The default OpenGL ortho matrix looks down the negative Z axis, not

the positive one.

I could have fixed this by reversing them at the glOrtho call, but I figured
it'd be cleaner to just switch these.  It also makes it match the 3d projection.
This commit is contained in:
Glenn Maynard
2002-11-15 21:27:13 +00:00
parent 265b3926d6
commit d2ef9a8441
5 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -435,7 +435,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
// Ez2dancer should control the grade tween using theme metrics
m_Grades[p].SetXY( GRADE_X(p), GRADE_Y );
m_Grades[p].SetZ( -2 );
m_Grades[p].SetZ( 2 );
m_Grades[p].SetZoom( 1.0f );
m_Grades[p].SetEffectGlowing( 5.0f, GRADES_GLOW_COLOR_1, GRADES_GLOW_COLOR_2 );
if( SPIN_GRADES )