diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 00e9b876e1..9fb12116d3 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -786,7 +786,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame ) if( GAMESTATE->m_pCurGame == NULL || !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) ) { if( GAMESTATE->m_pCurGame != NULL ) - LOG->Warn( "Default note skin for \"%s\" missing, reverting to \"%s\"", + LOG->Warn( "Default NoteSkin for \"%s\" missing, reverting to \"%s\"", GAMESTATE->m_pCurGame->m_szName, GAMEMAN->GetDefaultGame()->m_szName ); GAMESTATE->m_pCurGame = GAMEMAN->GetDefaultGame(); } @@ -797,7 +797,7 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame ) /* If the default isn't available, our default note skin is messed up. */ if( !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) ) - RageException::Throw( "Default note skin for \"%s\" missing", GAMESTATE->m_pCurGame->m_szName ); + RageException::Throw( "Default NoteSkin for \"%s\" missing", GAMESTATE->m_pCurGame->m_szName ); CString sGameName = GAMESTATE->GetCurrentGame()->m_szName; CString sAnnouncer = sGameName;