note skin -> NoteSkin
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@@ -786,7 +786,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
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if( GAMESTATE->m_pCurGame == NULL || !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) )
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{
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if( GAMESTATE->m_pCurGame != NULL )
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LOG->Warn( "Default note skin for \"%s\" missing, reverting to \"%s\"",
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LOG->Warn( "Default NoteSkin for \"%s\" missing, reverting to \"%s\"",
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GAMESTATE->m_pCurGame->m_szName, GAMEMAN->GetDefaultGame()->m_szName );
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GAMESTATE->m_pCurGame = GAMEMAN->GetDefaultGame();
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}
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@@ -797,7 +797,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
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/* If the default isn't available, our default note skin is messed up. */
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if( !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) )
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RageException::Throw( "Default note skin for \"%s\" missing", GAMESTATE->m_pCurGame->m_szName );
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RageException::Throw( "Default NoteSkin for \"%s\" missing", GAMESTATE->m_pCurGame->m_szName );
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CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
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CString sAnnouncer = sGameName;
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