The default OpenGL ortho matrix looks down the negative Z axis, not
the positive one. I could have fixed this by reversing them at the glOrtho call, but I figured it'd be cleaner to just switch these. It also makes it match the 3d projection.
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@@ -435,7 +435,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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// Ez2dancer should control the grade tween using theme metrics
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m_Grades[p].SetXY( GRADE_X(p), GRADE_Y );
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m_Grades[p].SetZ( -2 );
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m_Grades[p].SetZ( 2 );
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m_Grades[p].SetZoom( 1.0f );
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m_Grades[p].SetEffectGlowing( 5.0f, GRADES_GLOW_COLOR_1, GRADES_GLOW_COLOR_2 );
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if( SPIN_GRADES )
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