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#include "global.h"
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#include "ScreenSelectLanguage.h"
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#include "PrefsManager.h"
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REGISTER_SCREEN_CLASS( ScreenSelectLanguage );
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void ScreenSelectLanguage::Init()
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{
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// fill m_aGameCommands before calling Init()
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vector<RString> vs;
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THEME->GetLanguages( vs );
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SortRStringArray( vs, true );
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FOREACH_CONST( RString, vs, s )
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{
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const LanguageInfo *pLI = GetLanguageInfo( *s );
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GameCommand gc;
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gc.m_iIndex = s - vs.begin();
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gc.m_sName = *s;
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gc.m_bInvalid = false;
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if( pLI )
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gc.m_sText = pLI->szNativeName;
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else
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gc.m_sText = *s;
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m_aGameCommands.push_back( gc );
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}
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ScreenSelectMaster::Init();
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}
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void ScreenSelectLanguage::BeginScreen()
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{
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ScreenSelectMaster::BeginScreen();
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if( !PREFSMAN->m_sLanguage.Get().empty() )
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this->HandleScreenMessage( SM_GoToNextScreen );
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}
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void ScreenSelectLanguage::MenuStart( PlayerNumber pn )
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{
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int iIndex = this->GetSelectionIndex( pn );
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RString sLangCode = m_aGameCommands[iIndex].m_sName;
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PREFSMAN->m_sLanguage.Set( sLangCode );
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m_soundStart.Play();
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this->PostScreenMessage( SM_BeginFadingOut, 0 );
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}
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void ScreenSelectLanguage::MenuBack( PlayerNumber pn )
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{
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return; // ignore the press
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}
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/*
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* (c) 2006 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,41 @@
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#ifndef ScreenSelectLanguage_H
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#define ScreenSelectLanguage_H
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#include "ScreenSelectMaster.h"
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#include "FadingBanner.h"
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class ScreenSelectLanguage : public ScreenSelectMaster
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{
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public:
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virtual void Init();
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virtual void BeginScreen();
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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};
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#endif
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/*
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* (c) 2006 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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