don't update every frame, only on initial load

This commit is contained in:
Glenn Maynard
2005-09-11 23:30:44 +00:00
parent eec7c6255b
commit d27c554ef1
2 changed files with 0 additions and 8 deletions
-1
View File
@@ -17,7 +17,6 @@ public:
virtual void LoadFromNode( const CString& sDir, const XNode* pNode );
void LoadFromStageStats( const StageStats &ss, const PlayerStageStats &s );
void Update( float fDeltaTime );
//
// Lua