->m_szName );
GAMESTATE->m_pCurGame = GAMEMAN->GetDefaultGame();
}
@@ -797,7 +797,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
/* If the default isn't available, our default note skin is messed up. */
if( !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) )
RageException::Throw( "Default note skin for \"%s\" missing", GAMESTATE->m_pCurGame->m_szName );
RageException::Throw( "Default NoteSkin for \"%s\" missing", GAMESTATE->m_pCurGame->m_szName );
CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
CString sAnnouncer = sGameName;