Merge pull request #1213 from sillybear/patch-10
[Announcer] Fixed a bug that keep "evaluation full combo W4" playing when a player get a Good Full Combo and a failed grade.
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@@ -70,6 +70,7 @@ XToString( DetailLine );
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#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
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#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
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#define CHECKPOINTS_WITH_JUDGMENTS THEME->GetMetricB(m_sName,"CheckpointsWithJudgments")
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#define CHECKPOINTS_WITH_JUDGMENTS THEME->GetMetricB(m_sName,"CheckpointsWithJudgments")
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static ThemeMetric<TapNoteScore> g_MinScoreToMaintainCombo("Gameplay", "MinScoreToMaintainCombo");
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static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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AutoScreenMessage( SM_PlayCheer );
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AutoScreenMessage( SM_PlayCheer );
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@@ -675,7 +676,7 @@ void ScreenEvaluation::Init()
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{
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{
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
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}
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}
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else if( bOneHasFullW4Combo && ANNOUNCER->HasSoundsFor("evaluation full combo W4") )
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else if( bOneHasFullW4Combo && g_MinScoreToMaintainCombo == TNS_W4 )
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{
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{
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation full combo W4") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation full combo W4") );
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}
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}
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